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98 lines
3.4 KiB
98 lines
3.4 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSimulationInterface_inc
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#define plSimulationInterface_inc
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#include "plObjInterface.h"
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class plPhysical;
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struct hsMatrix44;
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class hsBounds3Ext;
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class plSimulationInterface : public plObjInterface
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{
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public:
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// Props inc by 1 (bit shift in bitvector).
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enum plSimulationProperties {
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// prop 0 is always disable, , declared in plObjInterface
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kDisable = 0, // no more interaction. no interference detection
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kWeightless_DEAD, // unaffected by gravity, but not massless
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kPinned, // stop moving. keep colliding.
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kWarp_DEAD, // keep moving, no colliding (a pattern is emerging here...)
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kUpright_DEAD, // stand upright (mainly for the player)
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kPassive, // don't push new positions to sceneobject
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kRotationForces_DEAD, // rotate using forces
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kCameraAvoidObject_DEAD, // camera will try and fly around this obsticle
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kPhysAnim, // this object is animated, and the animation can apply force
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kStartInactive, // deactive this object at start time. will reactivate when hit
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kNoSynchronize, // don't synchronize this physical
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kSuppressed_DEAD, // physical still exists but is not in simulation: no forces, contact, or reports
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kNoOwnershipChange, // Don't automatically change net ownership on this physical when it is collided with
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kAvAnimPushable, // Something the avatar should react to and push against
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kNumProps
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};
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protected:
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plPhysical* fPhysical;
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friend class plSceneObject;
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virtual void ISetSceneNode(plKey newNode);
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public:
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plSimulationInterface();
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~plSimulationInterface();
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CLASSNAME_REGISTER( plSimulationInterface );
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GETINTERFACE_ANY( plSimulationInterface, plObjInterface );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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void SetProperty(int prop, hsBool on);
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Int32 GetNumProperties() const { return kNumProps; }
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// Transform settable only, if you want it get it from the coordinate interface.
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void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
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// Bounds are gettable only, they are computed on the physical.
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const hsBounds3Ext GetLocalBounds();
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const hsBounds3Ext GetWorldBounds() const;
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const hsBounds3Ext GetMaxWorldBounds();
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void ClearLinearVelocity();
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virtual hsBool MsgReceive(plMessage* msg);
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// Export only.
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void SetPhysical(plPhysical* phys);
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void ReleaseData();
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plPhysical* GetPhysical() const;
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};
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#endif // plSimulationInterface_inc
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