|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "plDecalMtl.h"
|
|
|
|
#include "../resource.h"
|
|
|
|
//extern ClassDesc2* GetMaxLayerDesc();
|
|
|
|
#include "../Shaders.h"
|
|
|
|
#include "MaxComponent/plMaxAnimUtils.h"
|
|
|
|
|
|
|
|
#include "plPassBaseParamIDs.h"
|
|
|
|
#include "plDecalMtlBasicPB.h"
|
|
|
|
#include "plDecalMtlLayersPB.h"
|
|
|
|
|
|
|
|
#include "iparamm2.h"
|
|
|
|
|
|
|
|
#include "../Layers/plLayerTex.h"
|
|
|
|
#include "../Layers/plStaticEnvLayer.h"
|
|
|
|
#include "MaxMain/plPlasmaRefMsgs.h"
|
|
|
|
|
|
|
|
extern HINSTANCE hInstance;
|
|
|
|
|
|
|
|
class plDecalMtlClassDesc : public ClassDesc2
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int IsPublic() { return TRUE; }
|
|
|
|
void* Create(BOOL loading) { return TRACKED_NEW plDecalMtl(loading); }
|
|
|
|
const TCHAR* ClassName() { return GetString(IDS_DECAL_MTL); }
|
|
|
|
SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
|
|
|
|
Class_ID ClassID() { return DECAL_MTL_CLASS_ID; }
|
|
|
|
const TCHAR* Category() { return NULL; }
|
|
|
|
const TCHAR* InternalName() { return _T("PlasmaMaterial"); }
|
|
|
|
HINSTANCE HInstance() { return hInstance; }
|
|
|
|
};
|
|
|
|
static plDecalMtlClassDesc plDecalMtlDesc;
|
|
|
|
ClassDesc2* GetDecalMtlDesc() { return &plDecalMtlDesc; }
|
|
|
|
|
|
|
|
// For initializing paramblock descriptor
|
|
|
|
ParamBlockDesc2 *GetDecalBasicPB();
|
|
|
|
ParamBlockDesc2 *GetDecalAdvPB();
|
|
|
|
ParamBlockDesc2 *GetDecalLayersPB();
|
|
|
|
|
|
|
|
#include "plDecalMtlAdvPBDec.h"
|
|
|
|
#include "plDecalMtlBasicPBDec.h"
|
|
|
|
#include "plDecalMtlLayersPBDec.h"
|
|
|
|
#include "plDecalMtlAnimPBDec.h"
|
|
|
|
|
|
|
|
plDecalMtl::plDecalMtl(BOOL loading) : plPassMtlBase( loading )
|
|
|
|
{
|
|
|
|
plDecalMtlDesc.MakeAutoParamBlocks( this );
|
|
|
|
fLayersPB->SetValue( kDecalLayBase, 0, TRACKED_NEW plLayerTex );
|
|
|
|
fLayersPB->SetValue( kDecalLayTop, 0, TRACKED_NEW plLayerTex );
|
|
|
|
|
|
|
|
// If we do this later (like, when the dialog loads) something blows up,
|
|
|
|
// somewhere in Max. It didn't in 4, it does in 7. This seems to fix it.
|
|
|
|
if (!loading)
|
|
|
|
IVerifyStealthPresent(ENTIRE_ANIMATION_NAME);
|
|
|
|
}
|
|
|
|
|
|
|
|
ParamDlg* plDecalMtl::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
|
|
|
|
{
|
|
|
|
fIMtlParams = imp;
|
|
|
|
IAutoMParamDlg* masterDlg = plDecalMtlDesc.CreateParamDlgs(hwMtlEdit, imp, this);
|
|
|
|
|
|
|
|
return (ParamDlg*)masterDlg;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDecalMtl::SetDlgThing(ParamDlg* dlg)
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
Interval plDecalMtl::Validity(TimeValue t)
|
|
|
|
{
|
|
|
|
#if 0 // mf horse
|
|
|
|
Interval valid = FOREVER;
|
|
|
|
|
|
|
|
/* for (int i = 0; i < fSubTexmap.Count(); i++)
|
|
|
|
{
|
|
|
|
if (fSubTexmap[i])
|
|
|
|
valid &= fSubTexmap[i]->Validity(t);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// float u;
|
|
|
|
// fPBlock->GetValue(pb_spin,t,u,valid);
|
|
|
|
return valid;
|
|
|
|
#else // mf horse
|
|
|
|
const char* name = GetName();
|
|
|
|
|
|
|
|
// mf horse - Hacking in something like real validity checking
|
|
|
|
// to get material animations working. No warranty, this is just
|
|
|
|
// better than nothing.
