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377 lines
11 KiB
377 lines
11 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h
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*
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* This module is the translation layer between simple network types
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* such as byte arrays, and higher-level Plasma-specific types such
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* as the plFactory-managed types.
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*
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***/
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#ifndef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETCLIENTCOMM_PLNETCLIENTCOMM_H
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETCLIENTCOMM_PLNETCLIENTCOMM_H
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#include "hsTypes.h"
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#include "../pnUtils/pnUtils.h"
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#include "../pnNetBase/pnNetBase.h"
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#include "../plNetCommon/plNetServerSessionInfo.h"
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#include "../plNetCommon/plNetCommonHelpers.h"
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#include "../plMessage/plNetCommMsgs.h"
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class plNetMessage;
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/*****************************************************************************
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*
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* NetClientComm API
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*
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***/
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struct NetCommPlayer {
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unsigned playerInt;
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wchar playerName[kMaxPlayerNameLength];
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char playerNameAnsi[kMaxPlayerNameLength];
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char avatarDatasetName[64];
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unsigned explorer;
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};
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struct NetCommAccount {
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Uuid accountUuid;
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wchar accountName[kMaxAccountNameLength];
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ShaDigest accountNamePassHash;
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char accountNameAnsi[kMaxAccountNameLength];
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unsigned accountFlags;
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unsigned billingType;
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};
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struct NetCommAge {
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Uuid ageInstId;
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unsigned ageVaultId;
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char ageDatasetName[kMaxAgeNameLength];
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char spawnPtName[64];
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};
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const NetCommAge * const NetCommGetAge ();
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const NetCommAge * const NetCommGetStartupAge ();
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const NetCommAccount * const NetCommGetAccount ();
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const NetCommPlayer * const NetCommGetPlayer ();
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const ARRAY(NetCommPlayer) & NetCommGetPlayerList ();
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unsigned NetCommGetPlayerCount ();
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bool NetCommIsLoginComplete ();
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void NetCommSetReadIniAccountInfo (bool readFromIni);
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void NetCommSetAccountUsernamePassword (wchar username[], const ShaDigest & namePassHash);
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void NetCommSetAuthTokenAndOS (wchar authToken[], wchar os[]);
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ENetError NetCommGetAuthResult ();
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bool NetCommNeedToLoadAvatar ();
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void NetCommSetAvatarLoaded (bool loaded = true);
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void NetCommChangeMyPassword (const wchar password[]);
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void NetCommStartup ();
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void NetCommShutdown ();
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void NetCommUpdate ();
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void NetCommConnect ();
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void NetCommDisconnect ();
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void NetCommSendMsg (
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plNetMessage * msg
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);
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void NetCommRecvMsg (
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plNetMessage * msg
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);
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void NetCommEnableNet (
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bool enabled,
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bool wait
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);
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void NetCommActivatePostInitErrorHandler();
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/*****************************************************************************
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*
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* Net message handlers
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*
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***/
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// Return this value from your registered msg handler
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// to stop further dispatching of incoming msg.
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const unsigned kOK_MsgConsumed = hsOK + 1;
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typedef int (FNetCommMsgHandler)(
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plNetMessage * msg,
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void * userState
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);
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// Adds a msg handler for a msg that is convertable to specified type.
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void NetCommAddMsgHandlerForType (
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unsigned msgClassIdx,
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FNetCommMsgHandler * handler,
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void * userState
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);
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// Adds a msg handler for a specific msg type.
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void NetCommAddMsgHandlerForExactType (
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unsigned msgClassIdx,
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FNetCommMsgHandler * handler,
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void * userState
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);
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extern const unsigned kNetCommAllMsgClasses;
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extern FNetCommMsgHandler * kNetCommAllMsgHandlers;
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extern const void * kNetCommAllUserStates;
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void NetCommRemoveMsgHandler (
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unsigned msgClassIdx,
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FNetCommMsgHandler * handler,
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const void * userState
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);
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void NetCommSetDefaultMsgHandler (
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FNetCommMsgHandler * handler,
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void * userState
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);
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void NetCommSetMsgPreHandler (
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FNetCommMsgHandler * handler,
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void * userState
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);
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/*****************************************************************************
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*
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* Network requests
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* Network replies are posted via plDispatch
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*
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***/
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void NetCommAuthenticate ( // --> plNetCommAuthMsg
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void * param
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);
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void NetCommGetFileList ( // --> plNetCommFileListMsg
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const wchar dir[],
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const wchar ext[],
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void * param
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);
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void NetCommGetFile ( // --> plNetCommFileDownloadMsg
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const wchar filename[],
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hsStream * writer,
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void * param
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);
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void NetCommLinkToAge ( // --> plNetCommLinkToAgeMsg
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const NetCommAge & age,
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void * param
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);
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void NetCommSetActivePlayer (//--> plNetCommActivePlayerMsg
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unsigned desiredPlayerInt,
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void * param
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);
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void NetCommCreatePlayer ( // --> plNetCommCreatePlayerMsg
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const char playerName[],
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const char avatarShape[],
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const char friendInvite[],
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unsigned createFlags,
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void * param
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);
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void NetCommCreatePlayer ( // --> plNetCommCreatePlayerMsg
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const wchar playerName[],
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const wchar avatarShape[],
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const wchar friendInvite[],
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unsigned createFlags,
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void * param
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);
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void NetCommDeletePlayer ( // --> plNetCommDeletePlayerMsg
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unsigned playerInt,
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void * param
