You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
302 lines
9.6 KiB
302 lines
9.6 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
#define USES_GAME_VARSYNC
|
||
|
#include "../Pch.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Local types
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
struct IVarSync {
|
||
|
pfGmVarSync * gameCli;
|
||
|
|
||
|
IVarSync (pfGmVarSync * gameCli);
|
||
|
|
||
|
// pfGameCli event notification handlers
|
||
|
void Recv (GameMsgHeader * msg, void * param);
|
||
|
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||
|
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||
|
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||
|
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||
|
|
||
|
// VarSync network message handlers
|
||
|
void RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param);
|
||
|
void RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param);
|
||
|
void RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param);
|
||
|
void RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param);
|
||
|
void RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param);
|
||
|
};
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Factory functions
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
static pfGameCli * VarSyncFactory (
|
||
|
unsigned gameId,
|
||
|
plKey receiver
|
||
|
) {
|
||
|
return NEWZERO(pfGmVarSync)(gameId, receiver);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
AUTO_INIT_FUNC(RegisterVarSyncFactory) {
|
||
|
|
||
|
static GameTypeReg reg = {
|
||
|
VarSyncFactory,
|
||
|
kGameTypeId_VarSync,
|
||
|
L"VarSync"
|
||
|
};
|
||
|
|
||
|
GameMgrRegisterGameType(reg);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* IVarSync
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
IVarSync::IVarSync (pfGmVarSync * gameCli)
|
||
|
: gameCli(gameCli)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||
|
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||
|
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||
|
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||
|
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) {
|
||
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||
|
gameCliMsg->Set(gameCli, msg);
|
||
|
gameCliMsg->Send(gameCli->GetReceiver());
|
||
|
}
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* pfGmVarSync
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
pfGmVarSync::pfGmVarSync (
|
||
|
unsigned gameId,
|
||
|
plKey receiver
|
||
|
)
|
||
|
: pfGameCli(gameId, receiver)
|
||
|
{
|
||
|
internal = NEWZERO(IVarSync)(this);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
pfGmVarSync::~pfGmVarSync () {
|
||
|
|
||
|
DEL(internal);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::Recv (GameMsgHeader * msg, void * param) {
|
||
|
|
||
|
#define DISPATCH(a) case kSrv2Cli_VarSync_##a: { \
|
||
|
const Srv2Cli_VarSync_##a & m = *(const Srv2Cli_VarSync_##a *)msg; \
|
||
|
internal->Recv##a(m, param); \
|
||
|
} \
|
||
|
break; //
|
||
|
switch (msg->messageId) {
|
||
|
DISPATCH(StringVarChanged);
|
||
|
DISPATCH(NumericVarChanged);
|
||
|
DISPATCH(AllVarsSent);
|
||
|
DISPATCH(StringVarCreated);
|
||
|
DISPATCH(NumericVarCreated);
|
||
|
DEFAULT_FATAL(msg->messageId);
|
||
|
}
|
||
|
#undef DISPATCH
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||
|
|
||
|
internal->OnPlayerJoined(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||
|
|
||
|
internal->OnPlayerLeft(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||
|
|
||
|
internal->OnInviteFailed(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||
|
|
||
|
internal->OnOwnerChange(msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::SetStringVar (unsigned long id, const wchar* val) {
|
||
|
|
||
|
Cli2Srv_VarSync_SetStringVar msg;
|
||
|
msg.messageId = kCli2Srv_VarSync_SetStringVar;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
msg.varID = id;
|
||
|
StrCopy(msg.varValue, val, arrsize(msg.varValue));
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::SetNumericVar (unsigned long id, double val) {
|
||
|
|
||
|
Cli2Srv_VarSync_SetNumericVar msg;
|
||
|
msg.messageId = kCli2Srv_VarSync_SetNumericVar;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
msg.varID = id;
|
||
|
msg.varValue = val;
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::RequestAllVars () {
|
||
|
|
||
|
Cli2Srv_VarSync_RequestAllVars msg;
|
||
|
msg.messageId = kCli2Srv_VarSync_RequestAllVars;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::CreateStringVar (const wchar* name, const wchar* val) {
|
||
|
|
||
|
Cli2Srv_VarSync_CreateStringVar msg;
|
||
|
msg.messageId = kCli2Srv_VarSync_CreateStringVar;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
StrCopy(msg.varName, name, arrsize(msg.varName));
|
||
|
StrCopy(msg.varValue, val, arrsize(msg.varValue));
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmVarSync::CreateNumericVar (const wchar* name, double val) {
|
||
|
|
||
|
Cli2Srv_VarSync_CreateNumericVar msg;
|
||
|
msg.messageId = kCli2Srv_VarSync_CreateNumericVar;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
StrCopy(msg.varName, name, arrsize(msg.varName));
|
||
|
msg.varValue = val;
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|