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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plProgressMgr Functions //
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// //
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//// History /////////////////////////////////////////////////////////////////
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// //
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// 10.26.2001 mcn - Created //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "plProgressMgr.h"
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#include "hsTimer.h"
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#include "plPipeline/plPlates.h"
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//////////////////////////////////////////////////////////////////////////////
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//// plProgressMgr Functions /////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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plProgressMgr *plProgressMgr::fManager = nil;
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#define LOADING_RES "xLoading_Linking.%02d.png"
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#define LOADING_RES_COUNT 18
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char* plProgressMgr::fImageRotation[LOADING_RES_COUNT];
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const char* plProgressMgr::fStaticTextIDs[] = {
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"xLoading_Linking_Text.png",
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"xLoading_Updating_Text.png"
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};
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//// Constructor & Destructor ////////////////////////////////////////////////
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plProgressMgr::plProgressMgr()
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{
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fOperations = nil;
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fManager = this;
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fCallbackProc = nil;
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fCurrentStaticText = kNone;
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// Fill array with pre-computed loading frame IDs
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for (int i=0; i < LOADING_RES_COUNT; i++)
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{
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char* frameID = new char[128];
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sprintf(frameID, LOADING_RES, i);
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fImageRotation[i] = frameID;
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}
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}
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plProgressMgr::~plProgressMgr()
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{
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for (int i=0; i < LOADING_RES_COUNT; i++)
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{
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delete fImageRotation[i];
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}
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while( fOperations != nil )
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delete fOperations;
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fManager = nil;
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}
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//// RegisterOperation ///////////////////////////////////////////////////////
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plOperationProgress* plProgressMgr::RegisterOperation(float length, const char *title, StaticText staticTextType, bool isRetry, bool alwaysDrawText)
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{
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return IRegisterOperation(length, title, staticTextType, isRetry, false, alwaysDrawText);
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}
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plOperationProgress* plProgressMgr::RegisterOverallOperation(float length, const char *title, StaticText staticTextType, bool alwaysDrawText)
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{
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return IRegisterOperation(length, title, staticTextType, false, true, alwaysDrawText);
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}
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plOperationProgress* plProgressMgr::IRegisterOperation(float length, const char *title, StaticText staticTextType, bool isRetry, bool isOverall, bool alwaysDrawText)
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{
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if (fOperations == nil)
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{
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fCurrentStaticText = staticTextType;
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Activate();
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}
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plOperationProgress *op = new plOperationProgress( length );
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op->SetTitle( title );
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if (fOperations)
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{
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fOperations->fBack = op;
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op->fNext = fOperations;
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}
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fOperations = op;
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if (isRetry)
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hsSetBits(op->fFlags, plOperationProgress::kRetry);
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if (isOverall)
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hsSetBits(op->fFlags, plOperationProgress::kOverall);
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if (alwaysDrawText)
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hsSetBits(op->fFlags, plOperationProgress::kAlwaysDrawText);
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IUpdateCallbackProc( op );
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return op;
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}
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void plProgressMgr::IUnregisterOperation(plOperationProgress* op)
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{
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plOperationProgress* last = nil;
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plOperationProgress* cur = fOperations;
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while (cur)
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{
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if (cur == op)
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{
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if (cur->fNext)
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cur->fNext->fBack = last;
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if (last)
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last->fNext = cur->fNext;
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else
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fOperations = cur->fNext;
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break;
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}
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last = cur;
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cur = cur->fNext;
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}
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if (fOperations == nil)
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{
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fCurrentStaticText = kNone;
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Deactivate();
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}
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}
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//// IUpdateCallbackProc /////////////////////////////////////////////////////
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void plProgressMgr::IUpdateFlags(plOperationProgress* progress)
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{
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// Init update is done, clear it and set first update
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if (hsCheckBits(progress->fFlags, plOperationProgress::kInitUpdate))
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{
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hsClearBits(progress->fFlags, plOperationProgress::kInitUpdate);
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hsSetBits(progress->fFlags, plOperationProgress::kFirstUpdate);
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}
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// First update is done, clear it
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else if (hsCheckBits(progress->fFlags, plOperationProgress::kFirstUpdate))
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hsClearBits(progress->fFlags, plOperationProgress::kFirstUpdate);
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}
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void plProgressMgr::IUpdateCallbackProc(plOperationProgress* progress)
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{
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// Update the parent, if necessary
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plOperationProgress* parentProgress = progress->GetNext();
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while (parentProgress && parentProgress->IsOverallProgress())
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{
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parentProgress->IChildUpdateBegin(progress);
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parentProgress = parentProgress->GetNext();
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}
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// Update everyone who wants to know about progress
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IDerivedCallbackProc(progress);
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if (fCallbackProc != nil)
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fCallbackProc(progress);
