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60 lines
1.6 KiB
60 lines
1.6 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plTempKey.h"
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#include "hsKeyedObject.h"
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#include "plUoid.h"
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plTempKey::plTempKey(hsKeyedObject *pO,const char *nm)
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{
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hsAssert(pO,"plTempKey, Need Object!");
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pO->SetKey(this);
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plLocation loc( plLocation::kGlobalFixedLoc );
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fUoid = plUoid( loc, pO->ClassIndex(), "temp");
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fUoid.SetTemporary( true ); // Must set temp flag!
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#ifdef HS_DEBUGGING
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fIDName = fUoid.GetObjectName();
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fClassType = plFactory::GetNameOfClass( fUoid.GetClassType() );
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#endif
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}
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plTempKey::~plTempKey()
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{
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UnRegister();
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delete fObjectPtr;
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fObjectPtr = nil;
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}
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void plTempKey::VerifyLoaded() const
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{
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// Can't do a whole lot in this case for tempKeys :)
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}
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