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870 lines
22 KiB
870 lines
22 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plSceneObject.h"
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#include "plDrawInterface.h"
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#include "plSimulationInterface.h"
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#include "plCoordinateInterface.h"
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#include "plAudioInterface.h"
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#include "../pnDispatch/plDispatch.h"
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#include "../pnModifier/plModifier.h"
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#include "../pnMessage/plMessage.h"
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#include "../pnMessage/plRefMsg.h"
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#include "plDrawable.h"
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#include "plPhysical.h"
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#include "plAudible.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../pnMessage/plCorrectionMsg.h"
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#include "../pnMessage/plWarpMsg.h"
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#include "../pnMessage/plSoundMsg.h"
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#include "../pnMessage/plEnableMsg.h"
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#include "../pnMessage/plAttachMsg.h"
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#include "../pnMessage/plObjRefMsg.h"
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#include "../pnMessage/plNodeRefMsg.h"
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#include "../pnMessage/plIntRefMsg.h"
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#include "../pnMessage/plSimulationSynchMsg.h"
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#include "../pnMessage/plSimulationMsg.h"
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#include "../pnMessage/plNodeChangeMsg.h"
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#include "../pnMessage/plSelfDestructMsg.h"
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#include "../pnKeyedObject/plKey.h"
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#include "hsStream.h"
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#include "hsResMgr.h"
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#include "plCreatableIndex.h" // For plLightInfo::Index(), so we don't have to include plLightInfo.h
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int dbgCurrentTest = 0;
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plSceneObject::plSceneObject()
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: fDrawInterface(nil),
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fSimulationInterface(nil),
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fCoordinateInterface(nil),
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fAudioInterface(nil),
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fSceneNode(nil)
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{
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}
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plSceneObject::~plSceneObject()
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{
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SetDrawInterface(nil);
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SetSimulationInterface(nil);
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SetCoordinateInterface(nil);
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SetAudioInterface(nil);
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IRemoveAllGenerics();
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int i;
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int knt;
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knt = fModifiers.GetCount();
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for( i = 0; i < knt; i++ )
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{
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if( fModifiers[i] )
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fModifiers[i]->RemoveTarget(this);
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}
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}
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void plSceneObject::Read(hsStream* stream, hsResMgr* mgr)
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{
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plSynchedObject::Read(stream, mgr);
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// Interfaces will attach themselves to us on read.
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// DI
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plObjRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
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// SI
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plObjRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
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// CI
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plObjRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
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// AI
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plObjRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
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int i;
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int nGen = stream->ReadSwap32();
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fGenerics.SetCount(0);
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for( i = 0; i < nGen; i++ )
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{
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plObjRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
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}
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plObjRefMsg* refMsg;
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int nOldMods=fModifiers.GetCount(); // existng modifiers created during interface loading
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int nNewMods = stream->ReadSwap32();
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fModifiers.ExpandAndZero(nOldMods+nNewMods); // reserve space for new modifiers+existing modifiers
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for( i = nOldMods; i < nOldMods+nNewMods; i++ )
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{
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refMsg = TRACKED_NEW plObjRefMsg(GetKey(), plRefMsg::kOnCreate, i, plObjRefMsg::kModifier);
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mgr->ReadKeyNotifyMe(stream,refMsg, plRefFlags::kActiveRef);
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}
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plKey nodeKey = mgr->ReadKey(stream);
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// SetSceneNode(nodeKey);
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fSceneNode = nodeKey;
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}
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void plSceneObject::Write(hsStream* stream, hsResMgr* mgr)
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{
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plSynchedObject::Write(stream, mgr);
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mgr->WriteKey(stream, fDrawInterface);
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mgr->WriteKey(stream, fSimulationInterface);
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mgr->WriteKey(stream, fCoordinateInterface);
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mgr->WriteKey(stream, fAudioInterface);
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int i;
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stream->WriteSwap32(fGenerics.GetCount());
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for( i = 0; i < fGenerics.GetCount(); i++ )
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mgr->WriteKey(stream, fGenerics[i]);
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for( i = fModifiers.GetCount() - 1; i >= 0; i--)
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if (fModifiers[i]->GetKey() == nil)
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RemoveModifier(fModifiers[i]);
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stream->WriteSwap32(fModifiers.GetCount());
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for( i = 0; i < fModifiers.GetCount(); i++ )
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mgr->WriteKey(stream,fModifiers[i]);
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mgr->WriteKey(stream, fSceneNode);
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}
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//// ReleaseData //////////////////////////////////////////////////////////////
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// Called by SceneViewer to release the data for this sceneObject (really
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// just a switchboard).
