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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGameGUIMsg Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGameGUIMsg_h
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#define _pfGameGUIMsg_h
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "pnMessage/plMessage.h"
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class pfGameGUIMsg : public plMessage
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{
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protected:
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UInt8 fCommand;
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char fString[ 128 ];
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char *fAge;
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public:
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enum
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{
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kShowDialog,
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kHideDialog,
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kLoadDialog
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};
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pfGameGUIMsg() : plMessage( nil, nil, nil ) { SetBCastFlag( kBCastByExactType ); fAge = nil; }
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pfGameGUIMsg( plKey &receiver, UInt8 command ) : plMessage( nil, nil, nil ) { AddReceiver( receiver ); fCommand = command; fAge = nil; }
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~pfGameGUIMsg() { delete [] fAge; }
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CLASSNAME_REGISTER( pfGameGUIMsg );
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GETINTERFACE_ANY( pfGameGUIMsg, plMessage );
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virtual void Read(hsStream* s, hsResMgr* mgr)
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{
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plMessage::IMsgRead( s, mgr );
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s->ReadSwap( &fCommand );
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s->Read( sizeof( fString ), fString );
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fAge = s->ReadSafeString();
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}
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virtual void Write(hsStream* s, hsResMgr* mgr)
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{
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plMessage::IMsgWrite( s, mgr );
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s->WriteSwap( fCommand );
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s->Write( sizeof( fString ), fString );
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s->WriteSafeString( fAge );
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}
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UInt8 GetCommand( void ) { return fCommand; }
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void SetString( const char *str ) { hsStrncpy( fString, str, sizeof( fString ) - 1 ); }
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const char *GetString( void ) { return fString; }
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void SetAge( const char *str ) { delete [] fAge; if( str == nil ) fAge = nil; else fAge = hsStrcpy( str ); }
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const char *GetAge( void ) { return fAge; }
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};
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#endif // _pfGameGUIMsg_h
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