|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// plDSoundBuffer - Simple wrapper class for a DirectSound buffer. //
|
|
|
|
// Allows us to simplify all the work done behind the //
|
|
|
|
// scenes in plWin32BufferThread. //
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _plDSoundBuffer_h
|
|
|
|
#define _plDSoundBuffer_h
|
|
|
|
|
|
|
|
#include <list>
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "plEAXEffects.h"
|
|
|
|
#define STREAMING_BUFFERS 16
|
|
|
|
#define STREAM_BUFFER_SIZE 4608*4
|
|
|
|
|
|
|
|
//#define VOICE_BUFFERS 4
|
|
|
|
//#define VOICE_BUFFER_SIZE 4608
|
|
|
|
|
|
|
|
class plWAVHeader;
|
|
|
|
class plAudioFileReader;
|
|
|
|
|
|
|
|
|
|
|
|
// Ported to OpenAL from DirectSound May 2006. Idealy the openal sources would be seperate from this class.
|
|
|
|
// OpenAl sound buffer, and source.
|
|
|
|
class plDSoundBuffer
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plDSoundBuffer( uint32_t size, plWAVHeader &bufferDesc, bool enable3D, bool looping, bool tryStatic = false, bool streaming = false );
|
|
|
|
~plDSoundBuffer();
|
|
|
|
|
|
|
|
void Play( void );
|
|
|
|
void Stop( void );
|
|
|
|
void Rewind();
|
|
|
|
void Pause();
|
|
|
|
|
|
|
|
uint32_t GetLengthInBytes( void ) const;
|
|
|
|
void SetScalarVolume( float volume ); // Sets the volume, but on a range from 0 to 1
|
|
|
|
|
|
|
|
unsigned GetSource() { return source; }
|
|
|
|
void SetPosition(float x, float y, float z);
|
|
|
|
void SetOrientation(float x, float y, float z);
|
|
|
|
void SetVelocity(float x, float y, float z);
|
|
|
|
void SetConeAngles(int inner, int outer);
|
|
|
|
void SetConeOrientation(float x, float y, float z);
|
|
|
|
void SetConeOutsideVolume(int vol);
|
|
|
|
|
|
|
|
void SetLooping( bool loop );
|
|
|
|
void SetMinDistance( int dist);
|
|
|
|
void SetMaxDistance( int dist );
|
|
|
|
|
|
|
|
bool IsValid( void ) const { return fValid; }
|
|
|
|
bool IsPlaying( void );
|
|
|
|
bool IsLooping( void ) const { return fLooping; }
|
|
|
|
bool IsEAXAccelerated( void ) const;
|
|
|
|
|
|
|
|
bool FillBuffer(void *data, unsigned bytes, plWAVHeader *header);
|
|
|
|
|
|
|
|
// Streaming support
|
|
|
|
bool SetupStreamingSource(plAudioFileReader *stream);
|
|
|
|
bool SetupStreamingSource(void *data, unsigned bytes);
|
|
|
|
int BuffersProcessed();
|
|
|
|
bool StreamingFillBuffer(plAudioFileReader *stream);
|
|
|
|
|
|
|
|
bool SetupVoiceSource();
|
|
|
|
bool VoiceFillBuffer(void *data, unsigned bytes, unsigned buferId);
|
|
|
|
void UnQueueVoiceBuffers();
|
|
|
|
|
|
|
|
|
|
|
|
unsigned GetByteOffset();
|
|
|
|
uint32_t GetBufferBytePos( float timeInSecs ) const;
|
|
|
|
uint32_t bytePosToMSecs( uint32_t bytePos ) const;
|
|
|
|
|
|
|
|
void SetEAXSettings( plEAXSourceSettings *settings, bool force = false );
|
|
|
|
void SetTimeOffsetBytes(unsigned bytes);
|
|
|
|
uint8_t GetBlockAlign( void ) const;
|
|
|
|
static uint32_t GetNumBuffers() { return fNumBuffers; }
|
|
|
|
float GetDefaultMinDistance() { return fDefaultMinDistance; }
|
|
|
|
bool GetAvailableBufferId(unsigned *bufferId);
|
|
|
|
unsigned GetNumQueuedBuffers(){ return fNumQueuedBuffers;} // returns the max number of buffers queued on a source
|
|
|
|
|
|
|
|
float GetTimeOffsetSec();
|
|
|
|
void SetTimeOffsetSec(float seconds);
|
|
|
|
int BuffersQueued();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
enum BufferType
|
|
|
|
{
|
|
|
|
kStatic,
|
|
|
|
kStreaming,
|
|
|
|
kVoice,
|
|
|
|
};
|
|
|
|
|
|
|
|
BufferType fType;
|
|
|
|
bool fValid, fLooping;
|
|
|
|
uint32_t fLockLength;
|
|
|
|
void * fLockPtr;
|
|
|
|
|
|
|
|
hsTArray<uint32_t> fPosNotifys;
|
|
|
|
bool fStreaming;
|
|
|
|
plWAVHeader* fBufferDesc;
|
|
|
|
uint32_t fBufferSize;
|
|
|
|
|
|
|
|
unsigned buffer; // used if this is not a streaming buffer
|
|
|
|
unsigned streamingBuffers[STREAMING_BUFFERS]; // used if this is a streaming buffer
|
|
|
|
std::list<unsigned> mAvailableBuffers; // used for doing our own buffer management. Specifically voice chat, since we dont want old buffers queued
|
|
|
|
|
|
|
|
unsigned source;
|
|
|
|
unsigned int fStreamingBufferSize;
|
|
|
|
|
|
|
|
plEAXSource fEAXSource;
|
|
|
|
|
|
|
|
static uint32_t fNumBuffers;
|
|
|
|
static float fDefaultMinDistance;
|
|
|
|
|
|
|
|
unsigned fNumQueuedBuffers;
|
|
|
|
float fPrevVolume;
|
|
|
|
|
|
|
|
void IAllocate( uint32_t size, plWAVHeader &bufferDesc, bool enable3D, bool tryStatic );
|
|
|
|
void IRelease( void );
|
|
|
|
int IGetALFormat(unsigned bitsPerSample, unsigned int numChannels);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif //_plDSoundBuffer_h
|