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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pfGUINotifyMsg_h_
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#define _pfGUINotifyMsg_h_
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#include "pnMessage/plMessage.h"
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#include "hsResMgr.h"
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#include "pnModifier/plSingleModifier.h"
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#include "hsUtils.h"
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/////////////////////////////////////////////////////////////////////////////
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//
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// MESSAGE : plGUINotifyMsg
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// PARAMETERS : none
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//
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// PURPOSE : This is the message that notifies someone (either a responder or activator)
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// : that some event or transition of state has happened on a GUI control
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//
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//
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class pfGUINotifyMsg : public plMessage
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{
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protected:
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plKey fControlKey; // who start this mess
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UInt32 fEvent; // what was the event that happened
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public:
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pfGUINotifyMsg() : plMessage() {}
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pfGUINotifyMsg(const plKey &s,
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const plKey &r,
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const double* t) : plMessage(s, r, t) {}
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~pfGUINotifyMsg() {}
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CLASSNAME_REGISTER( pfGUINotifyMsg );
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GETINTERFACE_ANY( pfGUINotifyMsg, plMessage );
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enum GUIEventType
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{
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kShowHide = 1, // show or hide change
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kAction, // button clicked, ListBox click on item, EditBox hit enter
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kValueChanged, // value changed in control
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kDialogLoaded, // the dialog is now loaded and ready for action
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kFocusChange, // when one of its controls loses focus to another
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kExitMode, // GUI Exit Mode key was pressed
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kInterestingEvent, // GUI interesting-ness has changed
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kEndEventList
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};
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/////////////////
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// Currently, the following is the only event types that get produced:
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//
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// kDialog
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// kShowHide - when the dialog is shown or hidden
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// kButton
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// kAction - when the button clicked (should be on mouse button up)
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// kListBox
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// kAction - single click on item(s)
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// kEditBox
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// kAction - enter key hit
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// kUpDownPair
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// kValueChanged - the value of the pair has been changed
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// kKnob
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// kValueChanged - the value of the knob has been changed
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// kCheckBox
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// kValueChanged - the checkbox state has been changed
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// kRadioGroup
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// kValueChanged - the radio group button has been changed
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//
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// Control types that don't create events
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//
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// kDraggable
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// kTextBox
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// kDragBar
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void SetEvent( plKey &key, UInt32 event)
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{
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fControlKey = key;
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fEvent = event;
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}
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plKey GetControlKey() { return fControlKey; }
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UInt32 GetEvent() { return fEvent; }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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fControlKey = mgr->ReadKey(stream);
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fEvent = stream->ReadSwap32();
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}
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void Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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mgr->WriteKey(stream, fControlKey);
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stream->WriteSwap32(fEvent);
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}
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};
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#endif // _pfGUINotifyMsg_h_
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