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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUIKnobCtrl Definition //
// //
//////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "pfGUIKnobCtrl.h"
#include "pfGameGUIMgr.h"
#include "pfGUIDialogMod.h"
#include "plInputCore/plInputInterface.h"
#include "pnMessage/plRefMsg.h"
#include "pfMessage/pfGameGUIMsg.h"
#include "plMessage/plAnimCmdMsg.h"
// #include "plAvatar/plAGModifier.h"
#include "plAvatar/plAGMasterMod.h"
#include "plAvatar/plAGAnimInstance.h"
#include "plSurface/plLayerAnimation.h"
#include "pnSceneObject/plSceneObject.h"
#include "pnSceneObject/plCoordinateInterface.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
//// Constructor/Destructor //////////////////////////////////////////////////
pfGUIKnobCtrl::pfGUIKnobCtrl() :
fDragStart(0.f, 0.f, 0.f),
fDragging(false),
fAnimStartPos(0.f, 0.f, 0.f),
fAnimEndPos(0.f, 0.f, 0.f),
fDragRangeMin(0.f),
fDragRangeMax(0.f),
fAnimBegin(0.f),
fAnimEnd(0.f),
fAnimTimesCalced(false)
{
SetFlag( kWantsInterest );
}
//// IEval ///////////////////////////////////////////////////////////////////
13 years ago
bool pfGUIKnobCtrl::IEval( double secs, float del, uint32_t dirty )
{
return pfGUIValueCtrl::IEval( secs, del, dirty );
}
//// MsgReceive //////////////////////////////////////////////////////////////
13 years ago
bool pfGUIKnobCtrl::MsgReceive( plMessage *msg )
{
return pfGUIValueCtrl::MsgReceive( msg );
}
//// Read/Write //////////////////////////////////////////////////////////////
void pfGUIKnobCtrl::Read( hsStream *s, hsResMgr *mgr )
{
pfGUIValueCtrl::Read(s, mgr);
fAnimationKeys.Reset();
uint32_t i, count = s->ReadLE32();
for( i = 0; i < count; i++ )
fAnimationKeys.Append( mgr->ReadKey( s ) );
fAnimName = s->ReadSafeString_TEMP();
fAnimTimesCalced = false;
fAnimStartPos.Read( s );
fAnimEndPos.Read( s );
}
void pfGUIKnobCtrl::Write( hsStream *s, hsResMgr *mgr )
{
pfGUIValueCtrl::Write( s, mgr );
uint32_t i, count = fAnimationKeys.GetCount();
s->WriteLE32( count );
for( i = 0; i < count; i++ )
mgr->WriteKey( s, fAnimationKeys[ i ] );
s->WriteSafeString( fAnimName );
fAnimStartPos.Write( s );
fAnimEndPos.Write( s );
}
//// UpdateBounds ////////////////////////////////////////////////////////////
13 years ago
void pfGUIKnobCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, bool force )
{
pfGUIValueCtrl::UpdateBounds( invXformMatrix, force );
if( fAnimationKeys.GetCount() > 0 )
fBoundsValid = false;
}
//// HandleMouseDown/Up //////////////////////////////////////////////////////
void pfGUIKnobCtrl::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers )
{
fDragStart = mousePt;
fDragValue = fValue;
fDragging = true;
if( HasFlag( kMapToAnimationRange ) )
{
hsPoint3 scrnStart, scrnEnd;
// At mouse-down, we take our local-space start and end points and
// translate them by our parent object's local-to-world to get the
// right points in world-space. We do this now because our parent
// might be animated, which could complicate matters a tad.