|
|
|
|
Interval v = FOREVER;
|
|
|
|
fBasicPB->GetValidity(t, v);
|
|
|
|
fAdvPB->GetValidity(t, v);
|
|
|
|
|
|
|
|
if( fLayersPB->GetTexmap(kDecalLayBase) )
|
|
|
|
v &= fLayersPB->GetTexmap(kDecalLayBase)->Validity(t);
|
|
|
|
if( fLayersPB->GetTexmap(kDecalLayTop) )
|
|
|
|
v &= fLayersPB->GetTexmap(kDecalLayTop)->Validity(t);
|
|
|
|
return v;
|
|
|
|
#endif // mf horse
|
|
|
|
}
|
|
|
|
|
|
|
|
//// GetReference ////////////////////////////////////////////////////////////
|
|
|
|
// Note: need to overload because MAX for some reason writes out the
|
|
|
|
// references by their INDEX. ARRRRGH!
|
|
|
|
|
|
|
|
RefTargetHandle plDecalMtl::GetReference( int i )
|
|
|
|
{
|
|
|
|
switch( i )
|
|
|
|
{
|
|
|
|
case kRefBasic: return fBasicPB;
|
|
|
|
case kRefAdv: return fAdvPB;
|
|
|
|
case kRefLayers: return fLayersPB;
|
|
|
|
case kRefAnim: return fAnimPB;
|
|
|
|
}
|
|
|
|
|
|
|
|
return plPassMtlBase::GetReference( i );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// SetReference ////////////////////////////////////////////////////////////
|
|
|
|
// Note: need to overload because MAX for some reason writes out the
|
|
|
|
// references by their INDEX. ARRRRGH!
|
|
|
|
|
|
|
|
void plDecalMtl::SetReference(int i, RefTargetHandle rtarg)
|
|
|
|
{
|
|
|
|
if (i == kRefBasic)
|
|
|
|
fBasicPB = (IParamBlock2 *)rtarg;
|
|
|
|
else if (i == kRefAdv)
|
|
|
|
fAdvPB = (IParamBlock2 *)rtarg;
|
|
|
|
else if (i == kRefLayers)
|
|
|
|
fLayersPB = (IParamBlock2 *)rtarg;
|
|
|
|
else if (i == kRefAnim)
|
|
|
|
fAnimPB = (IParamBlock2 *)rtarg;
|
|
|
|
else
|
|
|
|
plPassMtlBase::SetReference( i, rtarg );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*===========================================================================*\
|
|
|
|
| Subanim & References support
|
|
|
|
\*===========================================================================*/
|
|
|
|
|
|
|
|
int plDecalMtl::NumSubs()
|
|
|
|
{
|
|
|
|
return 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
TSTR plDecalMtl::SubAnimName(int i)
|
|
|
|
{
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case 0: return fBasicPB->GetLocalName();
|
|
|
|
case 1: return fAdvPB->GetLocalName();
|
|
|
|
case 2: return fLayersPB->GetLocalName();
|
|
|
|
case 3: return fAnimPB->GetLocalName();
|
|
|
|
case 4: return "Base Layer";
|
|
|
|
case 5: return "Top Layer";
|
|
|
|
}
|
|
|
|
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
Animatable* plDecalMtl::SubAnim(int i)
|
|
|
|
{
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case 0: return fBasicPB;
|
|
|
|
case 1: return fAdvPB;
|
|
|
|
case 2: return fLayersPB;
|
|
|
|
case 3: return fAnimPB;
|
|
|
|
case 4: return fLayersPB->GetTexmap(kDecalLayBase);
|
|
|
|
case 5:
|
|
|
|
if (fLayersPB->GetInt(kDecalLayTopOn))
|
|
|
|
return fLayersPB->GetTexmap(kDecalLayTop);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plDecalMtl::NumParamBlocks()
|
|
|
|
{
|
|
|
|
return 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
IParamBlock2* plDecalMtl::GetParamBlock(int i)
|
|
|
|
{
|
|
|
|
return (IParamBlock2*)GetReference(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
IParamBlock2* plDecalMtl::GetParamBlockByID(BlockID id)
|
|
|
|
{
|
|
|
|
if (fBasicPB->ID() == id)
|
|
|
|
return fBasicPB;
|
|
|
|
else if (fAdvPB->ID() == id)
|
|
|
|
return fAdvPB;
|
|
|
|
else if (fLayersPB->ID() == id)
|
|
|
|
return fLayersPB;
|
|
|
|
else if (fAnimPB->ID() == id)
|
|
|
|
return fAnimPB;
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
RefResult plDecalMtl::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID& partID, RefMessage message)
|
|
|
|
{
|
|
|
|
return plPassMtlBase::NotifyRefChanged( changeInt, hTarget, partID, message );
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Subtexmap access
|
|
|
|
|
|
|
|
int plDecalMtl::NumSubTexmaps()
|
|
|
|
{
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
Texmap* plDecalMtl::GetSubTexmap(int i)
|
|
|
|
{
|
|
|
|
if (i == 0)
|
|
|
|
