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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "plMath/plRandom.h"
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#include "plObjectFlockerComponent.h"
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#include "pnKeyedObject/plUoid.h"
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#include "MaxMain/plMaxNode.h"
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#include "plPickNode.h"
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#include "pfAnimation/pfObjectFlocker.h"
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#include "MaxMain/plPluginResManager.h"
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#include "pnSceneObject/plSceneObject.h"
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void DummyCodeIncludeFuncObjectFlocker()
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{
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}
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class ObjectFlockerDlgProc : public ParamMap2UserDlgProc
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{
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public:
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ObjectFlockerDlgProc() {}
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~ObjectFlockerDlgProc() {}
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void IUpdateNode(TimeValue t, IParamBlock2* pb, HWND hWnd, ParamID buttonID, int button)
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{
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INode* node = pb->GetINode(buttonID, t);
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HWND hButton = GetDlgItem(hWnd, button);
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if (node)
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SetWindowText(hButton, node->GetName());
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else
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SetWindowText(hButton, "<none>");
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}
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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int id = LOWORD(wParam);
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IParamBlock2 *pb = map->GetParamBlock();
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switch (msg)
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{
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case WM_INITDIALOG:
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IUpdateNode(t, pb, hWnd, plObjectFlockerComponent::kBoidObject, IDC_OBJ_FLOCKER_BOID_BUTTON);
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// Disable stuff that the artists shouldn't have to touch
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EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS), false);
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EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN), false);
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SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS, "5.0");
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EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS), false);
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EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN), false);
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SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS, "9.0");
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return TRUE;
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}
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return FALSE;
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}
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void DeleteThis() {}
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};
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static ObjectFlockerDlgProc gObjectFlockerDlgProc;
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CLASS_DESC(plObjectFlockerComponent, gObjectFlockerDesc, "Object Flocker", "Object Flocker", COMP_TYPE_MISC, OBJECT_FLOCKER_COMPONENT_CLASS_ID)
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ParamBlockDesc2 gObjectFlockerBk
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(
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plComponent::kBlkComp, _T("ObjectFlocker"), 0, &gObjectFlockerDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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//Roll out
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IDD_COMP_OBJ_FLOCKER, IDS_COMP_OBJ_FLOCKER, 0, 0, &gObjectFlockerDlgProc,
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plObjectFlockerComponent::kBoidObject, _T("BoidObject"), TYPE_INODE, 0, 0,
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p_ui, TYPE_PICKNODEBUTTON, IDC_OBJ_FLOCKER_BOID_BUTTON,
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//p_sclassID, GEOMOBJECT_CLASS_ID,
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end,
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plObjectFlockerComponent::kNumBoids, _T("NumBoids"), TYPE_INT, 0, 0,
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p_default, 5,
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p_range, 2, 30,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_INT,
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IDC_OBJ_FLOCKER_NUM_BOIDS, IDC_OBJ_FLOCKER_NUM_BOIDS_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kGoalStrength, _T("GoalStrength"), TYPE_FLOAT, 0, 0,
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p_default, 8.0,
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p_range, 00.0, 50.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_GOAL_STRENGTH, IDC_OBJ_FLOCKER_GOAL_STRENGTH_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kWanderStrength, _T("WanderStrength"), TYPE_FLOAT, 0, 0,
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p_default, 12.0,
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p_range, 00.0, 50.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_WANDER_STRENGTH, IDC_OBJ_FLOCKER_WANDER_STRENGTH_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kSepStrength, _T("SeparationStrength"), TYPE_FLOAT, 0, 0,
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p_default, 12.0,
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p_range, 00.0, 50.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_SEP_STRENGTH, IDC_OBJ_FLOCKER_SEP_STRENGTH_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kSepRadius, _T("SeparationRadius"), TYPE_FLOAT, 0, 0,
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p_default, 05.0,
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p_range, 00.0, 50.0,
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/*p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_SEP_RADIUS, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these
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end,
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plObjectFlockerComponent::kCohStrength, _T("CohesionStrength"), TYPE_FLOAT, 0, 0,
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p_default, 08.0,
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p_range, 00.0, 50.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_COH_STRENGTH, IDC_OBJ_FLOCKER_COH_STRENGTH_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kCohRadius, _T("CohesionRadius"), TYPE_FLOAT, 0, 0,
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p_default, 09.0,
