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394 lines
10 KiB
394 lines
10 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//
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// 3DSMax HeadSpin exporter
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//
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#include "HeadSpin.h"
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#include "SimpleExport.h"
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#include "notify.h"
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#include "plExportErrorMsg.h"
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#include "plExportLogErrorMsg.h"
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#include "../MaxConvert/UserPropMgr.h"
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#include "hsExceptionStack.h"
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#include "../MaxConvert/hsConverterUtils.h"
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#include "../MaxConvert/plBitmapCreator.h"
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#include "../pfPython/plPythonFileMod.h"
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#include "../MaxMain/plPluginResManager.h"
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#include "../plResMgr/plRegistryHelpers.h"
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#include "../plResMgr/plRegistryNode.h"
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#include "hsStream.h"
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#include "../MaxConvert/plConvert.h"
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#include "../MaxConvert/hsMaterialConverter.h"
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#include "../plPhysX/plSimulationMgr.h"
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#include "../plSDL/plSDL.h"
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#include "../MaxMain/plMaxCFGFile.h"
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// For texture export/cleanup
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#include "../MaxMain/plTextureExportLog.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "../plGImage/plCubicEnvironmap.h"
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#include "../plGImage/plDynamicTextMap.h"
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#include "../plGImage/plMipmap.h"
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#include "../plScene/plSceneNode.h"
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#include "plExportDlg.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "../plFile/plFileUtils.h"
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#include "../plAvatar/plAvatarMgr.h"
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extern UserPropMgr gUserPropMgr;
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#ifdef HS_DEBUGGING
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#define HS_NO_TRY
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#endif
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//
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// .MSH export module functions follow:
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//
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HSExport2::HSExport2()
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{
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}
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HSExport2::~HSExport2()
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{
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}
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int HSExport2::ExtCount()
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{
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return 2;
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}
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//
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// Extensions supported for import/export modules
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//
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const TCHAR *HSExport2::Ext(int n)
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{
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static char str[64];
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switch(n)
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{
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case 0:
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return "";
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case 1:
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return "prd";
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}
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return _T("");
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}
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//
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// Long ASCII description (i.e. "Targa 2.0 Image File")
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//
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const TCHAR *HSExport2::LongDesc()
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{
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return "Plasma 2.0";
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}
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//
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// Short ASCII description (i.e. "Targa")
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//
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const TCHAR *HSExport2::ShortDesc()
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{
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#ifdef HS_DEBUGGING
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return "Plasma 2.0 Debug";
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#else
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return "Plasma 2.0";
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#endif
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}
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//
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// ASCII Author name
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//
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const TCHAR *HSExport2::AuthorName()
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{
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return "Billy Bob";
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}
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//
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// ASCII Copyright message
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//
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const TCHAR *HSExport2::CopyrightMessage()
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{
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return "Copyright 1997 HeadSpin Technology Inc.";
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}
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//
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// Other message #1
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//
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const TCHAR *HSExport2::OtherMessage1()
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{
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return _T("");
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}
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//
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// Other message #2
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//
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const TCHAR *HSExport2::OtherMessage2()
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{
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return _T("");
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}
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//
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// Version number * 100 (i.e. v3.01 = 301)
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//
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unsigned int HSExport2::Version()
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{
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return 100;
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}
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//
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// Optional
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//
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void HSExport2::ShowAbout(HWND hWnd)
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{
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}
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void IGetPath(const char* name, char* path)
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{
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int i;
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// find the last backslash in the full path
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for ( i=strlen(name)-1; i>=0 ; i-- )
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{
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if ( name[i] == '\\' )
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break;
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}
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if ( i >= 0 && i < 256) // if either we couldn't the backslash or the path was too big
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{
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strncpy(path,name,i+1);
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path[i+1] = '\0'; //null terminate string (cause strncpy might not)
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}
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else
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path[0] = '\0'; // otherwise just make it a null string
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}
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// Another little helper class to help write out a list of textures to a log file
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class plTextureLoggerCBack : public plRegistryKeyIterator
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{
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protected:
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plTextureExportLog* fTELog;
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public:
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plTextureLoggerCBack(plTextureExportLog* teLog) { fTELog = teLog; }
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virtual hsBool EatKey(const plKey& key)
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{
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plBitmap* bmap = plBitmap::ConvertNoRef(key->ObjectIsLoaded());
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if (bmap != nil)
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fTELog->AddTexture(bmap);
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return true; // Always continue
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}
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};
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// Yet another key iterator, this one to call OptimizeDrawables() on each sceneNode
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class plOptimizeIterator : public plRegistryKeyIterator
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{
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public:
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virtual hsBool EatKey(const plKey& key)
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{
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if (key->GetUoid().GetClassType() == plSceneNode::Index())
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{
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plSceneNode* sn = plSceneNode::ConvertNoRef(key->ObjectIsLoaded());
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if (sn != nil)
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sn->OptimizeDrawables();
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}
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return true; // Always continue
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}
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};
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//
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//
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//
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int HSExport2::DoExport(const TCHAR *name,ExpInterface *ei,Interface *gi, BOOL suppressPrompts, DWORD options)
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{
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BOOL backupEnabled = gi->AutoBackupEnabled();
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gi->EnableAutoBackup(FALSE);
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BOOL bmmSilentMode = TheManager->SilentMode();
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TheManager->SetSilentMode(TRUE);
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bool mbSuppressPrompts = hsMessageBox_SuppressPrompts;
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hsMessageBox_SuppressPrompts = (suppressPrompts)?true:false;
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// Disable save so we don't crash in export or
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// otherwise screw database.