scrnStart = fAnimStartPos;
scrnEnd = fAnimEndPos;
plSceneObject *target = GetTarget();
if( target != nil )
{
const plCoordinateInterface *ci = target->GetCoordinateInterface();
if( ci != nil )
{
const plCoordinateInterface *parentCI = ci->GetParent();
if( parentCI != nil )
{
const hsMatrix44 &parentLocalToWorld = parentCI->GetLocalToWorld();
scrnStart = parentLocalToWorld * scrnStart;
scrnEnd = parentLocalToWorld * scrnEnd;
}
}
}
scrnStart = fDialog->WorldToScreenPoint( scrnStart );
scrnEnd = fDialog->WorldToScreenPoint( scrnEnd );
if( HasFlag( kLeftRightOrientation ) )
{
fDragRangeMin = scrnStart.fX;
fDragRangeMax = scrnEnd.fX;
}
else
{
fDragRangeMin = scrnStart.fY;
fDragRangeMax = scrnEnd.fY;
}
}
else if( HasFlag( kMapToScreenRange ) )
{
fDragRangeMin = 0.f;
fDragRangeMax = 1.f;
}
else
fDragRangeMin = -1;
}
void pfGUIKnobCtrl::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers )
{
fDragging = false;
HandleMouseDrag( mousePt, modifiers );
}
void pfGUIKnobCtrl::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers )
{
float oldValue = fValue, newValue = fDragValue;
if( fDragRangeMin != -1 )
{
if( HasFlag( kLeftRightOrientation ) )
{
if( mousePt.fX < fDragRangeMin )
newValue = fMin;
else if( mousePt.fX > fDragRangeMax )
newValue = fMax;
else
newValue = ( ( mousePt.fX - fDragRangeMin ) / ( fDragRangeMax - fDragRangeMin ) ) *
( fMax - fMin ) + fMin;
}
else
{
if( mousePt.fY > fDragRangeMin )
newValue = fMin;
else if( mousePt.fY < fDragRangeMax )
newValue = fMax;
else
newValue = ( ( fDragRangeMin - mousePt.fY) / ( fDragRangeMin - fDragRangeMax ) ) *
( fMax - fMin ) + fMin;
}
if( HasFlag( kReverseValues ) )
SetCurrValue( fMax - ( newValue - fMin ) );
else
SetCurrValue( newValue );
}
else
{
float diff;
if( HasFlag( kLeftRightOrientation ) )
diff = ( mousePt.fX - fDragStart.fX ) * 20.f;
else
diff = ( fDragStart.fY - mousePt.fY ) * 20.f;
if( HasFlag( kReverseValues ) )
SetCurrValue( fDragValue - diff );
else
SetCurrValue( fDragValue + diff );
}
// !fDragging = We're mousing-up, so if we're still dragging, we need to not have the only-
// on-mouse-up flag set. Just FYI
if( !fDragging || !HasFlag( kTriggerOnlyOnMouseUp ) )
DoSomething();
}
//// SetAnimationKeys ////////////////////////////////////////////////////////
void pfGUIKnobCtrl::SetAnimationKeys( hsTArray<plKey> &keys, const plString &name )
{
fAnimationKeys = keys;
fAnimName = name;
}
//// ICalcAnimTimes //////////////////////////////////////////////////////////
// Loops through and computes the max begin and end for our animations. If
// none of them are loaded and we're not already calced, returns false.
13 years ago
bool pfGUIKnobCtrl::ICalcAnimTimes( void )
{
if( fAnimTimesCalced )
return true;
float tBegin = 1e30, tEnd = -1e30;
bool foundOne = false;
for( int i = 0; i < fAnimationKeys.GetCount(); i++ )
{
// Handle AGMasterMods
plAGMasterMod *mod = plAGMasterMod::ConvertNoRef( fAnimationKeys[ i ]->ObjectIsLoaded() );
if( mod != nil )
{
for( int j = 0; j < mod->GetNumAnimations(); j++ )
{
float begin = mod->GetAnimInstance( j )->GetTimeConvert()->GetBegin();
float end = mod->GetAnimInstance( j )->GetTimeConvert()->GetEnd();
if( begin < tBegin )
tBegin = begin;
if( end > tEnd )
tEnd = end;
}
foundOne = true;
}
// Handle layer animations
plLayerAnimation *layer = plLayerAnimation::ConvertNoRef( fAnimationKeys[ i ]->ObjectIsLoaded() );
if( layer != nil )
{
float begin = layer->GetTimeConvert().GetBegin();
float end = layer->GetTimeConvert().GetEnd();
if( begin < tBegin )
tBegin = begin;
if( end > tEnd )
tEnd = end;
foundOne = true;
}
}
if( foundOne )
{
fAnimBegin = tBegin;
fAnimEnd = tEnd;
fAnimTimesCalced = true;
}
return fAnimTimesCalced;
}
//// SetCurrValue ////////////////////////////////////////////////////////////
void pfGUIKnobCtrl::SetCurrValue( float v )
{
int old = (int)fValue;
pfGUIValueCtrl::SetCurrValue( v );
// if( old == (int)fValue )
// return;
if( fAnimationKeys.GetCount() > 0 )
{
ICalcAnimTimes();
float tLength = fAnimEnd - fAnimBegin;
float newTime = fMin;
if (fMin != fMax) // Protect against div by zero
{
if( HasFlag( kReverseValues ) )
newTime = ( ( fMax - fValue ) / ( fMax - fMin ) ) * tLength + fAnimBegin;
else
newTime = ( ( fValue - fMin ) / ( fMax - fMin ) ) * tLength + fAnimBegin;
}
plAnimCmdMsg *msg = new plAnimCmdMsg();
msg->SetCmd( plAnimCmdMsg::kGoToTime );
msg->SetAnimName( fAnimName );
msg->fTime = newTime;
msg->AddReceivers( fAnimationKeys );
plgDispatch::MsgSend( msg );
}
}
//// IGetDesiredCursor ///////////////////////////////////////////////////////
uint32_t pfGUIKnobCtrl::IGetDesiredCursor( void ) const
{
if( HasFlag( kLeftRightOrientation ) )
{
if( fDragging )
return plInputInterface::kCursorLeftRightDragging;
return plInputInterface::kCursorLeftRightDraggable;
}
else
{
if( fDragging )
return plInputInterface::kCursorUpDownDragging;
return plInputInterface::kCursorUpDownDraggable;
}
}