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90 lines
2.5 KiB
90 lines
2.5 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plRandomSoundMod_inc
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#define plRandomSoundMod_inc
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#include "../pfAnimation/plRandomCommandMod.h"
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class plSound;
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struct hsPoint3;
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class plRandomSoundModGroup
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{
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public:
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hsBitVector fExcluded;
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Int8 fCurrent;
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UInt16 fNumSounds;
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UInt16 *fIndices;
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Int16 fGroupedIdx; // Only used if we point to a groupedSound, in which case fIndices are indices into
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// that sound. -1 if unused.
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plRandomSoundModGroup();
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~plRandomSoundModGroup();
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void Read(hsStream *s);
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void Write(hsStream *s);
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};
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class plRandomSoundMod : public plRandomCommandMod
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{
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protected:
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UInt16 fCurrentGroup;
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UInt16 fNumGroups;
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plRandomSoundModGroup *fGroups;
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std::vector<UInt16> fActiveList; // list of sounds we're allowed to choose
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int fOldPriority; // old sound priority
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hsBool fFirstTimePlay;
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virtual void IPlayNext();
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virtual void IPlayNextIfMaster();
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virtual void IStop();
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void ISetVolume(hsScalar volume);
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void ISetPosition(hsPoint3);
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plSound *IGetSoundPtr();
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public:
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plRandomSoundMod();
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~plRandomSoundMod();
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CLASSNAME_REGISTER( plRandomSoundMod );
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GETINTERFACE_ANY( plRandomSoundMod, plRandomCommandMod );
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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void SetCurrentGroup(UInt16 group);
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void ForceSoundLoadState( hsBool loaded );
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hsBool MsgReceive(plMessage* msg);
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float GetVolume();
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// EXPORT ONLY
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void SetGroupInfo(UInt16 numGroups, plRandomSoundModGroup *groups) { fNumGroups = numGroups; fGroups = groups; }
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};
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#endif // plRandomSoundMod_inc
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