return fLayersPB->GetTexmap(kDecalLayBase);
|
|
|
|
else if (i == 1)
|
|
|
|
return fLayersPB->GetTexmap(kDecalLayTop);
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDecalMtl::SetSubTexmap(int i, Texmap *m)
|
|
|
|
{
|
|
|
|
if (i == 0)
|
|
|
|
fLayersPB->SetValue(kDecalLayBase, 0, m);
|
|
|
|
else if (i == 1)
|
|
|
|
fLayersPB->SetValue(kDecalLayTop, 0, m);
|
|
|
|
}
|
|
|
|
|
|
|
|
TSTR plDecalMtl::GetSubTexmapSlotName(int i)
|
|
|
|
{
|
|
|
|
if (i == 0)
|
|
|
|
return "Base";
|
|
|
|
else if (i == 1)
|
|
|
|
return "Top";
|
|
|
|
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
TSTR plDecalMtl::GetSubTexmapTVName(int i)
|
|
|
|
{
|
|
|
|
return GetSubTexmapSlotName(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
int plDecalMtl::SubTexmapOn(int i)
|
|
|
|
{
|
|
|
|
if (i == 0)
|
|
|
|
return 1;
|
|
|
|
else if (i == 1 && fLayersPB->GetInt(kDecalLayTopOn))
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*===========================================================================*\
|
|
|
|
| Updating and cloning
|
|
|
|
\*===========================================================================*/
|
|
|
|
|
|
|
|
RefTargetHandle plDecalMtl::Clone(RemapDir &remap)
|
|
|
|
{
|
|
|
|
plDecalMtl *mnew = TRACKED_NEW plDecalMtl(FALSE);
|
|
|
|
plPassMtlBase::ICloneBase( mnew, remap );
|
|
|
|
return (RefTargetHandle)mnew;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDecalMtl::ICloneRefs( plPassMtlBase *target, RemapDir &remap )
|
|
|
|
{
|
|
|
|
target->ReplaceReference(kRefBasic, remap.CloneRef(fBasicPB));
|
|
|
|
target->ReplaceReference(kRefAdv, remap.CloneRef(fAdvPB));
|
|
|
|
target->ReplaceReference(kRefLayers, remap.CloneRef(fLayersPB));
|
|
|
|
target->ReplaceReference(kRefAnim, remap.CloneRef(fAnimPB));
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDecalMtl::NotifyChanged()
|
|
|
|
{
|
|
|
|
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDecalMtl::Update(TimeValue t, Interval& valid)
|
|
|
|
{
|
|
|
|
// mf horse - Hacking in something like real validity checking
|
|
|
|
// to get material animations working. No warranty, this is just
|
|
|
|
// better than nothing.
|
|
|
|
if (!fIValid.InInterval(t))
|
|
|
|
{
|
|
|
|
fIValid.SetInfinite();
|
|
|
|
if( fLayersPB->GetTexmap(kDecalLayBase) )
|
|
|
|
fLayersPB->GetTexmap(kDecalLayBase)->Update(t, fIValid);
|
|
|
|
if( fLayersPB->GetTexmap(kDecalLayTop) )
|
|
|
|
fLayersPB->GetTexmap(kDecalLayTop)->Update(t, fIValid);
|
|
|
|
|
|
|
|
// fLayersPB->GetValue(kMtlLayLayer1On, t, fMapOn[0], fIValid);
|
|
|
|
/*
|
|
|
|
for (int i = 0; i < fSubTexmap.Count(); i++)
|
|
|
|
{
|
|
|
|
if (fSubTexmap[i])
|
|
|
|
fSubTexmap[i]->Update(t,fIValid);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
// Our wonderful way of version handling--if the runtimeColor is (-1,-1,-1), we know it's
|
|
|
|
// just been initialized, so set it to the static color (this lets us do the right thing for
|
|
|
|
// loading old paramBlocks)
|
|
|
|
if( fBasicPB )
|
|
|
|
{
|
|
|
|
Color run = fBasicPB->GetColor( kDecalBasRunColor, 0 );
|
|
|
|
if( run == Color(-1,-1,-1) )
|
|
|
|
{
|
|
|
|
fBasicPB->SetValue( kDecalBasRunColor, 0, fBasicPB->GetColor( kDecalBasColor, 0 ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Also, if shineStr is anything other than -1, then it must be an old paramblock and we need
|
|
|
|
// to convert to our new specColor (we know this because the original valid range was 0-100)
|
|
|
|
int shine = fBasicPB->GetInt( kDecalBasShineStr, 0 );
|
|
|
|
if( shine != -1 )
|
|
|
|
{
|
|
|
|
fBasicPB->SetValue( kDecalBasSpecColor, 0, Color( (float)shine / 100.f, (float)shine / 100.f, (float)shine / 100.f ) );
|
|
|
|
fBasicPB->SetValue( kDecalBasShineStr, 0, (int)-1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
valid &= fIValid;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*===========================================================================*\
|
|
|
|
| Determine the characteristics of the material
|
|
|
|