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SimpleExportExitCallback exitCB;
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gi->RegisterExitMAXCallback(&exitCB);
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gUserPropMgr.OpenQuickTable();
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hsConverterUtils::Instance().CreateNodeSearchCache();
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BroadcastNotification(NOTIFY_PRE_EXPORT);
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// get just the path (not the file) of where we are going to export to
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char out_path[256];
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IGetPath(name, out_path);
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// Apparently this was implied by the open dialog, but not if you call Max's ExportToFile() func
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SetCurrentDirectory(out_path);
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//
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// Setup ErrorMsg
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//
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// Needs to be outside try/catch so it doesn't stack unwind...
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plExportErrorMsg hituser_errorMessage; // This is the errorMessage that slaps user
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TSTR filename = gi->GetCurFileName();
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hsStrncpy(fName, filename, 128);
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char *dot = strrchr(fName, '.');
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if (dot)
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*dot = 0;
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char ErrorLogName[512];
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sprintf(ErrorLogName, "%s%s.err", out_path, fName);
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plExportLogErrorMsg logonly_errorMessage(ErrorLogName); // This errorMessage just writes it all to a file
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// now decide which errorMessage object to use
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plErrorMsg* errorMessage;
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if (suppressPrompts)
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errorMessage = &logonly_errorMessage;
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else
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errorMessage = &hituser_errorMessage;
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// For export time stats
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DWORD exportTime = timeGetTime();
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_SYSTEMTIME tm;
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GetSystemTime(&tm);
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//
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// Let's get cracking! Convert the scene...
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//
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plConvertSettings settings;
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if (plExportDlg::Instance().IsExporting())
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{
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settings.fDoPreshade = plExportDlg::Instance().GetDoPreshade();
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settings.fPhysicalsOnly = plExportDlg::Instance().GetPhysicalsOnly();
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settings.fDoLightMap = plExportDlg::Instance().GetDoLightMap();
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settings.fExportPage = plExportDlg::Instance().GetExportPage();
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}
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plConvert::Instance().Init(gi, errorMessage, &settings);
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// We want to incorporate any SDL changes since the last export, so we DeInit()
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// and re-initialize.
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char buf[MAX_PATH];
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strcpy(buf, plMaxConfig::GetClientPath());
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strcat(buf, "sdl");
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plSDLMgr::GetInstance()->SetSDLDir(buf);
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plSDLMgr::GetInstance()->DeInit();
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plSDLMgr::GetInstance()->Init();
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// Add disk source for writing
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char datPath[MAX_PATH];
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strcpy(datPath, out_path);
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plFileUtils::AddSlash(datPath);
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strcat(datPath, "dat\\");
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CreateDirectory(datPath, NULL);
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plPluginResManager::ResMgr()->SetDataPath(datPath);
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if (hsgResMgr::Reset())
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{
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plSimulationMgr::Init();
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plAvatarMgr::GetInstance();
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// Verify the pages here manually, since it's a separate step now
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plPluginResManager::ResMgr()->VerifyPages();
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plPythonFileMod::SetAtConvertTime();
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// Convert!!!
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hsBool convertOK = plConvert::Instance().Convert();
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// Free the material cache. This will delete unused materials.
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hsMaterialConverter::Instance().FreeMaterialCache(out_path);
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if (convertOK)
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{
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// Optimize the drawables
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plOptimizeIterator optIterator;
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plPluginResManager::ResMgr()->IterateKeys( &optIterator );
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// And save.
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plPluginResManager::ResMgr()->WriteAllPages();
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// Write out a texture log file
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char textureLog[MAX_PATH];
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sprintf(textureLog, "log\\exportedTextures_%s.log", fName);
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plTextureExportLog textureExportLog( textureLog );
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plTextureLoggerCBack loggerCallback( &textureExportLog );
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plPluginResManager::ResMgr()->IterateKeys( &loggerCallback );
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textureExportLog.Write();
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// Moving this to the end of writing the files out. Yes, this means that any unused mipmaps still get
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// written to disk, including ones loaded on preload, but it's the only way to get shared texture pages
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// to work without loading in the entire age worth of reffing objects. - 5.30.2002 mcn
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plBitmapCreator::Instance().DeInit();
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}
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// Have the resMgr clean up after export. This includes paging out any converted pages
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plPluginResManager::ResMgr()->EndExport();
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plSimulationMgr::Shutdown();
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plAvatarMgr::ShutDown();
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// Reset the resmgr so we free all the memory it allocated
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hsgResMgr::Reset();
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}
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//----------------------------------------------
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// Write a log entry to the Db file name for now
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//----------------------------------------------
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hsUNIXStream dbLog;
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dbLog.Open(name,"at");
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char str[256];
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exportTime = (timeGetTime() - exportTime) / 1000;
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sprintf(str,"Export from Max File \"%s\" on %02d/%02d/%4d took %d:%02d\n",filename,tm.wMonth,tm.wDay,tm.wYear, exportTime/60, exportTime%60);
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dbLog.WriteString(str);
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dbLog.Close();
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// Allow plugins to clean up after export
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BroadcastNotification(NOTIFY_POST_EXPORT);
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hsConverterUtils::Instance().DestroyNodeSearchCache();
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gUserPropMgr.CloseQuickTable();
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gi->UnRegisterExitMAXCallback(&exitCB);
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hsMessageBox_SuppressPrompts = mbSuppressPrompts;
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TheManager->SetSilentMode(bmmSilentMode);
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gi->EnableAutoBackup(backupEnabled);
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MessageBeep(MB_ICONASTERISK);
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return 1;
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}
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