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void plSceneObject::ReleaseData( void )
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{
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if( fDrawInterface )
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fDrawInterface->ReleaseData();
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if( fSimulationInterface )
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fSimulationInterface->ReleaseData();
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if( fCoordinateInterface )
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fCoordinateInterface->ReleaseData();
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if( fAudioInterface )
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fAudioInterface->ReleaseData();
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int i;
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for( i = 0; i < fGenerics.GetCount(); i++ )
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{
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if( fGenerics[i] )
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fGenerics[i]->ReleaseData();
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}
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}
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void plSceneObject::FlushTransform()
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{
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if( fCoordinateInterface )
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fCoordinateInterface->FlushTransform();
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}
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#include "plProfile.h"
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plProfile_CreateTimer("SOTrans", "Object", SOTrans);
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plProfile_CreateTimer(" SODITrans", "Object", SODITrans);
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plProfile_CreateTimer(" SOSITrans", "Object", SOSITrans);
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plProfile_CreateTimer(" SOAITrans", "Object", SOAITrans);
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plProfile_CreateTimer(" SOGITrans", "Object", SOGITrans);
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plProfile_CreateTimer(" SOMOTrans", "Object", SOMOTrans);
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void plSceneObject::ISetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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plProfile_BeginTiming(SOTrans);
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plProfile_BeginTiming(SODITrans);
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if( fDrawInterface )
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fDrawInterface->SetTransform(l2w, w2l);
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plProfile_EndTiming(SODITrans);
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plProfile_BeginTiming(SOSITrans);
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if( fSimulationInterface )
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{
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if(fCoordinateInterface)
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{
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UInt16 whyTransformed = fCoordinateInterface->GetReasons();
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if(whyTransformed != plCoordinateInterface::kReasonPhysics)
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{
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// if we were transformed by anything but physics, let physics know
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// otherwise we're not even going to tell physics
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fSimulationInterface->SetTransform(l2w, w2l);
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} else {
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int moreSunshine = 10;
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}
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fCoordinateInterface->ClearReasons();
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} else {
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int somethingToBreakOn = 10;
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// if there's not coordinate interface, there's no reason to move the simulation interface
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}
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}
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plProfile_EndTiming(SOSITrans);
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plProfile_BeginTiming(SOAITrans);
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if( fAudioInterface )
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fAudioInterface->SetTransform(l2w, w2l);
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plProfile_EndTiming(SOAITrans);
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plProfile_BeginTiming(SOGITrans);
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int i;
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for( i = 0; i < fGenerics.GetCount(); i++ )
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{
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if( fGenerics[i] )
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fGenerics[i]->SetTransform(l2w, w2l);
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}
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plProfile_EndTiming(SOGITrans);
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plProfile_BeginTiming(SOMOTrans);
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for( i = 0; i < fModifiers.GetCount(); i++ )
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{
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if( fModifiers[i] )
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fModifiers[i]->SetTransform(l2w, w2l);
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}
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plProfile_EndTiming(SOMOTrans);
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plProfile_EndTiming(SOTrans);
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}
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void plSceneObject::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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if( fCoordinateInterface )
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fCoordinateInterface->SetTransform(l2w, w2l);
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}
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hsMatrix44 plSceneObject::GetLocalToWorld() const
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{
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hsMatrix44 l2w;
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if( fCoordinateInterface )
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l2w = fCoordinateInterface->GetLocalToWorld();
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else
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l2w.Reset();