\*===========================================================================*/
|
|
|
|
|
|
|
|
void plDecalMtl::SetAmbient(Color c, TimeValue t) {}
|
|
|
|
void plDecalMtl::SetDiffuse(Color c, TimeValue t) {}
|
|
|
|
void plDecalMtl::SetSpecular(Color c, TimeValue t) {}
|
|
|
|
void plDecalMtl::SetShininess(float v, TimeValue t) {}
|
|
|
|
|
|
|
|
Color plDecalMtl::GetAmbient(int mtlNum, BOOL backFace) { return Color(0,0,0); }
|
|
|
|
Color plDecalMtl::GetDiffuse(int mtlNum, BOOL backFace) { return Color(0,0,0); }
|
|
|
|
Color plDecalMtl::GetSpecular(int mtlNum, BOOL backFace) { return Color(0,0,0); }
|
|
|
|
|
|
|
|
float plDecalMtl::GetXParency(int mtlNum, BOOL backFace)
|
|
|
|
{
|
|
|
|
int opacity = fBasicPB->GetInt( kDecalBasOpacity, 0 );
|
|
|
|
float alpha = 1.0f - ( (float)opacity / 100.0f );
|
|
|
|
|
|
|
|
return alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
float plDecalMtl::GetShininess(int mtlNum, BOOL backFace) { return 0.0f; }
|
|
|
|
float plDecalMtl::GetShinStr(int mtlNum, BOOL backFace) { return 0.0f; }
|
|
|
|
float plDecalMtl::WireSize(int mtlNum, BOOL backFace) { return 0.0f; }
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plDecalMtl::SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb)
|
|
|
|
{
|
|
|
|
#if 0
|
|
|
|
if (texHandleValid.InInterval(t)) {
|
|
|
|
mtl->texture.SetCount(numTexHandlesUsed);
|
|
|
|
for (int i=0; i<numTexHandlesUsed; i++) {
|
|
|
|
if (texHandle[i]) {
|
|
|
|
mtl->texture[i].textHandle = texHandle[i]->GetHandle();
|
|
|
|
Texmap *tx = (*maps)[useSubForTex[i]].map;
|
|
|
|
cb.GetGfxTexInfoFromTexmap(t, mtl->texture[i], tx );
|
|
|
|
SetTexOps(mtl,i,texOpsType[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if 0 // WTF?!?!?!?
|
|
|
|
Texmap *tx[2];
|
|
|
|
int diffChan = stdIDToChannel[ ID_DI ];
|
|
|
|
int opacChan = stdIDToChannel[ ID_OP ];
|
|
|
|
tx[0] = (*maps)[diffChan].IsActive()?(*maps)[diffChan].map:NULL;
|
|
|
|
tx[1] = (*maps)[opacChan].IsActive()?(*maps)[opacChan].map:NULL;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
int nsupport = cb.NumberTexturesSupported();
|
|
|
|
#if 0
|
|
|
|
BITMAPINFO *bmi[NTEXHANDLES];
|
|
|
|
|
|
|
|
int nmaps=0;
|
|
|
|
for (int i=0; i<NTEXHANDLES; i++) {
|
|
|
|
if (tx[i]) nmaps ++;
|
|
|
|
bmi[i] = NULL;
|
|
|
|
}
|
|
|
|
mtl->texture.SetCount(nmaps);
|
|
|
|
if (nmaps==0)
|
|
|
|
return;
|
|
|
|
for (i=0; i<nmaps; i++)
|
|
|
|
mtl->texture[i].textHandle = NULL;
|
|
|
|
texHandleValid.SetInfinite();
|
|
|
|
Interval valid;
|
|
|
|
BOOL needDecal = FALSE;
|
|
|
|
int ntx = 0;
|
|
|
|
int op;
|
|
|
|
|
|
|
|
int forceW = 0;
|
|
|
|
int forceH = 0;
|
|
|
|
if (tx[0]) {
|
|
|
|
cb.GetGfxTexInfoFromTexmap(t, mtl->texture[0], tx[0]);
|
|
|
|
TextureInfo &ti = mtl->texture[0];
|
|
|
|
if (ti.tiling[0]==GW_TEX_NO_TILING||ti.tiling[1]==GW_TEX_NO_TILING)
|
|
|
|
needDecal = TRUE;
|
|
|
|
op = needDecal?TXOP_ALPHABLEND:TXOP_MODULATE;
|
|
|
|
bmi[0] = tx[0]->GetVPDisplayDIB(t,cb,valid,FALSE);
|
|
|
|
if (bmi[0]) {
|
|
|
|
texHandleValid &= valid;
|
|
|
|
useSubForTex[0] = diffChan;
|
|
|
|
ntx = 1;
|
|
|
|
forceW = bmi[0]->bmiHeader.biWidth;
|
|
|
|
forceH = bmi[0]->bmiHeader.biHeight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (tx[1]) {
|
|
|
|
cb.GetGfxTexInfoFromTexmap(t, mtl->texture[ntx], tx[1]);
|
|
|
|
if (nsupport>ntx) {
|
|
|
|
bmi[1] = tx[1]->GetVPDisplayDIB(t,cb,valid,TRUE);
|
|
|
|
if (bmi[1]) {
|
|
|
|
texHandleValid &= valid;
|
|
|
|
StuffAlpha(bmi[1], (*maps)[opacChan].amount, GetOpacity(t),ntx?whiteCol:pShader->GetDiffuseClr(t));
|
|
|
|
texHandle[ntx] = cb.MakeHandle(bmi[1]);
|
|
|
|
bmi[1] = NULL;
|
|
|
|
mtl->texture[ntx].textHandle = texHandle[ntx]->GetHandle();
|
|
|
|
SetTexOps(mtl,ntx,TXOP_OPACITY);
|
|
|
|
useSubForTex[ntx] = opacChan;
|
|
|
|
ntx++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (!needDecal) {
|
|
|
|
TextureInfo ti;
|
|
|
|
// if (SameUV(mtl->texture[0],mtl->texture[1])) {
|
|
|
|
// Not really correct to combine channels for different UV's but what the heck.
