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283 lines
9.2 KiB
283 lines
9.2 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "GlobalUtility.h"
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#include "hsResMgr.h"
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#include "plMaxNode.h"
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#include "../MaxSceneViewer/SceneSync.h"
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#include "../MaxComponent/ComponentDummies.h"
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#include "plActionTableMgr.h"
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#include "plMaxMenu.h"
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#include "../MaxComponent/plComponentBase.h"
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#include "../MaxSceneViewer/plMaxFileData.h"
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#include "../pfPython/cyPythonInterface.h"
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#include "../MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h"
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#include "plMaxCFGFile.h"
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#include "../pfLocalizationMgr/pfLocalizationMgr.h"
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extern plActionTableMgr theActionTableMgr;
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extern HINSTANCE hInstance;
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/*===========================================================================*\
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| Class Descriptor
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\*===========================================================================*/
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static PlasmaMax gPlasmaMax;
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class PlasmaMaxClassDesc : public ClassDesc
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading) { return &gPlasmaMax; }
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const TCHAR* ClassName() { return _T("PlasmaMax"); }
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SClass_ID SuperClassID() { return GUP_CLASS_ID; }
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Class_ID ClassID() { return PLASMA_MAX_CLASSID; }
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const TCHAR* Category() { return _T(""); }
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// ************************* action table
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// The following 2 lines are added for action tables and menu work
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int NumActionTables() { return theActionTableMgr.NumActionTables(); }
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ActionTable* GetActionTable(int i) { return theActionTableMgr.GetActionTable(i); }
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};
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static PlasmaMaxClassDesc PlasmaMaxCD;
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ClassDesc* GetGUPDesc() { return &PlasmaMaxCD; }
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//////////////////////////////////////////
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// This function is from the console. This dummy version is here so that plNetLinkingMgr will build.
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plKey FindSceneObjectByName(const char* name, const char* ageName, char* statusStr, bool subString)
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{
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return nil;
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}
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/*===========================================================================*\
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| Global Utility interface (start/stop/control)
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\*===========================================================================*/
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PlasmaMax::PlasmaMax()
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{
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}
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void DoAllRecur(PMaxNodeFunc p, plMaxNode *node)
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{
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(node->*p)(nil, nil);
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for (int i = 0; i < node->NumberOfChildren(); i++)
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{
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plMaxNode *child = (plMaxNode*)node->GetChildNode(i);
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DoAllRecur(p, child);
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}
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}
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//#include "../MaxComponent/plComponentBase.h"
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#include "../MaxExport/plExportErrorMsg.h"
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#include "../MaxExport/plExportDlg.h"
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static void NotifyProc(void *param, NotifyInfo *info)
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{
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if (info->intcode == NOTIFY_FILE_POST_OPEN)
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{
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plMaxNode *pNode = (plMaxNode*)GetCOREInterface()->GetRootNode();
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DoAllRecur(plMaxNode::ClearData, pNode);
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}
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else if (info->intcode == NOTIFY_SYSTEM_STARTUP)
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{
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int type;
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float scale;
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GetMasterUnitInfo(&type, &scale);
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if (type != UNITS_FEET || scale != 1.f)
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{
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hsMessageBoxWithOwner(GetCOREInterface()->GetMAXHWnd(),
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"Please set your system units to 1 unit = 1 foot.\n\n"
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"Customize -> Units Setup... -> System Unit Setup",
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"Plasma Units Error", hsMessageBoxNormal);
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}
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plExportDlg::Instance().StartAutoExport();
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}
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}
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// Activate and Stay Resident
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// The GUPRESULT_KEEP tells MAX that we want to remain loaded in the system
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// Check the SDK Help File for other returns, to change the behavior
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DWORD PlasmaMax::Start()
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{
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// Make sure component code isn't thrown away by the linker
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DummyCodeIncludeFunc(); //Anim Comps
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DummyCodeIncludeFuncActive(); //Activators
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DummyCodeIncludeFuncResponder(); //Responders
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DummyCodeIncludeFuncAudio(); //Audio Files
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DummyCodeIncludeAvatarFunc(); //Avatar Comp
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DummyCodeIncludeFuncTypes(); //Type (Portal, StartPoint, etc..)
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DummyCodeIncludeFuncMisc(); //Misc (Room, PageInfo, Interesting, etc..)
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DummyCodeIncludeFuncPhys(); //Phys Comps
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DummyCodeIncludeFuncParticles(); //Particle Comps
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DummyCodeIncludeFuncSmooth(); //Smooth Comp
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DummyCodeIncludeFuncSeekPoint(); //Avatar SeekPoint Comp
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DummyCodeIncludeFuncClickable(); //Clickable Comp
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DummyCodeIncludeFuncSingleSht(); //OneShot Comp
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DummyCodeIncludeFuncAGComp();
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DummyCodeIncludeFuncClickDrag(); //Click-Draggable comp
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DummyCodeIncludeFuncInventStuff(); //Inventory Object comp
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DummyCodeIncludeFuncVolumeGadget(); // inside/enter/exit phys volume activator
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// DummyCodeIncludeFuncActivatorGadget(); // activator activator
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DummyCodeIncludeFuncImpactGadget(); // collision activator
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DummyCodeIncludeFuncSoftVolume(); // Soft Volumes
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DummyCodeIncludeFuncPhysConst(); // Phys Constraints
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DummyCodeIncludeFuncCameras(); // new camera code
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DummyCodeIncludePythonFileFunc();
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DummyCodeIncludeFuncDistrib(); // Geometry distribution functions
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DummyCodeIncludeFuncExcludeRegion();
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DummyCodeIncludeFuncCluster(); // Geometry clustering functions
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DummyCodeIncludeFuncGUI(); // User Interface components
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DummyCodeIncludeFuncIgnore(); // Things to ignore completely or partially
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DummyCodeIncludeFuncBlow(); // Procedural wind modifier
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DummyCodeIncludeFuncWater(); // All things wet.