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);
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void NetCommGetPublicAgeList (//-> plNetCommPublicAgeListMsg
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const char ageName[],
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void * param,
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plNetCommReplyMsg::EParamType ptype = plNetCommReplyMsg::kParamTypeOther
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);
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void NetCommSetAgePublic ( // --> no msg
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unsigned ageInfoId,
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bool makePublic
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);
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void NetCommCreatePublicAge (// --> plNetCommPublicAgeMsg
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const char ageName[],
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const Uuid & ageInstId,
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void * param
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);
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void NetCommRemovePublicAge(// --> plNetCommPublicAgeMsg
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const Uuid & ageInstId,
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void * param
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);
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void NetCommRegisterOwnedAge (
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const NetCommAge & age,
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const char ageInstDesc[],
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unsigned playerInt,
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void * param
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);
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void NetCommUnregisterOwnedAge (
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const char ageName[],
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unsigned playerInt,
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void * param
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);
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void NetCommRegisterVisitAge (
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const NetCommAge & age,
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const char ageInstDesc[],
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unsigned playerInt,
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void * param
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);
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void NetCommUnregisterVisitAge (
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const Uuid & ageInstId,
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unsigned playerInt,
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void * param
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);
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void NetCommConnectPlayerVault (
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void * param
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);
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void NetCommDisconnectPlayerVault ();
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void NetCommConnectAgeVault (
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const Uuid & ageInstId,
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void * param
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);
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void NetCommDisconnectAgeVault ();
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void NetCommUpgradeVisitorToExplorer (
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unsigned playerInt,
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void * param
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);
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void NetCommSetCCRLevel (
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unsigned ccrLevel
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);
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void NetCommSendFriendInvite (
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const wchar emailAddress[],
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const wchar toName[],
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const Uuid& inviteUuid
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);
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#endif // PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETCLIENTCOMM_PLNETCLIENTCOMM_H
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/*****************************************************************************
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*
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* Old code...
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*
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***/
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#ifndef plNetClientComm_h_inc
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#define plNetClientComm_h_inc
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////////////////////////////////////////////////////////////////////
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class plCreatable;
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class plStatusLog;
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class plAgeLinkStruct;
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class plNetClientCommTask;
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class plNetMessage;
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class plNetMsgTerminated;
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class plPlayerMigrationPkg;
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////////////////////////////////////////////////////////////////////
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// plNetClientComm
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// - Sends/Recvs messages with a server.
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// - Performs common network tasks (eg. auth, ping, join, leave,
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// create player, delete player, etc.).
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// - Calls you back when network task is complete.
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// - Fwds unsolicited messages to your supplied handler.
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// - You can register a msg handler msg type family (i.e. msg
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// type or base of type).
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// - You can register a msg handler for an exact msg type.
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// - Sends periodic alive msg to server when authenticated.
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// - Tracks message receipts for message types you specify.
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// - Checks for server silence.
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//
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class plNetClientComm
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{
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public:
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////////////////////////////////////////////////////////////////
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// CALLBACK CLASSES
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// Callback object sent with calls to our API as optional arg.
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class Callback
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{
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public:
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// OPERATION-SPECIFIC RESULT ARGS.
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//-------------------------------
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// Auth: 0=guid of server that authenticated us, if success.
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// Leave: None
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// Alive: None
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// Ping: 0=The plNetMsgPing rcvd.
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// FindAge: 0=plNetServerSessionInfo for spawned game server.
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// Join: 0=fireWalled bool, 1=joinOrder int, 2=experimentalLevel int, 3=initialAgeSDL rec
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// GetPlayerList: 0=numPlayers int, 1=player1ID int, 2=player1Name string, 3=flags ...
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// SetActivePlayer: None
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// CreatePlayer: 0=newPlayerID int
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// DeletePlayer: None
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// GetPublicAgeList:0=plCreatableStream of plAgeInfoStruct, 1=plCreatableStream of nPlayers
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// PublicAgeCreated:0=plAgeInfoStruct
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plCreatableListHelper fCbArgs;
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//-------------------------------
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virtual ~Callback(){}
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virtual void OperationStarted( UInt32 context ) = 0;
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virtual void OperationComplete( UInt32 context, int resultCode ) = 0;
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};
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class StubbedCallback : public Callback
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{
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public:
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void OperationStarted( UInt32 context ) {}
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void OperationComplete( UInt32 context, int resultCode ) {}
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};
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// Message handler for unsolicited msgs or registered for specific msg types.
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class MsgHandler
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{
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public:
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static int StaticMsgHandler(plNetMessage * msg, void * userState);
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virtual int HandleMessage( plNetMessage* msg ) = 0;
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};
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////////////////////////////////////////////////////////////////
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plNetClientComm();
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~plNetClientComm();
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////////////////////////////////////////////////////////////////
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// Adds a msg handler for a msg that is convertable to specified type.
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void AddMsgHandlerForType( UInt16 msgClassIdx, MsgHandler* handler );
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// Adds a msg handler for a specific msg type.
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void AddMsgHandlerForExactType( UInt16 msgClassIdx, MsgHandler* handler );
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bool RemoveMsgHandler( MsgHandler* handler );
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// Msgs not part of a task controlled by this
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// object, and doesn't have a handler set for its type
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// are sent to this handler (if set).
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void SetDefaultHandler( MsgHandler* msgHandler );
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};
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////////////////////////////////////////////////////////////////////
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#endif // plNetClientComm_h_inc
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