|
|
|
|
bmi[1] = tx[1]->GetVPDisplayDIB(t,cb,valid,TRUE, forceW, forceH);
|
|
|
|
if (bmi[1]) {
|
|
|
|
texHandleValid &= valid;
|
|
|
|
StuffAlphaInto(bmi[1], bmi[0], (*maps)[opacChan].amount, GetOpacity(t));
|
|
|
|
op = TXOP_OPACITY;
|
|
|
|
free(bmi[1]);
|
|
|
|
bmi[1] = NULL;
|
|
|
|
}
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (bmi[0]) {
|
|
|
|
texHandle[0] = cb.MakeHandle(bmi[0]);
|
|
|
|
bmi[0] = NULL;
|
|
|
|
mtl->texture[0].textHandle = texHandle[0]->GetHandle();
|
|
|
|
SetTexOps(mtl,0,op);
|
|
|
|
}
|
|
|
|
mtl->texture.SetCount(ntx);
|
|
|
|
numTexHandlesUsed = ntx;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*===========================================================================*\
|
|
|
|
| Actual shading takes place
|
|
|
|
\*===========================================================================*/
|
|
|
|
|
|
|
|
void plDecalMtl::Shade(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
// Get the background color
|
|
|
|
Color backColor, backTrans;
|
|
|
|
sc.GetBGColor(backColor, backTrans);
|
|
|
|
|
|
|
|
ShadeWithBackground(sc, backColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Requirements ////////////////////////////////////////////////////////////
|
|
|
|
// Tells MAX what we need to render ourselves properly, such as translucency,
|
|
|
|
// two-sidedness, etc. Flags are in imtl.h in the MAX SDK.
|
|
|
|
|
|
|
|
ULONG plDecalMtl::Requirements( int subMtlNum )
|
|
|
|
{
|
|
|
|
ULONG req = 0;
|
|
|
|
|
|
|
|
|
|
|
|
req = Mtl::Requirements( subMtlNum );
|
|
|
|
|
|
|
|
// Uncomment this to get the background color fed to our ShadeWithBackground()
|
|
|
|
// (slower processing tho)
|
|
|
|
// req |= MTLREQ_BGCOL;
|
|
|
|
req |= MTLREQ_UV;
|
|
|
|
|
|
|
|
int blendType = fLayersPB->GetInt( kDecalLayOutputBlend );
|
|
|
|
if( blendType == kBlendAdd )
|
|
|
|
req |= MTLREQ_ADDITIVE_TRANSP | MTLREQ_TRANSP;
|
|
|
|
else if( blendType == kBlendAlpha )
|
|
|
|
req |= MTLREQ_TRANSP;
|
|
|
|
else if( fBasicPB->GetInt( kDecalBasOpacity, 0 ) != 100 )
|
|
|
|
req |= MTLREQ_TRANSP;
|
|
|
|
|
|
|
|
if( fAdvPB->GetInt( kPBAdvTwoSided ) )
|
|
|
|
req |= MTLREQ_2SIDE;
|
|
|
|
|
|
|
|
return req;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDecalMtl::ShadeWithBackground(ShadeContext &sc, Color background)
|
|
|
|
{
|
|
|
|
#if 1
|
|
|
|
|
|
|
|
// old
|
|
|
|
#if 0
|
|
|
|
Color lightCol,rescol, diffIllum0;
|
|
|
|
RGBA mval;
|
|
|
|
Point3 N0,P;
|
|
|
|
BOOL bumped = FALSE;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (gbufID)
|
|
|
|
sc.SetGBufferID(gbufID);
|
|
|
|
|
|
|
|
if (sc.mode == SCMODE_SHADOW) {
|
|
|
|
float opac = 0.0;
|
|
|
|
for (i=0; i < NumSubTexmaps(); i++) {
|
|
|
|
if (SubTexmapOn(i)) {
|
|
|
|
hsMaxLayerBase *hsmLay = (hsMaxLayerBase *)GetSubTexmap(i);
|
|
|
|
opac += hsmLay->GetOpacity(t);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float f = 1.0f - opac;
|
|
|
|
sc.out.t = Color(f,f,f);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
N0 = sc.Normal();
|
|
|
|
P = sc.P();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
TimeValue t = sc.CurTime();
|
|
|
|
Color color(0, 0, 0);
|
|
|
|
float alpha = 0.0;
|
|
|
|
|
|
|
|