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IUpdateFlags(progress);
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parentProgress = progress->GetNext();
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while (parentProgress && parentProgress->IsOverallProgress())
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{
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parentProgress->IChildUpdateEnd(progress);
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parentProgress = parentProgress->GetNext();
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}
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}
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//// SetCallbackProc /////////////////////////////////////////////////////////
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plProgressMgrCallbackProc plProgressMgr::SetCallbackProc( plProgressMgrCallbackProc proc )
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{
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plProgressMgrCallbackProc old = fCallbackProc;
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fCallbackProc = proc;
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return old;
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}
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//// CancelAllOps ////////////////////////////////////////////////////////////
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void plProgressMgr::CancelAllOps( void )
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{
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plOperationProgress *op;
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for( op = fOperations; op != nil; op = op->GetNext() )
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op->SetCancelFlag( true );
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fCurrentStaticText = kNone;
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}
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char* plProgressMgr::GetLoadingFrameID(int index)
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{
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if (index < LOADING_RES_COUNT)
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return fImageRotation[index];
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else
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return fImageRotation[0];
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}
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const char* plProgressMgr::GetStaticTextID(StaticText staticTextType)
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{
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return fStaticTextIDs[staticTextType];
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}
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//////////////////////////////////////////////////////////////////////////////
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//// plOperationProgress ////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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plOperationProgress::plOperationProgress( float length ) :
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fMax(length),
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fValue(0),
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fNext(nil),
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fBack(nil),
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fContext(0),
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fFlags(kInitUpdate),
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fStartTime(hsTimer::GetSeconds()),
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fElapsedSecs(0),
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fRemainingSecs(0),
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fAmtPerSec(0.f)
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{
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}
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plOperationProgress::~plOperationProgress()
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{
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hsSetBits(fFlags, kLastUpdate);
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if (!IsOverallProgress())
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plProgressMgr::GetInstance()->IUpdateCallbackProc(this);
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plProgressMgr::GetInstance()->IUnregisterOperation(this);
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}
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void plOperationProgress::IUpdateStats()
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{
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double curTime = hsTimer::GetSeconds();
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double elapsed = 0;
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if (curTime > fStartTime)
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elapsed = curTime - fStartTime;
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else
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elapsed = fStartTime - curTime;
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float progress = GetProgress();
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if (elapsed > 0)
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fAmtPerSec = progress / float(elapsed);
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else
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fAmtPerSec = 0;
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fElapsedSecs = (uint32_t)elapsed;
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if (progress < fMax)
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fRemainingSecs = (uint32_t)((fMax - progress) / fAmtPerSec);
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else
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fRemainingSecs = 0;
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}
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void plOperationProgress::IChildUpdateBegin(plOperationProgress* child)
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{
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if (child->IsFirstUpdate() && child->IsRetry())
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{
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// We're retrying this file, so update the overall stats to reflect the additional download
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fMax += child->GetMax();
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}
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fValue += child->GetProgress();
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IUpdateStats();
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}
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void plOperationProgress::IChildUpdateEnd(plOperationProgress* child)
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{
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// If we're aborting, modify the total bytes to reflect any data we didn't download
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if (hsCheckBits(child->fFlags, plOperationProgress::kAborting))
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fMax += child->GetProgress() - child->GetMax();
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else if (!child->IsLastUpdate())
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fValue -= child->GetProgress();
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}
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//// Increment ///////////////////////////////////////////////////////////////
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void plOperationProgress::Increment( float byHowMuch )
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{
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fValue += byHowMuch;
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if( fValue > fMax )
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fValue = fMax;
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IUpdateStats();
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plProgressMgr::GetInstance()->IUpdateCallbackProc( this );
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}
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//// SetHowMuch //////////////////////////////////////////////////////////////
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void plOperationProgress::SetHowMuch( float howMuch )
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{
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fValue = howMuch;
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if( fValue > fMax )
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fValue = fMax;
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IUpdateStats();
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plProgressMgr::GetInstance()->IUpdateCallbackProc( this );
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}
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//// SetLength ///////////////////////////////////////////////////////////////
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void plOperationProgress::SetLength( float length )
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{
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fMax = length;
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if( fValue > fMax )
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fValue = fMax;
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IUpdateStats();
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plProgressMgr::GetInstance()->IUpdateCallbackProc( this );
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}
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void plOperationProgress::SetAborting()
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{
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hsSetBits(fFlags, kAborting);
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plProgressMgr::GetInstance()->IUpdateCallbackProc(this);
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fMax = fValue = 0.f;
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}
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void plOperationProgress::SetRetry()
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{
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hsSetBits(fFlags, kRetry);
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hsSetBits(fFlags, kFirstUpdate);
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}
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