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return l2w;
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}
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hsMatrix44 plSceneObject::GetWorldToLocal() const
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{
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hsMatrix44 w2l;
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if( fCoordinateInterface )
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w2l = fCoordinateInterface->GetWorldToLocal();
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else
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w2l.Reset();
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return w2l;
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}
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hsMatrix44 plSceneObject::GetLocalToParent() const
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{
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hsMatrix44 l2p;
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if( fCoordinateInterface )
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l2p = fCoordinateInterface->GetLocalToParent();
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else
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l2p.Reset();
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return l2p;
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}
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hsMatrix44 plSceneObject::GetParentToLocal() const
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{
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hsMatrix44 p2l;
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if( fCoordinateInterface )
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p2l = fCoordinateInterface->GetParentToLocal();
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else
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p2l.Reset();
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return p2l;
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}
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void plSceneObject::IAddModifier(plModifier* mo, int i)
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{
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if( !mo )
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return;
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if( i < 0 )
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i = fModifiers.GetCount();
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fModifiers.ExpandAndZero(i+1);
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fModifiers.Set(i, mo);
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mo->AddTarget(this);
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}
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void plSceneObject::IRemoveModifier(plModifier* mo)
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{
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if( !mo )
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return;
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int idx = fModifiers.Find(mo);
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if( idx != fModifiers.kMissingIndex )
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{
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mo->RemoveTarget(this);
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fModifiers.Remove(idx);
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}
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}
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void plSceneObject::ISetInterface(plObjInterface* iface)
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{
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hsAssert(iface, "Setting nil interface");
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if( plDrawInterface::ConvertNoRef(iface) )
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ISetDrawInterface(plDrawInterface::ConvertNoRef(iface));
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else if( plSimulationInterface::ConvertNoRef(iface) )
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ISetSimulationInterface(plSimulationInterface::ConvertNoRef(iface));
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else if( plCoordinateInterface::ConvertNoRef(iface) )
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ISetCoordinateInterface(plCoordinateInterface::ConvertNoRef(iface));
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else if( plAudioInterface::ConvertNoRef(iface) )
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ISetAudioInterface(plAudioInterface::ConvertNoRef(iface));
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else
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IAddGeneric(iface);
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if( iface )
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iface->ISetSceneNode(GetSceneNode());
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}
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void plSceneObject::IRemoveInterface(Int16 idx, plObjInterface* who)
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{
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if( plFactory::DerivesFrom(plDrawInterface::Index(), idx) )
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ISetDrawInterface(nil);
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else if( plFactory::DerivesFrom(plSimulationInterface::Index(), idx) )
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ISetSimulationInterface(nil);
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else if( plFactory::DerivesFrom(plCoordinateInterface::Index(), idx) )
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ISetCoordinateInterface(nil);
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else if( plFactory::DerivesFrom(plAudioInterface::Index(), idx) )
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ISetAudioInterface(nil);
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else
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IRemoveGeneric(who);
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}
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hsBool plSceneObject::IPropagateToModifiers(plMessage* msg)
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{
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hsBool retVal = false;
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int i;
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int nMods = fModifiers.GetCount();
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for( i = 0; i < nMods; i++ )
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{
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if( fModifiers[i] )
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{
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plModifier *mod = fModifiers[i];
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hsBool modRet = mod->MsgReceive(msg);
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retVal |= modRet;
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}
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}