// Evaluate Base layer
|
|
|
|
Texmap *map = fLayersPB->GetTexmap(kDecalLayBase);
|
|
|
|
if (map && ( map->ClassID() == LAYER_TEX_CLASS_ID
|
|
|
|
|| map->ClassID() == STATIC_ENV_LAYER_CLASS_ID ) )
|
|
|
|
{
|
|
|
|
plLayerTex *layer = (plLayerTex*)map;
|
|
|
|
AColor evalColor = layer->EvalColor(sc);
|
|
|
|
|
|
|
|
color = evalColor;
|
|
|
|
alpha = evalColor.a;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Evaluate Top layer, if it's on
|
|
|
|
if (fLayersPB->GetInt(kDecalLayTopOn))
|
|
|
|
{
|
|
|
|
Texmap *map = fLayersPB->GetTexmap(kDecalLayTop);
|
|
|
|
if (map && ( map->ClassID() == LAYER_TEX_CLASS_ID
|
|
|
|
|| map->ClassID() == STATIC_ENV_LAYER_CLASS_ID ) )
|
|
|
|
{
|
|
|
|
plLayerTex *layer = (plLayerTex*)map;
|
|
|
|
AColor evalColor = layer->EvalColor(sc);
|
|
|
|
|
|
|
|
// Blend layers
|
|
|
|
int blendType = fLayersPB->GetInt(kDecalLayBlend);
|
|
|
|
switch (blendType)
|
|
|
|
{
|
|
|
|
case kBlendAdd:
|
|
|
|
color += evalColor * evalColor.a;
|
|
|
|
break;
|
|
|
|
case kBlendAlpha:
|
|
|
|
color = (1.0f - evalColor.a) * color + evalColor.a * evalColor;
|
|
|
|
alpha = 1 - (1 - evalColor.a) * (1 - alpha);
|
|
|
|
break;
|
|
|
|
case kBlendMult:
|
|
|
|
color *= evalColor;
|
|
|
|
break;
|
|
|
|
default: // No blend...
|
|
|
|
color = evalColor;
|
|
|
|
alpha = 1.0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
AColor black;
|
|
|
|
black.Black();
|
|
|
|
AColor white;
|
|
|
|
white.White();
|
|
|
|
|
|
|
|
|
|
|
|
SIllumParams ip;
|
|
|
|
if (fBasicPB->GetInt(kDecalBasEmissive))
|
|
|
|
{
|
|
|
|
// Emissive objects don't get shaded
|
|
|
|
ip.diffIllum = fBasicPB->GetColor(kDecalBasColorAmb, t) * color;
|
|
|
|
ip.diffIllum.ClampMinMax();
|
|
|
|
ip.specIllum = black;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//
|
|
|
|
// Shading setup
|
|
|
|
//
|
|
|
|
|
|
|
|
// Setup the parameters for the shader
|
|
|
|
ip.amb = fBasicPB->GetColor(kDecalBasColorAmb, t);
|
|
|
|
ip.diff = fBasicPB->GetColor(kDecalBasColor, t) * color;
|
|
|
|
ip.diffIllum = black;
|
|
|
|
ip.specIllum = black;
|
|
|
|
ip.N = sc.Normal();
|
|
|
|
ip.V = sc.V();
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Specularity
|
|
|
|
//
|
|
|
|
if (fBasicPB->GetInt(kDecalBasUseSpec, t))
|
|
|
|
{
|
|
|
|
ip.sh_str = 1.f;
|
|
|
|
ip.spec = fBasicPB->GetColor( kDecalBasSpecColor, t );
|
|
|
|
ip.ph_exp = (float)pow(2.0f,float(fBasicPB->GetInt(kDecalBasShine, t)) / 10.0f);
|
|
|
|
ip.shine = float(fBasicPB->GetInt(kDecalBasShine, t)) / 100.0f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ip.sh_str = 0;
|
|
|
|
ip.ph_exp = 0;
|
|
|
|
ip.shine = 0;
|
|
|
|
ip.spec = black;
|
|
|
|
}
|
|
|
|
ip.softThresh = 0;
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// Do the shading
|
|
|
|
Shader *myShader = GetShader(SHADER_BLINN);
|
|
|
|
myShader->Illum(sc, ip);
|
|
|
|
|
|
|
|
// Override shader parameters
|
|
|
|
if (fAdvPB->GetInt(kPBAdvNoShade))
|
|
|
|
{
|
|
|
|
ip.diffIllum = black;
|
|
|
|
ip.specIllum = black;
|
|
|
|
}
|
|
|
|
if (fAdvPB->GetInt(kPBAdvWhite))
|
|
|
|
{
|
|
|
|
ip.diffIllum = white;
|
|
|
|
ip.specIllum = black;
|
|
|
|
}
|
|
|
|
|
|
|
|
ip.diffIllum.ClampMinMax();
|
|
|
|
ip.specIllum.ClampMinMax();
