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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include <stdlib.h>
#include "hsTypes.h"
#include "plRandomCommandMod.h"
#include "pnSceneObject/plSceneObject.h"
#include "plMessage/plAnimCmdMsg.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "plgDispatch.h"
#include "hsTimer.h"
#include "hsUtils.h"
static const hsScalar kRandNormalize = 1.f / 32767.f;
plRandomCommandMod::plRandomCommandMod()
{
fState = 0;
fMode = kNormal;
fCurrent = -1;
fMinDelay = 0;
fMaxDelay = 0;
}
plRandomCommandMod::~plRandomCommandMod()
{
}
// return how many are left to choose from
int plRandomCommandMod::IExcludeSelections(int ncmds)
{
if( fMode & kCoverall )
{
int nLeft = ncmds;
fExcluded.SetBit(fCurrent);
// Count how many haven't been played.
int i;
for( i = ncmds-1; i >= 0; --i )
{
if( fExcluded.IsBitSet(i) )
nLeft--;
}
// If we're out of cmds, and OneCycle is set,
// we're out of cmds until the next play.
// Go ahead and reset for that.
// If we're out and OneCycle isn't set, then go ahead
// and set up for a new cycle.
if( !nLeft )
{
fExcluded.Clear();
if( fMode & kNoRepeats )
fExcluded.SetBit(fCurrent);
if( fMode & kOneCycle )
return 0;
nLeft = ncmds;
if( ( fMode & kNoRepeats ) && ncmds > 1 )
nLeft--;
}
return nLeft;
}
double currTime = hsTimer::GetSysSeconds();
fExcluded.Clear();
int i;
for( i = 0; i < fEndTimes.GetCount(); i++ )
{
if( fEndTimes[i] > currTime )
{
ncmds--;
fExcluded.SetBit(i);
}
}
if( fMode & kNoRepeats )
{
ncmds--;
fExcluded.SetBit(fCurrent);
return ncmds;
}
return ncmds;
}
hsScalar plRandomCommandMod::IGetDelay(hsScalar len) const
{
hsScalar r = float(hsRand() * kRandNormalize);
hsScalar delay = fMinDelay + (fMaxDelay - fMinDelay) * r;
if( fMode & kDelayFromEnd )
delay += len;
if( delay < 0 )
delay = fmodf(len, -delay);
return delay;
}
hsBool plRandomCommandMod::ISelectNext(int ncmds)
{
if( fMode & kSequential )
{
if( ++fCurrent >= ncmds )
{
if( fMode & kOneCycle )
{
fCurrent = -1;
return false;
}
fCurrent = 0;
}
return true;
}
hsScalar r = float(hsRand() * kRandNormalize);
int nSelect = ncmds;
if( fCurrent >= 0 )
nSelect = IExcludeSelections(ncmds);
if( !nSelect )
return false;
int nth = int(r * (float(nSelect)-1.e-3f));
int iNext = 0;
int i;
for( i = 0; i < ncmds; i++ )
{
if( !fExcluded.IsBitSet(i) )
{
if( !nth-- )
{
iNext = i;
break;
}
}
}
fCurrent = iNext;
return true;
}
void plRandomCommandMod::IStart()
{
if( !IStopped() )
return;
fState &= ~kStopped;
IPlayNextIfMaster();
}
void plRandomCommandMod::IStop()
{
fState |= kStopped;
}
hsBool plRandomCommandMod::IStopped() const
{
return 0 != (fState & kStopped);
}
void plRandomCommandMod::IPlayNextIfMaster()
{
if( !fTarget )
IRetry(2.f);
if( fTarget->IsLocallyOwned() == plSynchedObject::kNo ) // if this object is a proxy, it should just wait for network cmds
return;
if( IStopped() )
return;
IPlayNext();
}
hsBool plRandomCommandMod::MsgReceive(plMessage* msg)
{
// plAnimCmdMsg - interpret start/stop appropriately.
// could overinterpret set loop points to limit range of
// cmds we use to a window of the total set.
plAnimCmdMsg* anim = plAnimCmdMsg::ConvertNoRef(msg);
if( anim )
{
if( anim->GetSender() != GetKey() )
{
#if 0
hsStatusMessageF("someone triggered me, remote=%d\n",
msg->HasBCastFlag(plMessage::kNetNonLocal));
#endif
if( anim->Cmd(plAnimCmdMsg::kContinue) )
IStart();
if( anim->Cmd(plAnimCmdMsg::kStop) )
IStop();
if( anim->Cmd(plAnimCmdMsg::kToggleState) )
{
if( IStopped() )
IStart();
else
IStop();
}
}
else
{
#if 0
hsStatusMessageF("play next if master, remote=%d\n",
msg->HasBCastFlag(plMessage::kNetNonLocal));
#endif
IPlayNextIfMaster();
}
return true;
}
// Don't understand, pass on to base class.
return plSingleModifier::MsgReceive(msg);
}
void plRandomCommandMod::IReset()
{
fCurrent = -1;
fExcluded.Clear();
if( !IStopped() )
IRetry(0);
}
void plRandomCommandMod::Read(hsStream* s, hsResMgr* mgr)
{
plSingleModifier::Read(s, mgr);
fMode = s->ReadByte();
fState = s->ReadByte();
fMinDelay = s->ReadSwapScalar();
fMaxDelay = s->ReadSwapScalar();
IReset();
}
void plRandomCommandMod::Write(hsStream* s, hsResMgr* mgr)
{
plSingleModifier::Write(s, mgr);
s->WriteByte(fMode);
s->WriteByte(fState);
s->WriteSwapScalar(fMinDelay);
s->WriteSwapScalar(fMaxDelay);
}
void plRandomCommandMod::IRetry(hsScalar secs)
{
IStop();
double t = hsTimer::GetSysSeconds() + secs;
plAnimCmdMsg* msg = TRACKED_NEW plAnimCmdMsg(nil, GetKey(), &t);
msg->SetCmd(plAnimCmdMsg::kContinue);
plgDispatch::MsgSend(msg);
}