You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
166 lines
7.1 KiB
166 lines
7.1 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// plFixedKey
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "hsUtils.h"
|
||
|
#include "plUoid.h"
|
||
|
#include <string.h>
|
||
|
|
||
|
//// plKeySeed ///////////////////////////////////////////////////////////////
|
||
|
// Our seed struct. Defined here so it doesn't have to be in the .h file
|
||
|
|
||
|
struct plKeySeed
|
||
|
{
|
||
|
plFixedKeyId feFixedKey;
|
||
|
// NOTE: The following fields are broken out to make adding to the fixed key list easier.
|
||
|
// However, what they really are, are just the fields of plUoid (including plLocation)
|
||
|
UInt16 fType;
|
||
|
const char *fObj;
|
||
|
|
||
|
hsBool Match( plKeySeed *p )
|
||
|
{
|
||
|
if( ( fType == p->fType ) && stricmp( p->fObj, fObj ) == 0 )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#include "plFixedKey.h"
|
||
|
#include "plCreatableIndex.h"
|
||
|
#include "../pnKeyedObject/plKey.h"
|
||
|
#include "../pnFactory/plCreator.h"
|
||
|
|
||
|
// Rules for SeedList:
|
||
|
// 1) Must be in the Same order as enum fixedKey
|
||
|
// 2) For now at least, all your fixed keys get put into the kGlobalFixedLoc room, reserved just for fixed keys
|
||
|
// 2) Be sure your ClassIndex CLASS_INDEX(plSceneObject) matches the type of object you want to have the fixedKey
|
||
|
// 3) Make sure the Obj is unique for this location/Type Combo... (validated at runtime)
|
||
|
|
||
|
plKeySeed SeedList[] = {
|
||
|
// Key Enum Type Obj
|
||
|
|
||
|
{ kFirst_Fixed_KEY, CLASS_INDEX_SCOPED( plSceneObject ), "kFirst_Fixed_KEY" },
|
||
|
|
||
|
{ kLOSObject_KEY, CLASS_INDEX_SCOPED( plLOSDispatch ), "kLOSObject_KEY", },
|
||
|
{ kTimerCallbackManager_KEY, CLASS_INDEX_SCOPED( plTimerCallbackManager ), "kTimerCallbackManager_KEY", },
|
||
|
{ kConsoleObject_KEY, CLASS_INDEX_SCOPED( pfConsole ), "kConsoleObject_KEY", },
|
||
|
{ kAudioSystem_KEY, CLASS_INDEX_SCOPED( plAudioSystem ), "kAudioSystem_KEY", },
|
||
|
{ kInput_KEY, CLASS_INDEX_SCOPED( plInputManager ), "kInput_KEY", },
|
||
|
{ kClient_KEY, CLASS_INDEX_SCOPED( plClient ), "kClient_KEY", },
|
||
|
{ kNetClientMgr_KEY, CLASS_INDEX_SCOPED( plNetClientMgr ), "kNetClientMgr_KEY", },
|
||
|
{ kListenerMod_KEY, CLASS_INDEX_SCOPED( plListener ), "kListenerMod_KEY", },
|
||
|
{ kTransitionMgr_KEY, CLASS_INDEX_SCOPED( plTransitionMgr ), "kTransitionMgr_KEY", },
|
||
|
{ kLinkEffectsMgr_KEY, CLASS_INDEX_SCOPED( plLinkEffectsMgr ), "kLinkEffectsMgr_KEY", },
|
||
|
{ kGameGUIMgr_KEY, CLASS_INDEX_SCOPED( pfGameGUIMgr ), "kGameGUIMgr_KEY", },
|
||
|
{ kGameGUIDynamicDlg_KEY, CLASS_INDEX_SCOPED( plSceneNode ), "kGameGUIDynamicDlg_KEY", },
|
||
|
{ kVirtualCamera1_KEY, CLASS_INDEX_SCOPED( plVirtualCam1 ), "kVirtualCamera_KEY", },
|
||
|
{ kDefaultCameraMod1_KEY, CLASS_INDEX_SCOPED( plCameraModifier1 ), "kDefaultCameraMod1_KEY", },
|
||
|
{ kKIGUIGlue_KEY, CLASS_INDEX_SCOPED( pfKI ), "kKIGUIGlue_KEY", },
|
||
|
{ kClothingMgr_KEY, CLASS_INDEX_SCOPED( plClothingMgr ), "kClothingMgr_KEY", },
|
||
|
{ kInputInterfaceMgr_KEY, CLASS_INDEX_SCOPED( plInputInterfaceMgr ), "kInputInterfaceMgr_KEY", },
|
||
|
{ kAVIWriter_KEY, CLASS_INDEX_SCOPED( plAVIWriter ), "kAVIWriter_KEY", },
|
||
|