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return retVal;
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}
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hsBool plSceneObject::Eval(double secs, hsScalar delSecs)
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{
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UInt32 dirty = ~0L;
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hsBool retVal = false;
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int i;
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for( i = 0; i < fModifiers.GetCount(); i++ )
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{
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if( fModifiers[i] )
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retVal |= fModifiers[i]->IEval(secs, delSecs, dirty);
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}
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return retVal;
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}
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void plSceneObject::SetSceneNode(plKey newNode)
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{
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plKey curNode=GetSceneNode();
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if( curNode == newNode )
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return;
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if( fDrawInterface )
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fDrawInterface->ISetSceneNode(newNode);
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if( fSimulationInterface )
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fSimulationInterface->ISetSceneNode(newNode);
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if( fAudioInterface )
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fAudioInterface->ISetSceneNode(newNode);
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if( fCoordinateInterface )
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fCoordinateInterface->ISetSceneNode(newNode);
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int i;
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for( i = 0; i < GetNumGenerics(); i++ )
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{
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if( fGenerics[i] )
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fGenerics[i]->ISetSceneNode(newNode);
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}
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if( newNode )
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{
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plNodeRefMsg* refMsg = TRACKED_NEW plNodeRefMsg(newNode, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kObject);
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plKey key = GetKey(); // for linux build
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hsgResMgr::ResMgr()->AddViaNotify(key, refMsg, plRefFlags::kActiveRef);
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}
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if( curNode)
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{
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curNode->Release(GetKey());
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}
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fSceneNode = newNode;
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}
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plKey plSceneObject::GetSceneNode() const
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{
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return fSceneNode;
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}
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void plSceneObject::SetNetGroup(plNetGroupId netGroup)
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{
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if( !fCoordinateInterface )
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plSynchedObject::SetNetGroup(netGroup);
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else
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fCoordinateInterface->ISetNetGroupRecur(netGroup);
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}
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|
const plModifier* plSceneObject::GetModifierByType(UInt16 classIdx) const
|
||
|
{
|
||
|
int i;
|
||
|
for (i = 0; i < fModifiers.GetCount(); i++)
|
||
|
{
|
||
|
plModifier * mod = fModifiers[i];
|
||
|
if (mod && plFactory::DerivesFrom(classIdx, mod->ClassIndex()))
|
||
|
return mod;
|
||
|
}
|
||
|
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
hsBool plSceneObject::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
|
||
|
#if 0 // objects are only in the nil room when they are being paged out
|
||
|
// TEMP - until we have another way to neutralize objects
|
||
|
// for an object in the 'nil' room, ignore most msgs
|
||
|
if (GetSceneNode()==nil && !plNodeChangeMsg::ConvertNoRef(msg) &&
|
||
|
!plRefMsg::ConvertNoRef(msg)&&
|
||
|
!plSelfDestructMsg::ConvertNoRef(msg))
|
||
|
return false;
|
||
|
#endif
|
||
|
|
||
|
hsBool retVal = false;
|
||
|
// If it's a bcast, let our own dispatcher find who's interested.
|
||
|
plTransformMsg* trans;
|
||
|
plEvalMsg* eval = plEvalMsg::ConvertNoRef(msg);
|
||
|
plAttachMsg* att = nil;
|
||
|
if( eval )
|
||
|
{
|
||
|
// Switched things over so that modifiers register for the eval message themselves,
|
||
|
// and can be smart about not evaluating if they know it's unneccessary.
|
||
|
|
||
|
//Eval(eval->DSeconds(), eval->DelSeconds());
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
if( trans = plTransformMsg::ConvertNoRef(msg) ) // also catches the derived plDelayedTransformMsg
|
||
|
{
|
||
|
if( fCoordinateInterface )
|
||
|
{
|
||
|
// flush any dirty transforms
|
||
|
fCoordinateInterface->ITransformChanged(false, 0, trans->ClassIndex() == plTransformMsg::Index());
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
if( att = plAttachMsg::ConvertNoRef(msg) )
|
||
|
{
|
||
|
if( fCoordinateInterface )
|
||
|
{
|
||
|
plSceneObject *child = plSceneObject::ConvertNoRef(att->GetRef());
|
||
|
|
||
|
if( child )
|
||
|
{
|
||
|
if( !fCoordinateInterface )
|
||
|
{
|
||
|
// If we have no coordinate interface, we could make ourselves one here,
|
||
|
// but for now it's an error.
|
||
|
hsAssert(false, "Trying to attach a child when we have no coordinateInterface");
|
||
|
return true;
|
||
|
}
|
||
|
if( !child->GetVolatileCoordinateInterface() )
|
||
|
{
|
||
|
// If the child has no coordinate interface, we could add one to it here,
|
||
|
// but for now it's an error.
|
||
|
hsAssert(false, "Trying to attach a child who has no coordinateInterface");
|
||
|
return true;
|
||
|
}
|
||
|
plIntRefMsg* intRefMsg = TRACKED_NEW plIntRefMsg(fCoordinateInterface->GetKey(), att->GetContext(), -1, plIntRefMsg::kChildObject);
|
||
|
intRefMsg->SetRef(child);
|
||
|
hsgResMgr::ResMgr()->AddViaNotify(intRefMsg, plRefFlags::kPassiveRef);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else // Am I the final destination?
