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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef __pfSecurePreloader_h__
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#define __pfSecurePreloader_h__
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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#include "hsCritSect.h"
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#include "hsStream.h"
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#include "plFile/plSecureStream.h"
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#include "pnKeyedObject/hsKeyedObject.h"
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class plOperationProgress;
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///////////////////////////////////////////////////////////////////////////////
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// pfSecurePreloader - a class for handling files we want downloaded from the
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// server into a temporary directory, secured, and deleted on exit. Puts stuff
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// into plStreamSource for us
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///////////////////////////////////////////////////////////////////////////////
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class pfSecurePreloader : public hsKeyedObject
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{
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private:
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static pfSecurePreloader * fInstance;
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struct fileRequest
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{
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enum requestType {kSingleFile, kFileList};
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requestType fType;
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std::wstring fPath; // filename if kSingleFile, path if kFileList
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std::wstring fExt; // blank if kSingleFile, extension if kFileList
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};
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std::vector<fileRequest> fRequests;
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struct fileInfo
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{
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std::wstring fOriginalNameAndPath; // the human-readable name
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std::wstring fGarbledNameAndPath; // the garbled temp name of the file on disk
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UInt32 fSizeInBytes; // the total size of the file
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bool fDownloading; // is this file currently downloading?
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bool fDownloaded; // is this file completely downloaded?
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bool fLocal; // is the file a local copy?
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};
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std::map<std::wstring, fileInfo> fFileInfoMap; // key is human-readable name
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std::map<std::wstring, hsStream*> fD2DStreams; // direct-to-disk streams, only used while downloading from the server
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UInt32 fNumInfoRequestsRemaining; // the number of file info requests that are still pending
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UInt32 fNumDownloadRequestsRemaining; // the number of file download requests that are still pending
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UInt32 fTotalDataDownload; // the amount of data we need to download, for progress bar tracking
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UInt32 fTotalDataReceived; // the amount of data we have already preloaded, for progress bar tracking
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bool fNetError;
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bool fInitialized;
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UInt32 fEncryptionKey[4]; // encryption key for all the secure files
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plOperationProgress* fProgressBar;
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void IIssueDownloadRequests ();
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void IPreloadComplete ();
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void ICleanupStreams(); // closes and deletes all streams
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void INotifyAuthReconnected ();
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pfSecurePreloader ();
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public:
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CLASSNAME_REGISTER(pfSecurePreloader);
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GETINTERFACE_ANY(pfSecurePreloader, hsKeyedObject);
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~pfSecurePreloader ();
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void Init ();
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void Shutdown ();
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// Client interface functions
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void RequestSingleFile(std::wstring filename); // queues a single file to be preloaded (does nothing if already preloaded)
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void RequestFileGroup(std::wstring dir, std::wstring ext); // queues a group of files to be preloaded (does nothing if already preloaded)
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void Start(); // sends all queued requests (does nothing if already preloaded)
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void Cleanup(); // closes all file pointers and cleans up after itself
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// Functions for the network callbacks
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void RequestFinished(const std::vector<std::wstring> & filenames, const std::vector<UInt32> & sizes, bool succeeded);
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void UpdateProgressBar(UInt32 bytesReceived);
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void FinishedDownload(std::wstring filename, bool succeeded);
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// Instance handling
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static pfSecurePreloader * GetInstance ();
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static bool IsInstanced ();
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// hsKeyedObject
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hsBool MsgReceive (plMessage * msg);
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};
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#endif // __pfSecurePreloader_h__
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