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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plSoundSDLModifier_inc
#define plSoundSDLModifier_inc
#include "../plModifier/plSDLModifier.h"
//
// This modifier is responsible for sending and recving
// an object's audio state.
//
class plStateDataRecord;
class plSoundSDLModifier : public plSDLModifier
{
protected:
// var labels
static char kStrVolume[];
static char kStrTime[];
static char kStrPlaying[];
static char kStrSounds[];
void IPutCurrentStateIn(plStateDataRecord* dstState);
void ISetCurrentStateFrom(const plStateDataRecord* srcState);
public:
CLASSNAME_REGISTER( plSoundSDLModifier );
GETINTERFACE_ANY( plSoundSDLModifier, plSDLModifier);
const char* GetSDLName() const { return kSDLSound; }
};
#endif // plSoundSDLModifier_inc