{ kResManagerHelper_KEY, CLASS_INDEX_SCOPED( plResManagerHelper ), "kResManagerHelper_KEY", },
|
||
|
{ kAvatarMgr_KEY, CLASS_INDEX_SCOPED( plAvatarMgr ), "kAvatarMgr_KEY", },
|
||
|
{ kSimulationMgr_KEY, CLASS_INDEX_SCOPED( plSimulationMgr ), "kSimulationMgr_KEY", },
|
||
|
{ kTransitionCamera_KEY, CLASS_INDEX_SCOPED( plCameraModifier1 ), "kTransitionCamera_KEY", },
|
||
|
{ kCCRMgr_KEY, CLASS_INDEX_SCOPED( plCCRMgr ), "kCCRMgr_KEY", },
|
||
|
{ kNetClientCloneRoom_KEY, CLASS_INDEX_SCOPED( plSceneNode ), "kNetClientCloneRoom_KEY", },
|
||
|
{ kMarkerMgr_KEY, CLASS_INDEX_SCOPED( pfMarkerMgr ), "kMarkerMgr_KEY", },
|
||
|
{ kAutoProfile_KEY, CLASS_INDEX_SCOPED( plAutoProfile ), "kAutoProfile_KEY", },
|
||
|
{ kGlobalVisMgr_KEY, CLASS_INDEX_SCOPED( plVisMgr ), "kGlobalVisMgr_KEY", },
|
||
|
{ kFontCache_KEY, CLASS_INDEX_SCOPED( plFontCache ), "kFontCache_KEY", },
|
||
|
{ kRelevanceMgr_KEY, CLASS_INDEX_SCOPED( plRelevanceMgr ), "kRelevanceMgr_KEY", },
|
||
|
{ kJournalBookMgr_KEY, CLASS_INDEX_SCOPED( pfJournalBook ), "kJournalBookMgr_KEY" },
|
||
|
{ kAgeLoader_KEY, CLASS_INDEX_SCOPED( plAgeLoader), "kAgeLoader_KEY" },
|
||
|
{ kBuiltIn3rdPersonCamera_KEY, CLASS_INDEX_SCOPED( plCameraModifier1 ), "kBuiltIn3rdPersonCamera_KEY", },
|
||
|
{ kSecurePreloader_KEY, CLASS_INDEX_SCOPED( pfSecurePreloader ), "kSecurePreloader_KEY", },
|
||
|
|
||
|
|
||
|
{ kLast_Fixed_KEY, CLASS_INDEX_SCOPED( plSceneObject ), "kLast_Fixed_KEY", }
|
||
|
};
|
||
|
|
||
|
|
||
|
//// plFixedKeyValidator /////////////////////////////////////////////////////
|
||
|
// Static class that validates the fixed key list on startup, to make sure
|
||
|
// you didn't mess up the array.
|
||
|
|
||
|
class plFixedKeyValidator
|
||
|
{
|
||
|
private:
|
||
|
static plFixedKeyValidator fValidator;
|
||
|
|
||
|
plFixedKeyValidator::plFixedKeyValidator()
|
||
|
{
|
||
|
// verify that each Seed is in the correct spot...via the enum...
|
||
|
int i;
|
||
|
for (i= kFirst_Fixed_KEY; i < kLast_Fixed_KEY; i++)
|
||
|
{
|
||
|
plKeySeed *p= &SeedList[i];
|
||
|
hsAssert(i == p->feFixedKey, "The fixed key table in plFixedKey.h is invalid (a fixed key is misplaced). Please ensure the list follows the given restrictions.");
|
||
|
}
|
||
|
// check for duplicates
|
||
|
for (i= kFirst_Fixed_KEY; i < kLast_Fixed_KEY; i++)
|
||
|
{
|
||
|
for (int c = i+1; c < kLast_Fixed_KEY; c++)
|
||
|
{
|
||
|
hsAssert(!SeedList[i].Match(&SeedList[c]),
|
||
|
"The fixed key table in plFixedKey.h is invalid (there are duplicate fixed keys). Please ensure the list follows the given restrictions.");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
plFixedKeyValidator plFixedKeyValidator::fValidator;
|
||
|
|
||
|
//// The plUoid Fixed-Key Constructor ////////////////////////////////////////
|
||
|
// Put here because a) it's fixedKey dependant and b) it ensures that this
|
||
|
// file gets compiled.
|
||
|
|
||
|
plUoid::plUoid(plFixedKeyId fixedkey)
|
||
|
{
|
||
|
hsAssert(fixedkey < kLast_Fixed_KEY, "Request for Fixed key is out of Range");
|
||
|
|
||
|
fObjectName = nil;
|
||
|
Invalidate();
|
||
|
|
||
|
plKeySeed* p= &SeedList[fixedkey];
|
||
|
|
||
|
fLocation = plLocation::kGlobalFixedLoc;
|
||
|
fClassType = p->fType;
|
||
|
fObjectName = hsStrcpy(p->fObj);
|
||
|
fObjectID = 0;
|
||
|
fCloneID = 0;
|
||
|
fClonePlayerID = 0;
|
||
|
}
|
||
|
|