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p_range, 00.0, 50.0,
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/*p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_COH_RADIUS, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these
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end,
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plObjectFlockerComponent::kMaxForce, _T("MaxForce"), TYPE_FLOAT, 0, 0,
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p_default, 10.0,
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p_range, 00.0, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_MAX_FORCE, IDC_OBJ_FLOCKER_MAX_FORCE_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kMaxSpeed, _T("MaxSpeed"), TYPE_FLOAT, 0, 0,
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p_default, 05.0,
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p_range, 00.0, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_SLIMIT_MAX, IDC_OBJ_FLOCKER_SLIMIT_MAX_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kMinSpeed, _T("MinSpeed"), TYPE_FLOAT, 0, 0,
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p_default, 04.0,
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p_range, 00.0, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_OBJ_FLOCKER_SLIMIT_MIN, IDC_OBJ_FLOCKER_SLIMIT_MIN_SPIN, 1.0,
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end,
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plObjectFlockerComponent::kUseTargetRotation, _T("UseTargetRotation"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_USE_TARGET_ROTATION,
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end,
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plObjectFlockerComponent::kRandomAnimStart, _T("RandomAnimStart"), TYPE_BOOL, 0, 0,
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p_default, TRUE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_RANDOM_ANIM_START,
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end,
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plObjectFlockerComponent::kHideTarget, _T("HideTarget"), TYPE_BOOL, 0, 0,
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p_default, TRUE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_HIDE_TARGET,
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end,
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end
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);
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plObjectFlockerComponent::plObjectFlockerComponent()
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{
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fFlocker = nil;
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fClassDesc = &gObjectFlockerDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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hsBool plObjectFlockerComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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node->SetDrawable(!fCompPB->GetInt(ParamID(kHideTarget)));
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node->SetForceLocal(true);
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plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject);
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if (targNode)
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targNode->SetForceLocal(true);
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return true;
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}
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hsBool plObjectFlockerComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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if (fFlocker)
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delete fFlocker;
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fFlocker = TRACKED_NEW pfObjectFlocker;
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hsgResMgr::ResMgr()->NewKey( IGetUniqueName(node), fFlocker, node->GetLocation(), node->GetLoadMask());
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fFlocker->SetGoalWeight(fCompPB->GetFloat(ParamID(kGoalStrength)));
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fFlocker->SetWanderWeight(fCompPB->GetFloat(ParamID(kWanderStrength)));
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fFlocker->SetSeparationWeight(fCompPB->GetFloat(ParamID(kSepStrength)));
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fFlocker->SetSeparationRadius(fCompPB->GetFloat(ParamID(kSepRadius)));
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fFlocker->SetCohesionWeight(fCompPB->GetFloat(ParamID(kCohStrength)));
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fFlocker->SetCohesionRadius(fCompPB->GetFloat(ParamID(kCohRadius)));
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fFlocker->SetMaxForce(fCompPB->GetFloat(ParamID(kMaxForce)));
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fFlocker->SetMaxSpeed(fCompPB->GetFloat(ParamID(kMaxSpeed)));
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fFlocker->SetMinSpeed(fCompPB->GetFloat(ParamID(kMinSpeed)));
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fFlocker->SetUseTargetRotation(fCompPB->GetInt(ParamID(kUseTargetRotation)) != 0);
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fFlocker->SetRandomizeAnimStart(fCompPB->GetInt(ParamID(kRandomAnimStart)) != 0);
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fFlocker->SetNumBoids(fCompPB->GetInt(ParamID(kNumBoids)));
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plKey boidKey = nil;
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plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject);
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if( targNode->CanConvert() )
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{
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plSceneObject* targObj = targNode->GetSceneObject();
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if( targObj )
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{
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boidKey = targObj->GetKey();
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}
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}
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fFlocker->SetBoidKey(boidKey);
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// Add a ref to the flocker.
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fFlocker->GetKey()->RefObject();
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return true;
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}
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hsBool plObjectFlockerComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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node->AddModifier(fFlocker, nil);
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return true;
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}
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hsBool plObjectFlockerComponent::DeInit(plMaxNode* node, plErrorMsg* pErrMsg)
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{
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if( fFlocker )
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fFlocker->GetKey()->UnRefObject();
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fFlocker = nil;
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return true;
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}
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