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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plStatusLog/plStatusLog.h"
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#include "plArmatureEffects.h"
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#include "pfMessage/plArmatureEffectMsg.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "plMessage/plAvatarMsg.h"
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#include "plArmatureMod.h"
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#include "pnSceneObject/plAudioInterface.h"
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#include "plAudio/plSound.h"
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#include "plAudio/plAudioSystem.h"
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#include "pfAudio/plRandomSoundMod.h"
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#include "hsResMgr.h"
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#include "plgDispatch.h"
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const char *plArmatureEffectsMgr::SurfaceStrings[] =
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{
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"Dirt",
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"Puddle",
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"Water",
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"Tile",
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"Metal",
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"WoodBridge",
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"RopeLadder",
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"Grass",
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"Brush",
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"HardWood",
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"Rug",
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"Stone",
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"Mud",
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"MetalLadder",
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"WoodLadder",
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"DeepWater",
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"Maintainer(Glass)",
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"Maintainer(Stone)",
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"Swimming",
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"(none)" // Keep this one last
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};
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void plArmatureEffectsMgr::Read(hsStream *s, hsResMgr *mgr)
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{
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hsKeyedObject::Read(s, mgr);
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int numEffects = s->ReadLE32();
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while (numEffects > 0)
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{
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plRefMsg *msg = new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1);
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hsgResMgr::ResMgr()->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef);
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numEffects--;
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}
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plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey());
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}
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void plArmatureEffectsMgr::Write(hsStream *s, hsResMgr *mgr)
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{
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hsKeyedObject::Write(s, mgr);
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s->WriteLE32(fEffects.GetCount());
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int i;
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for (i = 0; i < fEffects.GetCount(); i++)
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mgr->WriteKey(s, fEffects[i]->GetKey());
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}
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bool plArmatureEffectsMgr::MsgReceive(plMessage* msg)
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{
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plEventCallbackInterceptMsg *iMsg = plEventCallbackInterceptMsg::ConvertNoRef(msg);
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if (iMsg)
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{
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if (fEnabled)
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iMsg->SendMessageAndKeep();
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}
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plArmatureEffectMsg *eMsg = plArmatureEffectMsg::ConvertNoRef(msg);
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plArmatureEffectStateMsg *sMsg = plArmatureEffectStateMsg::ConvertNoRef(msg);
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if (eMsg || sMsg)
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{
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// Always handle state messages, but only trigger actual effects if we're enabled
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if (sMsg || fEnabled)
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{
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int i;
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for (i = 0; i < fEffects.GetCount(); i++)
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fEffects[i]->HandleTrigger(msg);
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}
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return true;
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}
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
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if (refMsg)
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{
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plArmatureEffect *effect = plArmatureEffect::ConvertNoRef(refMsg->GetRef());
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if (effect)
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{
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
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fEffects.Append(effect);
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
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fEffects.RemoveItem(effect);
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return true;
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}
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}
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plAvatarStealthModeMsg *stealthMsg = plAvatarStealthModeMsg::ConvertNoRef(msg);
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if (stealthMsg && stealthMsg->GetSender() == fArmature->GetTarget(0)->GetKey())
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{
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if (stealthMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked)
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fEnabled = false;
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else
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fEnabled = true;
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return true;
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}
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return hsKeyedObject::MsgReceive(msg);
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}
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uint32_t plArmatureEffectsMgr::GetNumEffects()
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{
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return fEffects.GetCount();
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}
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plArmatureEffect *plArmatureEffectsMgr::GetEffect(uint32_t num)
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{
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return fEffects[num];
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}
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void plArmatureEffectsMgr::ResetEffects()
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{
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int i;
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for (i = 0; i < fEffects.GetCount(); i++)
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fEffects[i]->Reset();
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Actual Effects
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//
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/////////////////////////////////////////////////////////////////////////////
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plArmatureEffectFootSound::plArmatureEffectFootSound()
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{
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plArmatureEffectFootSurface *surface = new plArmatureEffectFootSurface;
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surface->fID = plArmatureEffectsMgr::kFootNoSurface;
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surface->fTrigger = nil;
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fSurfaces.Append(surface);
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int i;
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for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
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{
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fMods[i] = nil;
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}
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SetFootType(kFootTypeShoe);
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}
