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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// Private header for the responder component. Anyone else should include plResponderComponent.h
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#include "plResponderComponent.h"
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#include "plComponent.h"
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#include "pnKeyedObject/plKey.h"
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#include <map>
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class plResponderComponent : public plComponent
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{
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public:
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std::map<plMaxNode*, plKey> fModKeys;
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plResponderComponent();
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hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
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hsBool PreConvert(plMaxNode *node,plErrorMsg *pErrMsg);
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hsBool Convert(plMaxNode *node,plErrorMsg *pErrMsg);
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hsBool DeInit(plMaxNode *node, plErrorMsg *pErrMsg);
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// All classes derived from plResponderComponent can be picked from the activator component,
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// because they can convert to the responder type.
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int CanConvertToType(Class_ID obtype) { return (obtype == RESPONDER_CID) ? 1 : plComponent::CanConvertToType(obtype); }
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RefTargetHandle Clone(RemapDir &remap);
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protected:
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// Old responders won't have their tables set up correctly. Call this to fix them
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// before export or opening a dialog.
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void IFixOldPB();
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typedef std::map<int, int> CmdIdxs;
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plResponderModifier* IGetResponderMod(plMaxNode* node);
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void IConvertCmds(plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs);
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// void IConvertWait(int state, plResponderModifier *responder);
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void ISetupDefaultWait(plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs, int &numCallbacks);
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void IConvertCmdWaits (plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs, int &numCallbacks);
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friend class plResponderProc;
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};
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// Param ID's for the responder comp PB
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enum
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{
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kResponderActivators=1,
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kResponderState=7,
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kResponderStateName,
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kResponderStateDef,
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kResponderEnabled,
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kResponderTrigger,
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kResponderUnTrigger,
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kResponderLocalDetect,
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kResponderSkipFFSound
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};
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// Param ID's for the responder state PB
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enum
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{
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kStateCmdType_DEAD,
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kStateCmdParams,
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kStateCmdWait,
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kStateCmdSwitch,
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kStateCmdWaitOnMe,
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kStateCmdEnabled,
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};
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// Block ID's for responder command PB's
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enum
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{
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kResponderAnimBlk = 100,
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kResponderMtlBlk,
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kResponderSndBlk,
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kResponderLnkBlk,
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kResponderWaitBlk,
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kResponderStateBlk,
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kResponderEnableMsgBlk,
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kResponderOneShotMsgBlk,
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kResponderNotifyMsgBlk,
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kResponderActivatorEnableBlk,
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kResponderXRegionBlk,
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kResponderCameraTransitionBlk,
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kResponderDelayBlk,
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kResponderVisibilityBlk,
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kResponderFootSurfaceBlk,
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kResponderMultistageBlk,
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kResponderPhysEnableBlk,
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kResponderCameraForceBlk,
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kResponderSubWorldBlk,
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};
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