|
|
|
|
ip.diffIllum = ip.amb * sc.ambientLight + ip.diff * ip.diffIllum;
|
|
|
|
}
|
|
|
|
|
|
|
|
// AColor returnColor = AColor(opac * ip.diffIllum + ip.specIllum, opac)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Get opacity and combine with alpha
|
|
|
|
float opac = float(fBasicPB->GetInt(kDecalBasOpacity, t)) / 100.0f;
|
|
|
|
alpha *= opac;
|
|
|
|
|
|
|
|
// MAX will do the additive/alpha/no blending for us based on what Requirements()
|
|
|
|
// we tell it. However, since MAX's formula is bgnd*sc.out.t + sc.out.c,
|
|
|
|
// we have to multiply our output color by the alpha.
|
|
|
|
// If we ever need a more complicated blending function, you can request the
|
|
|
|
// background color via Requirements() (otherwise it's just black) and then do
|
|
|
|
// the blending yourself; however, if the transparency isn't set, the shadows
|
|
|
|
// will be opaque, so be careful.
|
|
|
|
Color outC = ip.diffIllum + ip.specIllum;
|
|
|
|
|
|
|
|
sc.out.c = ( outC * alpha );
|
|
|
|
sc.out.t = Color( 1.f - alpha, 1.f - alpha, 1.f - alpha );
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
float plDecalMtl::EvalDisplacement(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
return 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
Interval plDecalMtl::DisplacementValidity(TimeValue t)
|
|
|
|
{
|
|
|
|
Interval iv;
|
|
|
|
iv.SetInfinite();
|
|
|
|
|
|
|
|
return iv;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plDecalMtl::HasAlpha()
|
|
|
|
{
|
|
|
|
return ((plLayerTex *)fLayersPB->GetTexmap(kDecalLayBase))->HasAlpha();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Massive list of inherited accessor functions for ParamBlock data
|
|
|
|
|
|
|
|
// Advanced Block
|
|
|
|
int plDecalMtl::GetBasicWire() { return fAdvPB->GetInt(kPBAdvWire); }
|
|
|
|
int plDecalMtl::GetMeshOutlines() { return fAdvPB->GetInt(kPBAdvMeshOutlines); }
|
|
|
|
int plDecalMtl::GetTwoSided() { return fAdvPB->GetInt(kPBAdvTwoSided); }
|
|
|
|
int plDecalMtl::GetSoftShadow() { return fAdvPB->GetInt(kPBAdvSoftShadow); }
|
|
|
|
int plDecalMtl::GetNoProj() { return fAdvPB->GetInt(kPBAdvNoProj); }
|
|
|
|
int plDecalMtl::GetVertexShade() { return fAdvPB->GetInt(kPBAdvVertexShade); }
|
|
|
|
int plDecalMtl::GetNoShade() { return fAdvPB->GetInt(kPBAdvNoShade); }
|
|
|
|
int plDecalMtl::GetNoFog() { return fAdvPB->GetInt(kPBAdvNoFog); }
|
|
|
|
int plDecalMtl::GetWhite() { return fAdvPB->GetInt(kPBAdvWhite); }
|
|
|
|
int plDecalMtl::GetZOnly() { return fAdvPB->GetInt(kPBAdvZOnly); }
|
|
|
|
int plDecalMtl::GetZClear() { return fAdvPB->GetInt(kPBAdvZClear); }
|
|
|
|
int plDecalMtl::GetZNoRead() { return fAdvPB->GetInt(kPBAdvZNoRead); }
|
|
|
|
int plDecalMtl::GetZNoWrite() { return fAdvPB->GetInt(kPBAdvZNoWrite); }
|
|
|
|
int plDecalMtl::GetZInc() { return fAdvPB->GetInt(kPBAdvZInc); }
|
|
|
|
int plDecalMtl::GetAlphaTestHigh() { return fAdvPB->GetInt(kPBAdvAlphaTestHigh); }
|
|
|
|
|
|
|
|
// Animation block
|
|
|
|
const char * plDecalMtl::GetAnimName() { return fAnimPB->GetStr(kPBAnimName); }
|
|
|
|
int plDecalMtl::GetAutoStart() { return fAnimPB->GetInt(kPBAnimAutoStart); }
|
|
|
|