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plArmatureEffectFootSound::~plArmatureEffectFootSound()
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{
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int i;
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for (i = 0; i < fSurfaces.GetCount(); i++)
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delete fSurfaces[i];
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}
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void plArmatureEffectFootSound::Read(hsStream* s, hsResMgr* mgr)
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{
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plArmatureEffect::Read(s, mgr);
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int count = s->ReadByte();
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int i;
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for (i = 0; i < count; i++)
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{
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plGenRefMsg *msg = new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, -1);
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mgr->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef);
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}
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}
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uint32_t plArmatureEffectFootSound::IFindSurfaceByTrigger(plKey trigger)
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{
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uint32_t i;
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// Skip index 0. It's the special "NoSurface" that should always be at the stack bottom
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for (i = 1; i < fSurfaces.GetCount(); i++)
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{
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if (fSurfaces[i]->fTrigger == trigger)
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return i;
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}
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return -1;
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}
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void plArmatureEffectFootSound::Write(hsStream* s, hsResMgr* mgr)
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{
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plArmatureEffect::Write(s, mgr);
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s->WriteByte(plArmatureEffectsMgr::kMaxSurface);
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int i;
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for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
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mgr->WriteKey(s, (fMods[i] ? fMods[i]->GetKey() : nil));
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}
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bool plArmatureEffectFootSound::MsgReceive(plMessage* msg)
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg);
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if (refMsg)
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{
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plRandomSoundMod *rsMod = plRandomSoundMod::ConvertNoRef(refMsg->GetRef());
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if (rsMod)
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{
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
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{
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fMods[refMsg->fWhich] = rsMod;
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}
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
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fMods[refMsg->fWhich] = nil;
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return true;
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}
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}
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return plArmatureEffect::MsgReceive(msg);
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}
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bool plArmatureEffectFootSound::HandleTrigger(plMessage* msg)
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{
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plArmatureEffectMsg *eMsg = plArmatureEffectMsg::ConvertNoRef(msg);
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if (eMsg)
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{
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uint32_t curSurfaceIndex = fSurfaces[fSurfaces.GetCount() - 1]->fID;
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if (curSurfaceIndex < plArmatureEffectsMgr::kMaxSurface && fMods[curSurfaceIndex] != nil)
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{
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if (plgAudioSys::Active() && fActiveSurfaces.IsBitSet(curSurfaceIndex))
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{
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fMods[curSurfaceIndex]->SetCurrentGroup(eMsg->fTriggerIdx);
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plAnimCmdMsg *animMsg = new plAnimCmdMsg;
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animMsg->AddReceiver(fMods[curSurfaceIndex]->GetKey());
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animMsg->SetCmd(plAnimCmdMsg::kContinue);
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plgDispatch::MsgSend(animMsg);
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}
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}
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return true;
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}
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plArmatureEffectStateMsg *sMsg = plArmatureEffectStateMsg::ConvertNoRef(msg);
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if (sMsg)
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{
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// It doesn't matter if we're adding or removing a surface, our load/unload is the same:
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// unload the old surface and load the new one
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if (sMsg->fAddSurface)
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{
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if (IFindSurfaceByTrigger(sMsg->GetSender()) == -1) // Check that it's not a repeat msg
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{
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plStatusLog::AddLineS("audio.log", "FTSP: Switching to surface - %s",
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plArmatureEffectsMgr::SurfaceStrings[sMsg->fSurface]);
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plArmatureEffectFootSurface *surface = new plArmatureEffectFootSurface;
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surface->fID = sMsg->fSurface;
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surface->fTrigger = sMsg->GetSender();
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fSurfaces.Append(surface);
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}
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}
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else
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{
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uint32_t index = IFindSurfaceByTrigger(sMsg->GetSender());
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if (index != -1)
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{
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if (index == fSurfaces.GetCount() - 1) // It's the top on the stack
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plStatusLog::AddLineS("audio.log", "FTSP: Switching to surface - %s",
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plArmatureEffectsMgr::SurfaceStrings[fSurfaces[index - 1]->fID]);
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delete fSurfaces[index];
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fSurfaces.Remove(index);
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}
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}
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return true;
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}
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return false;
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}
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void plArmatureEffectFootSound::Reset()
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{
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while (fSurfaces.GetCount() > 1)
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delete fSurfaces.Pop();
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}
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void plArmatureEffectFootSound::SetFootType(uint8_t type)
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{
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if (type == kFootTypeBare)
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{
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fActiveSurfaces.Clear();
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootDeepWater);
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootPuddle);
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootWater);
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootSwimming);
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}
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else
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{
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fActiveSurfaces.Set(plArmatureEffectsMgr::kMaxSurface);
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}
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}
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