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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp
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*
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***/
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#include "Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Private data
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*
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***/
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static long s_perf[kNumAsyncPerfCounters];
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/****************************************************************************
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*
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* Module data exports
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*
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***/
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AsyncApi g_api;
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bool s_transgaming;
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/*****************************************************************************
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*
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* Local functions
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*
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***/
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//============================================================================
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static void DoTransgamingCheck () {
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#ifdef HS_BUILD_FOR_WIN32
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#ifdef CLIENT
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HMODULE hMod = GetModuleHandle("ntdll");
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if (!hMod)
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return;
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s_transgaming = GetProcAddress(hMod, "IsTransgaming") != nil;
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#endif
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#endif
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}
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//===========================================================================
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static void IAsyncInitUseW9x () {
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#ifdef HS_BUILD_FOR_WIN32
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W9xGetApi(&g_api);
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#else
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ErrorFatal("W9x I/O Not supported on this platform");
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#endif
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}
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//===========================================================================
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static void IAsyncInitUseNt () {
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#ifdef HS_BUILD_FOR_WIN32
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NtGetApi(&g_api);
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#else
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ErrorFatal("Nt I/O Not supported on this platform");
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#endif
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}
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//===========================================================================
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static void IAsyncInitUseUnix () {
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#ifdef HS_BUILD_FOR_UNIX
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#error Unix I/O not implemented yet
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UxGetApi(&g_api);
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#else
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ErrorFatal(__LINE__, __FILE__, "Unix I/O Not supported on this platform");
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#endif
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}
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//===========================================================================
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static void IAsyncInitForClient () {
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#ifdef HS_BUILD_FOR_WIN32
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DoTransgamingCheck();
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if (s_transgaming) {
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IAsyncInitUseW9x();
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}
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else {
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IAsyncInitUseNt();
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}
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#elif HS_BUILD_FOR_UNIX
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IAsyncInitUseUnix();
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#else
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ErrorFatal("AsyncCore: No default implementation for this platform");
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#endif
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}
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//===========================================================================
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static void IAsyncInitForServer () {
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#ifdef HS_BUILD_FOR_WIN32
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IAsyncInitUseNt();
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#elif HS_BUILD_FOR_UNIX
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IAsyncInitUseUnix();
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#else
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ErrorFatal("AsyncCore: No default implementation for this platform");
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#endif
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}
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/*****************************************************************************
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*
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* Module exports
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*
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***/
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//============================================================================
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long PerfAddCounter (unsigned id, unsigned n) {
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ASSERT(id < kNumAsyncPerfCounters);
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return AtomicAdd(&s_perf[id], n);
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}
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//============================================================================
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long PerfSubCounter (unsigned id, unsigned n) {
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ASSERT(id < kNumAsyncPerfCounters);
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return AtomicAdd(&s_perf[id], -(signed)n);
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}
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//============================================================================
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long PerfSetCounter (unsigned id, unsigned n) {
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ASSERT(id < kNumAsyncPerfCounters);
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return AtomicSet(&s_perf[id], n);
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}
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/*****************************************************************************
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*
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* Public exports
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*
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***/
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//===========================================================================
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void AsyncCoreInitialize () {
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ASSERTMSG(!g_api.initialize, "AsyncCore already initialized");
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#ifdef HS_BUILD_FOR_WIN32
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// Initialize WinSock
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WSADATA wsaData;
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if (WSAStartup(0x101, &wsaData))
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ErrorFatal(__LINE__, __FILE__, "WSA startup failed");
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if (wsaData.wVersion != 0x101)
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ErrorFatal(__LINE__, __FILE__, "WSA version failed");
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#endif
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#ifdef CLIENT
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IAsyncInitForClient();
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#elif SERVER
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IAsyncInitForServer();
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#else
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# error "Neither CLIENT nor SERVER defined. Cannot configure AsyncCore for target"
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#endif
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ASSERT(g_api.initialize);
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g_api.initialize();
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}
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//============================================================================
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void AsyncCoreDestroy (unsigned waitMs) {
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if (g_api.destroy) {
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g_api.destroy(waitMs);
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}
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DnsDestroy(waitMs);
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TimerDestroy(waitMs);
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ThreadDestroy(waitMs);
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ZERO(g_api);
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}
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//============================================================================
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void AsyncSignalShutdown () {
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ASSERT(g_api.signalShutdown);
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g_api.signalShutdown();
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}
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//============================================================================
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void AsyncWaitForShutdown () {
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ASSERT(g_api.waitForShutdown);
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g_api.waitForShutdown();
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}
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//============================================================================
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void AsyncSleep (unsigned sleepMs) {
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ASSERT(g_api.sleep);
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g_api.sleep(sleepMs);
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}
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//============================================================================
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long AsyncPerfGetCounter (unsigned id) {
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COMPILER_ASSERT(arrsize(s_perf) == kNumAsyncPerfCounters);
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ASSERT(id < kNumAsyncPerfCounters);
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return s_perf[id];
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}
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