|
||
|
{
|
||
|
retVal = IMsgHandle(msg);
|
||
|
}
|
||
|
|
||
|
if( msg->HasBCastFlag(plMessage::kPropagateToModifiers) )
|
||
|
{
|
||
|
retVal |= IPropagateToModifiers(msg);
|
||
|
}
|
||
|
|
||
|
if (msg->HasBCastFlag(plMessage::kPropagateToChildren))
|
||
|
{
|
||
|
const plCoordinateInterface* ci = GetCoordinateInterface();
|
||
|
for (int i = 0; i < ci->GetNumChildren(); i++)
|
||
|
{
|
||
|
plSceneObject* child = (plSceneObject*)ci->GetChild(i)->GetOwner();
|
||
|
if (child)
|
||
|
{
|
||
|
hsBool modRet = child->MsgReceive(msg);
|
||
|
retVal |= modRet;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Might want an option to propagate messages to children here.
|
||
|
|
||
|
return plSynchedObject::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
hsBool plSceneObject::IMsgHandle(plMessage* msg)
|
||
|
{
|
||
|
// To start with, plSceneObject only handles messages to add or remove
|
||
|
// references. Current references are other plSceneObjects and plModifiers
|
||
|
plObjRefMsg* refMsg = plObjRefMsg::ConvertNoRef(msg);
|
||
|
if( refMsg )
|
||
|
{
|
||
|
switch( refMsg->fType )
|
||
|
{
|
||
|
case plObjRefMsg::kModifier:
|
||
|
{
|
||
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
|
||
|
{
|
||
|
plModifier* mod = plModifier::ConvertNoRef(refMsg->GetRef());
|
||
|
IAddModifier(mod, refMsg->fWhich);
|
||
|
}
|
||
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
|
||
|
{
|
||
|
plModifier* mod = (plModifier*)refMsg->GetRef();
|
||
|
IRemoveModifier(mod);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
case plObjRefMsg::kInterface:
|
||
|
{
|
||
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
|
||
|
{
|
||
|
plObjInterface* oi = plObjInterface::ConvertNoRef(refMsg->GetRef());
|
||
|
ISetInterface(oi);
|
||
|
}
|
||
|
else
|
||
|
if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
|
||
|
{
|
||
|
plObjInterface* oi = (plObjInterface*)refMsg->GetRef();
|
||
|
// TODO - This will crash if oi's already been deleted
|
||
|
IRemoveInterface(oi->ClassIndex(), oi);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
plNodeChangeMsg* nodeChange = plNodeChangeMsg::ConvertNoRef(msg);
|
||
|
if( nodeChange )
|
||
|
{
|
||
|
SetSceneNode(nodeChange->GetNodeKey());
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if( plIntRefMsg::ConvertNoRef(msg) )
|
||
|
{
|
||
|
if (fCoordinateInterface)
|
||
|
fCoordinateInterface->MsgReceive(msg);
|
||
|
if (fAudioInterface)
|
||
|
fAudioInterface->MsgReceive(msg);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (plCorrectionMsg::ConvertNoRef(msg))
|
||
|
{
|
||
|
hsAssert(fCoordinateInterface, "Unimplemented, also need to register this one we just made with the resource manager");
|
||
|
|
||
|
if (fCoordinateInterface)
|
||
|
fCoordinateInterface->MsgReceive(msg);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// check for generic enable/disable message (passed to interfaces)
|
||
|
|
||
|
plEnableMsg* pEnableMsg = plEnableMsg::ConvertNoRef( msg );
|
||
|
if (pEnableMsg)
|
||
|
{
|
||
|
if( pEnableMsg->Cmd(plEnableMsg::kDrawable) )
|
||
|
{
|
||
|
plDrawInterface* di = GetVolatileDrawInterface();
|
||
|
if( di )
|
||
|
di->MsgReceive(msg);
|
||
|
plObjInterface* li = GetVolatileGenericInterface(CLASS_INDEX_SCOPED(plLightInfo));
|
||
|
if( li )
|
||
|
li->MsgReceive(msg);
|
||
|
}
|
||
|
if ( pEnableMsg->Cmd(plEnableMsg::kAll) && GetDrawInterface() )
|
||
|
GetVolatileDrawInterface()->MsgReceive(msg);
|
||
|
|
||
|
if ( pEnableMsg->Cmd( plEnableMsg::kPhysical ) || pEnableMsg->Cmd( plEnableMsg::kAll) )
|
||
|
{
|
||
|
if ( GetSimulationInterface() )
|
||
|
{
|
||
|
GetVolatileSimulationInterface()->MsgReceive(msg);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// if someone is trying to disable the physics on a sceneobject that doesn't have a physics interface...
