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85 lines
2.5 KiB
85 lines
2.5 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSDLModifierMsg_INC
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#define plSDLModifierMsg_INC
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#include "../pnMessage/plMessage.h"
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#include "hsUtils.h"
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//
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// A msg sent to an SDL modifier to tell it send or recv state.
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//
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class hsStream;
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class hsResMgr;
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class plStateDataRecord;
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class plSDLModifierMsg : public plMessage
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{
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public:
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enum Action
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{
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kActionNone = 0,
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kRecv,
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kSendToServer,
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kSendToServerAndClients
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};
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protected:
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char* fSDLName; // the state descriptor name (ie. "physical")
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Action fAction;
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plStateDataRecord* fState; // for recving state
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bool fManageStateMem; // delete fState?
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UInt32 fPlayerID;
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UInt32 fFlags;
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public:
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plSDLModifierMsg(const char* sdlName=nil, Action a=kActionNone);
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~plSDLModifierMsg();
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CLASSNAME_REGISTER( plSDLModifierMsg );
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GETINTERFACE_ANY( plSDLModifierMsg, plMessage );
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UInt32 GetFlags() const { return fFlags; }
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void SetFlags(UInt32 f) { fFlags = f; }
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Action GetAction() const { return fAction; }
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void SetAction(Action t) { fAction=t; }
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plStateDataRecord* GetState(bool unManageState=false) { if ( unManageState ) fManageStateMem=false; return fState; }
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void SetState(plStateDataRecord* s, bool manageState) { fState=s; fManageStateMem=manageState; }
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const char* GetSDLName() const { return fSDLName; }
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void SetSDLName(const char* s) { delete [] fSDLName; fSDLName=hsStrcpy(s); }
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UInt32 GetPlayerID() const { return fPlayerID; }
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void SetPlayerID(UInt32 p) { fPlayerID=p; }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
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void Write(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
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};
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#endif // plSDLModifierMsg_INC
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