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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pnNetCommon.h"
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#include "pnAddrInfo/pnAddrInfo.h"
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#ifdef HS_BUILD_FOR_WIN32
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# include "hsWindows.h"
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#elif HS_BUILD_FOR_UNIX
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <arpa/inet.h>
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# include <netdb.h>
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# include <string.h> // for memcpy
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#else
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#error "Not implemented for this platform"
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#endif
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namespace pnNetCommon
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{
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#ifndef SERVER
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// NOTE: On Win32, WSAStartup() must be called before GetTextAddr() will work.
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const char * GetTextAddr(UInt32 binAddr)
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{
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in_addr in;
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memcpy(&in,&binAddr,sizeof(binAddr));
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return inet_ntoa(in);
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}
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// NOTE: On Win32, WSAStartup() must be called before GetBinAddr() will work.
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UInt32 GetBinAddr(const char * textAddr)
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{
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UInt32 addr = 0;
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if (!textAddr)
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return addr;
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struct addrinfo * ai = NULL;
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addr = inet_addr(textAddr);
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if(addr == INADDR_NONE)
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{
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ai = pnAddrInfo::GetAddrByNameSimple(textAddr);
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if(ai!= NULL)
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memcpy(&addr,(void*)(&(((sockaddr_in*)(ai->ai_addr))->sin_addr)),sizeof(addr));
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pnAddrInfo::Free(ai);
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}
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return addr;
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}
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#endif
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} // pnNetCommon namespace
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////////////////////////////////////////////////////////////////////
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void plCreatableStream::Write( hsStream* stream, hsResMgr* mgr )
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{
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fStream.Rewind();
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std::string buf;
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UInt32 len = fStream.GetEOF();
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stream->WriteSwap( len );
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buf.resize( len );
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fStream.Read( len, (void*)buf.data() );
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stream->Write( len, (const void*)buf.data() );
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fStream.Rewind();
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}
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void plCreatableStream::Read( hsStream* stream, hsResMgr* mgr )
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{
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fStream.Rewind();
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std::string buf;
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UInt32 len;
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stream->LogReadSwap( &len,"CreatableStream Len");
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buf.resize( len );
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stream->LogRead( len, (void*)buf.data(),"CreatableStream Data");
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fStream.Write( len, (const void*)buf.data() );
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fStream.Rewind();
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}
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////////////////////////////////////////////////////////////////////
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// End.
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