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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plResponderCmd_h_inc
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#define plResponderCmd_h_inc
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#include "hsConfig.h"
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#include <vector>
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#include <string>
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#include "pnKeyedObject/plKey.h"
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class ParamBlockDesc2;
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class IParamBlock2;
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class plMessage;
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class plErrorMsg;
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class plMaxNode;
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class ResponderWaitInfo
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{
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public:
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const char* responderName; // For error messages
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plMessage *msg; // Message created by the responder command
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plKey receiver; // Key to send the callback message to
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const char *point; // Marker name to wait on (nil for end)
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int callbackUser; // Value to set the callback user value to
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};
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class plResponderCmd
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{
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public:
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static plResponderCmd *Find(IParamBlock2 *pb);
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virtual ParamBlockDesc2 *GetDesc()=0;
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virtual int NumTypes()=0;
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virtual const char *GetCategory(int idx)=0;
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virtual const char *GetName(int idx)=0;
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virtual const char *GetInstanceName(IParamBlock2 *pb)=0;
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virtual IParamBlock2 *CreatePB(int idx);
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// In case the command needs to set any properties on a node
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virtual void SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb) {}
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virtual plMessage *CreateMsg(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb)=0;
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typedef std::vector<std::string> WaitPoints;
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// Can other commands wait on you?
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virtual bool IsWaitable(IParamBlock2 *pb) { return false; }
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// The names of the points commands can wait on (or leave empty for only 'end')
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virtual void GetWaitPoints(IParamBlock2 *pb, WaitPoints& waitPoints) {}
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// Take your message and modify it to send a callback to 'receiver', with fUser set to callbackUser
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virtual void CreateWait(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2 *pb, ResponderWaitInfo& waitInfo) {}
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};
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#endif // plResponderCmd_h_inc
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