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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsMemory.h"
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#include "hsSfxDistShade.h"
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#include "hsStream.h"
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#include "../plGeometry/hsTriangle3.h"
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#include "../plIntersect/hsBounds.h"
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#include "../plDrawable/plDrawable.h"
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#include "../plPipeline/plPipeline.h"
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static hsScalar globalScale = 1.f;
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hsSfxDistShade::hsSfxDistShade()
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: fMinDist(0), fMaxDist(0)
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{
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}
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hsSfxDistShade::~hsSfxDistShade()
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{
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}
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hsScalar hsSfxDistShade::IShadeFromDist(hsScalar dist)
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{
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if( dist <= fTable[0].fDistDel )
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return fTable[0].fShade;
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int i;
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for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ )
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dist -= fTable[i].fDistDel;
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if( i >= fTable.GetCount() )
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return fTable[fTable.GetCount()-1].fShade;
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dist *= fTable[i-1].fDistNorm;
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hsScalar shade0 = fTable[i-1].fShade;
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hsScalar shade1 = fTable[i].fShade;
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return shade0 + dist * (shade1 - shade0);
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}
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hsBool32 hsSfxDistShade::BeginObject(plPipeline* pipe, plDrawable* obj)
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{
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hsGRenderProcs::BeginObject(pipe, obj);
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fFlags &= ~(kCulled | kNOP);
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hsPoint3 vPos;
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if( GetObjectRef(1) )
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{
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hsPoint3 wPos;
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GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
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hsMatrix44 w2l = pipe->GetWorldToLocal();
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vPos = w2l * wPos;
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}
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else
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{
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vPos = pipe->GetViewPositionLocal();
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}
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hsVector3 vDir = -pipe->GetViewDirLocal();
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hsScalar scale = 1.f / fPipeline->GetLocalScale();
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scale *= globalScale;
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hsScalar vD = -(vDir.InnerProduct(vPos));
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vD *= scale;
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const hsBounds3Ext& bnd = obj->GetLocalBounds();
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hsPoint3 corner;
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bnd.GetCorner(&corner);
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hsVector3 axis[3];
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bnd.GetAxes(axis+0, axis+1, axis+2);
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hsScalar dist = vDir.InnerProduct(corner) + vD;
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hsScalar minDist = dist;
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hsScalar maxDist = dist;
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int i;
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for( i = 0; i < 3; i++ )
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{
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dist = vDir.InnerProduct(axis[i]);
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if( dist < 0 )
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minDist += dist;
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else
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maxDist += dist;
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}
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minDist *= scale;
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maxDist *= scale;
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fFlags &= ~kShadeConstant;
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if( maxDist < fMinDist )
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{
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fFlags |= kShadeConstant;
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fConstShade = fTable[0].fShade;
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}
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else if( minDist > fMaxDist )
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{
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fFlags |= kShadeConstant;
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fConstShade = fTable[fTable.GetCount()-1].fShade;
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}
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return true;
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}
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void hsSfxDistShade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
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{
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if( fFlags & kShadeConstant )
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{
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IConstShadeVerts(vList);
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}
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else
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{
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ICalcShadeVerts(vList);
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}
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}
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void hsSfxDistShade::IConstShadeVerts(hsExpander<hsGShadeVertex*>& vList)
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{
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for( vList.First(); vList.More(); vList.Plus() )
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{
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hsGShadeVertex* svtx = vList.Current();
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svtx->fShade.r *= fConstShade;
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svtx->fShade.g *= fConstShade;
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svtx->fShade.b *= fConstShade;
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}
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}
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void hsSfxDistShade::ICalcShadeVerts(hsExpander<hsGShadeVertex*>& vList)
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{
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hsPoint3 vPos;
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if( GetObjectRef(1) )
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{
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hsPoint3 wPos;
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GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
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hsMatrix44 w2l = fPipeline->GetWorldToLocal();
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vPos = w2l * wPos;
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}
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else
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{
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vPos = fPipeline->GetViewPositionLocal();
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}
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hsVector3 vDir = fPipeline->GetViewDirLocal();
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hsScalar vDist = vDir.InnerProduct(vPos);
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hsScalar scale = 1.f / fPipeline->GetLocalScale();
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scale *= globalScale;
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for( vList.First(); vList.More(); vList.Plus() )
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{
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hsGShadeVertex* svtx = vList.Current();
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hsScalar dist = -vDir.InnerProduct(svtx->fLocalPos);
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dist += vDist;
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dist *= scale;
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hsScalar shade = IShadeFromDist(dist);
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if( shade > 0 )
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{
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svtx->fShade.r *= shade;
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svtx->fShade.g *= shade;
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svtx->fShade.b *= shade;
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}
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else
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{
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svtx->fShade.r = 0;
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svtx->fShade.g = 0;
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svtx->fShade.b = 0;
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}
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}
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}
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void hsSfxDistShade::MakeTable(float* distList, float* shadeList, int num)
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{
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fTable.Reset();
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if( !num )
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return;
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int i;
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for( i = 0; i < num; i++ )
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{
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hsSfxDfTableEntry* t = fTable.Append();
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t->fDistDel = distList[i];
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t->fShade = shadeList[i];
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}
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for( i = num-1; i > 0; i-- )
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fTable[i].fDistDel -= fTable[i-1].fDistDel;
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for( i = 0; i < num-1; i++ )
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fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel);
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fTable[num-1].fDistNorm = 0;
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hsAssert(fTable.GetCount() == num, "Mismatch making table");
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int iMin;
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for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fShade <= 0); iMin++ );
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fMinDist = fTable[0].fDistDel;
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for( i = 1; i < iMin; i++ )
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fMinDist += fTable[i].fDistDel;
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int iMax;
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for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fShade <= 0); iMax-- );
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if( ++iMax >= fTable.GetCount() )
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iMax = fTable.GetCount()-1;
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fMaxDist = fTable[0].fDistDel;
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for( i = 1; i <= iMax; i++ )
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fMaxDist += fTable[i].fDistDel;
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}
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void hsSfxDistShade::Read(hsStream* s)
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{
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fTable.Reset();
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fMinDist = s->ReadSwapScalar();
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fMaxDist = s->ReadSwapScalar();
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int32_t cnt = s->ReadSwap32();
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if( cnt )
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{
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hsSfxDfTableEntry* arr = TRACKED_NEW hsSfxDfTableEntry[cnt];
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int i;
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for( i = 0; i < cnt; i++ )
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{
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arr[i].fDistDel = s->ReadSwapScalar();
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arr[i].fDistNorm = s->ReadSwapScalar();
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arr[i].fShade = s->ReadSwapScalar();
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}
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fTable.SetArray(arr, cnt);
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}
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}
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void hsSfxDistShade::Write(hsStream* s)
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{
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s->WriteSwapScalar(fMinDist);
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s->WriteSwapScalar(fMaxDist);
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s->WriteSwap32(fTable.GetCount());
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for( fTable.First(); fTable.More(); fTable.Plus() )
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{
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s->WriteSwapScalar(fTable.Current().fDistDel);
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s->WriteSwapScalar(fTable.Current().fDistNorm);
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s->WriteSwapScalar(fTable.Current().fShade);
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}
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}
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