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90 lines
2.7 KiB
90 lines
2.7 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsKeyedObject_h_inc
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#define hsKeyedObject_h_inc
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#include "plReceiver.h"
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#include "plRefFlags.h"
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#include "plKey.h"
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#include "plFixedKey.h"
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class hsStream;
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class plRefMsg;
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class plUoid;
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class hsKeyedObject : public plReceiver
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{
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public:
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hsKeyedObject() : fpKey(nil) {}
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virtual ~hsKeyedObject();
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CLASSNAME_REGISTER(hsKeyedObject);
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GETINTERFACE_ANY(hsKeyedObject, plReceiver);
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const plKey& GetKey() const { return fpKey; }
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const char* GetKeyName() const;
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virtual void Validate();
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virtual hsBool IsFinal() { return true; }; // experimental; currently "is ready to process Loads"
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* msg);
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//----------------------
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// Send a reference to GetKey() via enclosed message. See plKey::SendRef()
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//----------------------
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hsBool SendRef(plRefMsg* refMsg, plRefFlags::Type flags);
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//----------------------------------------
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// Fixed key functions
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// The following are to be matched pairs!
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//----------------------------------------
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plKey RegisterAs(plFixedKeyId fixedKey); // a fixed Key value from plFixedKey.h
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void UnRegisterAs(plFixedKeyId fixedKey);
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// used when manually loading the player room
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plKey RegisterAsManual(plUoid& uoid, const char* p);
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void UnRegisterAsManual(plUoid& uoid);
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// If you want clone keys to share a type of object, override this function for it.
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// (You can also return a new object that shares only some of the original's data)
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virtual hsKeyedObject* GetSharedObject() { return nil; }
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protected:
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friend class plResManager;
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virtual void SetKey(plKey k);
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void UnRegister();
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private:
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plKey fpKey;
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};
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#endif // hsKeyedObject_h_inc
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