int plDecalMtl::GetLoop() { return fAnimPB->GetInt(kPBAnimLoop); }
|
|
|
|
const char * plDecalMtl::GetAnimLoopName() { return fAnimPB->GetStr(kPBAnimLoopName); }
|
|
|
|
int plDecalMtl::GetEaseInType() { return fAnimPB->GetInt(kPBAnimEaseInType); }
|
|
|
|
float plDecalMtl::GetEaseInNormLength() { return fAnimPB->GetFloat(kPBAnimEaseInLength); }
|
|
|
|
float plDecalMtl::GetEaseInMinLength() { return fAnimPB->GetFloat(kPBAnimEaseInMin); }
|
|
|
|
float plDecalMtl::GetEaseInMaxLength() { return fAnimPB->GetFloat(kPBAnimEaseInMax); }
|
|
|
|
int plDecalMtl::GetEaseOutType() { return fAnimPB->GetInt(kPBAnimEaseOutType); }
|
|
|
|
float plDecalMtl::GetEaseOutNormLength() { return fAnimPB->GetFloat(kPBAnimEaseOutLength); }
|
|
|
|
float plDecalMtl::GetEaseOutMinLength() { return fAnimPB->GetFloat(kPBAnimEaseOutMin); }
|
|
|
|
float plDecalMtl::GetEaseOutMaxLength() { return fAnimPB->GetFloat(kPBAnimEaseOutMax); }
|
|
|
|
int plDecalMtl::GetUseGlobal() { return fAnimPB->GetInt(ParamID(kPBAnimUseGlobal)); }
|
|
|
|
const char * plDecalMtl::GetGlobalVarName() { return fAnimPB->GetStr(ParamID(kPBAnimGlobalName)); }
|
|
|
|
|
|
|
|
// Basic block
|
|
|
|
int plDecalMtl::GetColorLock() { return fBasicPB->GetInt(kDecalBasColorLock); }
|
|
|
|
Color plDecalMtl::GetAmbColor() { return fBasicPB->GetColor(kDecalBasColorAmb); }
|
|
|
|
Color plDecalMtl::GetColor() { return fBasicPB->GetColor(kDecalBasColor); }
|
|
|
|
int plDecalMtl::GetOpacity() { return fBasicPB->GetInt(kDecalBasOpacity); }
|
|
|
|
int plDecalMtl::GetEmissive() { return fBasicPB->GetInt(kDecalBasEmissive); }
|
|
|
|
int plDecalMtl::GetUseSpec() { return fBasicPB->GetInt(kDecalBasUseSpec); }
|
|
|
|
int plDecalMtl::GetShine() { return fBasicPB->GetInt(kDecalBasShine); }
|
|
|
|
Color plDecalMtl::GetSpecularColor() { return fBasicPB->GetColor(kDecalBasSpecColor); }
|
|
|
|
Control *plDecalMtl::GetPreshadeColorController() { return fBasicPB->GetController(ParamID(kDecalBasColor)); }
|
|
|
|
Control *plDecalMtl::GetAmbColorController() { return fBasicPB->GetController(ParamID(kDecalBasColorAmb)); }
|
|
|
|
Control *plDecalMtl::GetOpacityController() { return fBasicPB->GetController(ParamID(kDecalBasOpacity)); }
|
|
|
|
Control *plDecalMtl::GetSpecularColorController() { return fBasicPB->GetController(ParamID(kDecalBasSpecColor)); }
|
|
|
|
int plDecalMtl::GetDiffuseColorLock() { return fBasicPB->GetInt(kDecalBasDiffuseLock); }
|
|
|
|
Color plDecalMtl::GetRuntimeColor() { return fBasicPB->GetColor(kDecalBasRunColor); }
|
|
|
|
Control *plDecalMtl::GetRuntimeColorController() { return fBasicPB->GetController(ParamID(kDecalBasRunColor)); }
|
|
|
|
|
|
|
|
// Layer block
|
|
|
|
Texmap *plDecalMtl::GetBaseLayer() { return fLayersPB->GetTexmap(kDecalLayBase); }
|
|
|
|
int plDecalMtl::GetTopLayerOn() { return fLayersPB->GetInt(kDecalLayTopOn); }
|
|
|
|
Texmap *plDecalMtl::GetTopLayer() { return fLayersPB->GetTexmap(kDecalLayTop); }
|
|
|
|
int plDecalMtl::GetLayerBlend() { return fLayersPB->GetInt(kDecalLayBlend); }
|
|
|
|
int plDecalMtl::GetOutputAlpha() { return fLayersPB->GetInt(kDecalLayOutputAlpha); }
|
|
|
|
int plDecalMtl::GetOutputBlend() { return fLayersPB->GetInt(kDecalLayOutputBlend); }
|
|
|
|
|