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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyTTTGame_h
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#define pyTTTGame_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: pyTTTGame
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//
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// PURPOSE: Class wrapper for the TTT game client
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//
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#include "pfGameMgr/pfGameMgr.h"
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#include <Python.h>
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#include "../../pyGlueHelpers.h"
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#include "../pyGameCli.h"
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#include "../../pyKey.h"
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class pyTTTGame : public pyGameCli
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{
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protected:
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pyTTTGame();
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pyTTTGame(pfGameCli* client);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptTTTGame);
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static PyObject* New(pfGameCli* client);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTGame object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTGame); // converts a PyObject to a pyTTTGame (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaConstantsClasses(PyObject* m);
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
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static bool IsTTTGame(std::wstring guid);
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static void CreateTTTGame(pyKey& callbackKey, unsigned numPlayers);
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static void JoinCommonTTTGame(pyKey& callbackKey, unsigned gameID, unsigned numPlayers);
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void MakeMove(unsigned row, unsigned col);
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void ShowBoard();
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};
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#endif // pyTTTGame_h
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