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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXRenderTargetRef.h - RenderTarget DeviceRef Definitions //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 7.19.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXRenderTargetRef_h
#define _plDXRenderTargetRef_h
#include "hsMatrix44.h"
#include "hsTemplates.h"
#include "plDXTextureRef.h"
//// Definition ///////////////////////////////////////////////////////////////
class plRenderTarget;
class plDXRenderTargetRef: public plDXTextureRef
{
public:
IDirect3DSurface9 *fD3DColorSurface;
IDirect3DSurface9 *fD3DDepthSurface;
hsBool fReleaseDepth;
void Link( plDXRenderTargetRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
plDXRenderTargetRef *GetNext( void ) { return (plDXRenderTargetRef *)fNext; }
plDXRenderTargetRef( D3DFORMAT tp, UInt32 ml, plRenderTarget *owner, hsBool releaseDepthOnDelete = true );
plDXRenderTargetRef& Set( D3DFORMAT tp, UInt32 ml, plRenderTarget *owner );
virtual void SetOwner( plRenderTarget *targ ) { fOwner = (plBitmap *)targ; }
void SetTexture( IDirect3DSurface9 *surface, IDirect3DSurface9 *depth );
void SetTexture( IDirect3DTexture9 *surface, IDirect3DSurface9 *depth );
void SetTexture( IDirect3DCubeTexture9 *surface, IDirect3DSurface9 *depth );
IDirect3DSurface9 *GetColorSurface( void ) const
{
if( fD3DTexture != nil )
{
IDirect3DSurface9* psurf;
((IDirect3DTexture9*)fD3DTexture)->GetSurfaceLevel(0, &psurf);
if( psurf )
psurf->Release();
return psurf;
}
return fD3DColorSurface;
}
virtual ~plDXRenderTargetRef();
void Release( void );
};
#endif // _plDXRenderTargetRef_h