|
||
|
// they might be trying to disable the avatar when the PhysX controller is being used
|
||
|
// ...so, look to see if this is an avatar object, and tell the avatar to disable the physics
|
||
|
IPropagateToModifiers(msg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( (pEnableMsg->Cmd( plEnableMsg::kAudible ) || pEnableMsg->Cmd( plEnableMsg::kAll )) && GetAudioInterface() )
|
||
|
GetVolatileAudioInterface()->MsgReceive(msg);
|
||
|
|
||
|
if( pEnableMsg->Cmd( plEnableMsg::kAll ) )
|
||
|
{
|
||
|
IPropagateToGenerics(pEnableMsg);
|
||
|
}
|
||
|
else if( pEnableMsg->Cmd( plEnableMsg::kByType ) )
|
||
|
{
|
||
|
IPropagateToGenerics(pEnableMsg->Types(), pEnableMsg);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// warp message
|
||
|
if( plWarpMsg::ConvertNoRef(msg) )
|
||
|
{
|
||
|
// if there's a simulation interface, it needs to know about the warp
|
||
|
// *** it would probably be better if it got this from the coordinate interface, as
|
||
|
// *** only the coordinate interface knows to propagate it to children.
|
||
|
// if(fSimulationInterface)
|
||
|
// {
|
||
|
// fSimulationInterface->MsgReceive(msg);
|
||
|
// }
|
||
|
|
||
|
// the coordinate interface always gets the warp
|
||
|
if (fCoordinateInterface)
|
||
|
{
|
||
|
fCoordinateInterface->MsgReceive(msg);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ( plSimulationMsg::ConvertNoRef(msg) )
|
||
|
{
|
||
|
if(fSimulationInterface)
|
||
|
{
|
||
|
fSimulationInterface->MsgReceive(msg);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// audio message
|
||
|
if (plSoundMsg::ConvertNoRef(msg) )
|
||
|
{
|
||
|
if( fAudioInterface )
|
||
|
return(GetVolatileAudioInterface()->MsgReceive(msg));
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void plSceneObject::IPropagateToGenerics(const hsBitVector& types, plMessage* msg)
|
||
|
{
|
||
|
hsBitIterator iter(types);
|
||
|
int i;
|
||
|
for( i = 0; i < fGenerics.GetCount(); i++ )
|
||
|
{
|
||
|
if( fGenerics[i] )
|
||
|
{
|
||
|
for( iter.Begin(); !iter.End(); iter.Advance() )
|
||
|
{
|
||
|
if( plFactory::DerivesFrom(iter.Current(), fGenerics[i]->ClassIndex()) )
|
||
|
{
|
||
|
fGenerics[i]->MsgReceive(msg);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plSceneObject::IPropagateToGenerics(plMessage* msg)
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fGenerics.GetCount(); i++ )
|
||
|
{
|
||
|
if( fGenerics[i] )
|
||
|
fGenerics[i]->MsgReceive(msg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
plObjInterface* plSceneObject::GetVolatileGenericInterface(UInt16 classIdx) const
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fGenerics.GetCount(); i++ )
|
||
|
{
|
||
|
if( fGenerics[i] && plFactory::DerivesFrom(classIdx, fGenerics[i]->ClassIndex()) )
|
||
|
return fGenerics[i];
|
||
|
}
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
void plSceneObject::IAddGeneric(plObjInterface* gen)
|
||
|
{
|
||
|
if( gen )
|
||
|
{
|
||
|
if( fGenerics.kMissingIndex == fGenerics.Find(gen) )
|
||
|
{
|
||
|
fGenerics.Append(gen);
