You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
4.4 KiB
131 lines
4.4 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plCAnimParamBlock.h - Common animation paramblock and associated code //
|
||
|
// //
|
||
|
//// History /////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// 10.3.02 mcn - Created from the gory destruction of the separated anim //
|
||
|
// component and material animations. //
|
||
|
// //
|
||
|
//// Notes ///////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// This file is shared currently between MaxComponent and MaxPlasmaMtl. //
|
||
|
// Since the latter links to virtually nothing, this header MUST remain //
|
||
|
// MAX-pure; no reference to components or any other Plasma-specific stuff //
|
||
|
// above basically nucleusLib. Once we merge materials back into the main //
|
||
|
// plugins, this restriction can go away. //
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plCAnimParamBlock_h
|
||
|
#define _plCAnimParamBlock_h
|
||
|
|
||
|
#include "Max.h"
|
||
|
#include "iparamb2.h"
|
||
|
#include "iparamm2.h"
|
||
|
|
||
|
|
||
|
/// Note: the namespace is so our enums and such don't clash with anything
|
||
|
/// else
|
||
|
namespace plCAnimPB
|
||
|
{
|
||
|
|
||
|
//// ParamBlock IDs //////////////////////////////////////////////////////////
|
||
|
// IDs for the common paramblock def below
|
||
|
|
||
|
enum Rollouts
|
||
|
{
|
||
|
kRollMain,
|
||
|
kRollEase
|
||
|
};
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
kAnimRadio_DEAD,
|
||
|
kAnimAutoStart, // Start the Animation on load (V2)
|
||
|
kAnimLoop, // Start Looping at Begin Location
|
||
|
kAnimBegin_DEAD,
|
||
|
kAnimEnd_DEAD,
|
||
|
kAnimLoopSegCkBx_DEAD,
|
||
|
kAnimLoopSegBeg_DEAD,
|
||
|
kAnimLoopSegEnd_DEAD,
|
||
|
kAnimName, // Name of the notetrack animation to play
|
||
|
kAnimLoopSegBegBox_DEAD,
|
||
|
kAnimLoopSegEndBox_DEAD,
|
||
|
kAnimUseGlobal,
|
||
|
kAnimGlobalName,
|
||
|
kAnimLoopName, // Name of the notetrack specified loop
|
||
|
kAnimEaseInType,
|
||
|
kAnimEaseOutType,
|
||
|
kAnimEaseInLength,
|
||
|
kAnimEaseOutLength,
|
||
|
kAnimEaseInMin,
|
||
|
kAnimEaseInMax,
|
||
|
kAnimEaseOutMin,
|
||
|
kAnimEaseOutMax,
|
||
|
kAnimPhysAnim,
|
||
|
};
|
||
|
|
||
|
//// Static ParamBlock Accessor //////////////////////////////////////////////
|
||
|
// So we can ensure we only have one definition of our base paramBlock, but
|
||
|
// can access it multiple times without having to worry about which is the
|
||
|
// first. Defined here so the macro can get to it; don't reference it
|
||
|
// directly!
|
||
|
|
||
|
class plPBBaseDec
|
||
|
{
|
||
|
public:
|
||
|
static int kPlComponentBlkID;
|
||
|
static int kPlComponentRefID;
|
||
|
|
||
|
static ParamBlockDesc2 fAnimBlock;
|
||
|
};
|
||
|
|
||
|
//// ParamBlock Macro ////////////////////////////////////////////////////////
|
||
|
// Use this macro to create your paramblock for your animation object. This
|
||
|
// way, all the paramblocks for animation info will be identical!
|
||
|
//
|
||
|
// Ex. Usage: kDefineAnimPB( gAnimBlock, &gAnimDesc, PASS_ANIM, PASS_ANIM_EASE, gAnimMainProc, gAnimEaseProc );
|
||
|
|
||
|
#define kDefineAnimPB( blockName, descPtr, mainResIDName, easeResIDName, mainProc, easeProc ) \
|
||
|
static ParamBlockDesc2 blockName##( \
|
||
|
\
|
||
|
plPBBaseDec::kPlComponentBlkID, _T("animation"), 0, descPtr, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP + P_INCLUDE_PARAMS, plPBBaseDec::kPlComponentRefID, \
|
||
|
2, /* # rollouts */ \
|
||
|
plCAnimPB::kRollMain, IDD_##mainResIDName, IDS_##mainResIDName, 0, 0, mainProc, \
|
||
|
plCAnimPB::kRollEase, IDD_##easeResIDName, IDS_##easeResIDName, 0, 0, easeProc, \
|
||
|
&plPBBaseDec::fAnimBlock, /* ParamBlock to include */ \
|
||
|
end, \
|
||
|
);
|
||
|
|
||
|
|
||
|
|
||
|
}; // namespace
|
||
|
|
||
|
#endif //_plCAnimParamBlock_h
|