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DummyCodeIncludeFuncLightMap(); // LightMap
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DummyCodeIncludeFuncXImposter(); // Like a billboard, but exier.
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DummyCodeIncludeFuncRepComp(); // Different representations
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DummyCodeIncludeFuncLineFollow(); // Things that follow a line
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DummyCodeIncludeFuncMorph(); // Like putty in my hands
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DummyCodeIncludeFuncLODFade(); // Alpha blending lod transition
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DummyCodeIncludeFuncBehaviors(); // Av Behaviors, like Sitting
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DummyCodeIncludeFuncNavigablesRegion();
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DummyCodeIncludeFuncTemplate();
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DummyCodeIncludeFuncClothing();
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DummyCodeIncludeFuncMultistageBeh();
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DummyCodeIncludeFuncAnimDetector();
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DummyCodeIncludeFuncShadow(); // Components controlling shadow generation.
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DummyCodeIncludeFuncFootstepSound();
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DummyCodeIncludeFuncFootPrint(); // dynamic decals
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DummyCodeIncludFuncNPCSpawn();
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DummyCodeIncludeFuncClimbTrigger();
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DummyCodeIncludeFuncObjectFlocker();
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DummyCodeIncludeFuncGrassShader();
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// Register the SceneViewer with Max
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SceneSync::Instance();
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plComponentShow::Init();
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plCreateMenu();
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RegisterNotification(NotifyProc, 0, NOTIFY_FILE_POST_OPEN);
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RegisterNotification(NotifyProc, 0, NOTIFY_SYSTEM_STARTUP);
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InitMaxFileData();
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// Setup the localization mgr
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std::string clientPath = plMaxConfig::GetClientPath(false, true);
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clientPath += "dat";
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pfLocalizationMgr::Initialize(clientPath);
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return GUPRESULT_KEEP;
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}
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void PlasmaMax::Stop()
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{
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UnRegisterNotification(NotifyProc, 0, NOTIFY_FILE_POST_OPEN);
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pfLocalizationMgr::Shutdown();
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PythonInterface::WeAreInShutdown();
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PythonInterface::finiPython();
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hsgResMgr::Shutdown();
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}
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#include "plMtlCollector.h"
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#include "../../AssetMan/PublicInterface/AssManBaseTypes.h"
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void TextureSet(Texmap* texmap, int iBmp, UInt64 assetId)
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{
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plPlasmaMAXLayer* layer = plPlasmaMAXLayer::GetPlasmaMAXLayer(texmap);
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if (layer)
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{
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int numBitmaps = layer->GetNumBitmaps();
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if (iBmp < numBitmaps)
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layer->SetBitmapAssetId(jvUniqueId(assetId), iBmp);
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}
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}
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DWORD PlasmaMax::Control(DWORD parameter)
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{
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if (parameter == kGetTextures)
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{
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TexSet texmaps;
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plMtlCollector::GetMtls(nil, &texmaps);
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std::vector<TexInfo> texInfo;
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TexSet::iterator texIt = texmaps.begin();
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for (; texIt != texmaps.end(); texIt++)
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{
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Texmap* texmap = (*texIt);
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plPlasmaMAXLayer* layer = plPlasmaMAXLayer::GetPlasmaMAXLayer(texmap);
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if (layer)
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{
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int numBitmaps = layer->GetNumBitmaps();
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for (int iBmp = 0; iBmp < numBitmaps; iBmp++)
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{
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// UPDATE: If someone merges in a material from another AssetMan
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// controled scene the texture ID will already be set, when it
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// shouldn't be. Because of that, we redo all the texture ID's
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// every time.
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// - Colin
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// if (assetId.IsEmpty())
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{
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char fileName[MAX_PATH];
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if (layer->GetBitmapFileName(fileName, sizeof(fileName), iBmp))
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{
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int texIdx = texInfo.size();
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texInfo.resize(texIdx+1);
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texInfo[texIdx].texmap = texmap;
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texInfo[texIdx].iBmp = iBmp;
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texInfo[texIdx].texName = fileName;
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}
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}
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}
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}
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}
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jvArray<TexInfo>* textures = TRACKED_NEW jvArray<TexInfo>(texInfo.size());
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for (int i = 0; i < texInfo.size(); i++)
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(*textures)[i] = texInfo[i];
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return DWORD(textures);
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}
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else if (parameter == kGetTextureSetFunc)
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{
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return DWORD(&TextureSet);
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}
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return 0;
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}
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