|
||
|
gen->ISetOwner(this);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plSceneObject::IRemoveGeneric(plObjInterface* gen)
|
||
|
{
|
||
|
if( gen )
|
||
|
{
|
||
|
int idx = fGenerics.Find(gen);
|
||
|
if( fGenerics.kMissingIndex != idx )
|
||
|
{
|
||
|
gen->ISetOwner(nil);
|
||
|
fGenerics.Remove(idx);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plSceneObject::IRemoveAllGenerics()
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fGenerics.GetCount(); i++ )
|
||
|
{
|
||
|
if( fGenerics[i] )
|
||
|
fGenerics[i]->ISetOwner(nil);
|
||
|
}
|
||
|
fGenerics.Reset();
|
||
|
}
|
||
|
|
||
|
void plSceneObject::ISetDrawInterface(plDrawInterface* di)
|
||
|
{
|
||
|
if( fDrawInterface != di )
|
||
|
{
|
||
|
if( fDrawInterface )
|
||
|
fDrawInterface->ISetOwner(nil);
|
||
|
|
||
|
fDrawInterface = di;
|
||
|
if( di )
|
||
|
di->ISetOwner(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plSceneObject::ISetSimulationInterface(plSimulationInterface* si)
|
||
|
{
|
||
|
if( fSimulationInterface != si )
|
||
|
{
|
||
|
if( fSimulationInterface )
|
||
|
fSimulationInterface->ISetOwner(nil);
|
||
|
|
||
|
fSimulationInterface = si;
|
||
|
if( si )
|
||
|
si->ISetOwner(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plSceneObject::ISetAudioInterface(plAudioInterface* ai)
|
||
|
{
|
||
|
if( fAudioInterface != ai )
|
||
|
{
|
||
|
if( fAudioInterface )
|
||
|
fAudioInterface->ISetOwner(nil);
|
||
|
fAudioInterface = ai;
|
||
|
if( ai )
|
||
|
ai->ISetOwner(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plSceneObject::ISetCoordinateInterface(plCoordinateInterface* ci)
|
||
|
{
|
||
|
if( fCoordinateInterface != ci )
|
||
|
{
|
||
|
if( fCoordinateInterface )
|
||
|
fCoordinateInterface->ISetOwner(nil);
|
||
|
|
||
|
fCoordinateInterface = ci;
|
||
|
if( ci )
|
||
|
ci->ISetOwner(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// "is ready to process Loads"? Check base class and modifiers.
|
||
|
//
|
||
|
hsBool plSceneObject::IsFinal()
|
||
|
{
|
||
|
if (!plSynchedObject::IsFinal())
|
||
|
return false;
|
||
|
|
||
|
int i;
|
||
|
for(i=0;i<GetNumModifiers(); i++)
|
||
|
if (fModifiers[i] && !fModifiers[i]->IsFinal())
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Export only. Interfaces perm on object.
|
||
|
void plSceneObject::SetDrawInterface(plDrawInterface* di)
|
||
|
{
|
||
|
ISetDrawInterface(di);
|
||
|
}
|
||
|
|
||
|
void plSceneObject::SetSimulationInterface(plSimulationInterface* si)
|
||
|
{
|
||
|
ISetSimulationInterface(si);
|
||
|
}
|
||
|
|
||
|
void plSceneObject::SetAudioInterface(plAudioInterface* ai)
|
||
|
{
|
||
|
ISetAudioInterface(ai);
|
||
|
}
|
||
|
|
||
|
void plSceneObject::SetCoordinateInterface(plCoordinateInterface* ci)
|
||
|
{
|
||
|
ISetCoordinateInterface(ci);
|
||
|
}
|
||
|
|
||
|
void plSceneObject::AddModifier(plModifier* mo)
|
||
|
{
|
||
|
IAddModifier(mo, fModifiers.GetCount());
|
||
|
}
|
||
|
|
||
|
void plSceneObject::RemoveModifier(plModifier* mo)
|
||
|
{
|
||
|
IRemoveModifier(mo);
|
||
|
}
|