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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUIMenuItem Definition //
// //
// The type of button that knows how to party. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "pfGUIMenuItem.h"
#include "pfGameGUIMgr.h"
#include "pfGUIControlHandlers.h"
#include "pfGUIDialogMod.h"
#include "pfGUIPopUpMenu.h"
#include "plInputCore/plInputInterface.h"
#include "pnMessage/plRefMsg.h"
#include "plGImage/plDynamicTextMap.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
//// Constructor/Destructor //////////////////////////////////////////////////
pfGUIMenuItem::pfGUIMenuItem()
{
fName = nil;
fSkin = nil;
fReportingHover = false;
fSkinBuffersUpdated = true;
}
pfGUIMenuItem::~pfGUIMenuItem()
{
SetSkin( nil, kTop );
delete [] fName;
}
void pfGUIMenuItem::SetName( const char *name )
{
wchar_t *wName = hsStringToWString(name);
SetName(wName);
delete [] wName;
}
void pfGUIMenuItem::SetName( const wchar_t *name )
{
delete [] fName;
if (name != nil)
{
fName = TRACKED_NEW wchar_t[wcslen(name)+1];
wcscpy(fName,name);
}
else
fName = nil;
IUpdate();
}
//// SetSkin /////////////////////////////////////////////////////////////////
void pfGUIMenuItem::SetSkin( pfGUISkin *skin, HowToSkin s )
{
// Just a function wrapper for SendRef
if( fSkin != nil )
GetKey()->Release( fSkin->GetKey() );
if( skin != nil )
hsgResMgr::ResMgr()->SendRef( skin->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef );
fHowToSkin = s;
fSkinBuffersUpdated = false;
}
//// IPostSetUpDynTextMap ////////////////////////////////////////////////////
// Draw our initial image on the dynTextMap
void pfGUIMenuItem::IPostSetUpDynTextMap( void )
{
}
//// IGetDesiredExtraDTMRoom /////////////////////////////////////////////////
// Overridden so we can enlarge our DTMap by 3 vertically, to use the extra
// space as basically a double buffer for our skinning
void pfGUIMenuItem::IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height )
{
height *= 3;
}
//// IUpdateSkinBuffers //////////////////////////////////////////////////////
// Redraws the double buffers for the two skin images we keep hidden in the
// DTMap, so we don't have to re-composite them every time we draw the
// control.
void pfGUIMenuItem::IUpdateSkinBuffers( void )
{
if( fSkinBuffersUpdated )
return;
if( fSkin == nil )
return;
if( fDynTextMap == nil )
return;
if( fSkin->GetTexture() == nil )
return;
UInt16 y = fDynTextMap->GetVisibleHeight();
IUpdateSingleSkinBuffer( y, false );
IUpdateSingleSkinBuffer( y << 1, true );
fSkinBuffersUpdated = true;
}
//// IUpdateSingleSkinBuffer /////////////////////////////////////////////////
// Broken down functionality for the above function
void pfGUIMenuItem::IUpdateSingleSkinBuffer( UInt16 y, hsBool sel )
{
hsAssert( fSkin != nil && fDynTextMap != nil, "Invalid pointers in IUpdateSingleSkinBuffer()" );
// Note: add 1 to the visible height so we get enough overlap to take care of mipmapping issues
UInt16 x = 0, totWidth = fDynTextMap->GetVisibleWidth();
UInt16 totHeight = y + fDynTextMap->GetVisibleHeight();
pfGUISkin::pfSRect element;
totWidth -= fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth;
if( fHowToSkin == kTop )
{
// Draw up-left corner
element = fSkin->GetElement( pfGUISkin::kUpLeftCorner );
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
x += element.fWidth;
element = fSkin->GetElement( pfGUISkin::kTopSpan );
for( ; x < totWidth; )
{
UInt16 wid = element.fWidth;
if( x + wid > totWidth )
wid = totWidth - x;
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
x += wid;
}
element = fSkin->GetElement( pfGUISkin::kUpRightCorner );
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
y += element.fHeight;
}
else if( fHowToSkin == kBottom )
{
// Clip some space for now
totHeight -= fSkin->GetElement( pfGUISkin::kLowerLeftCorner ).fHeight;
}
// Group drawing by skin elements for caching performance
UInt16 startY = y;
x = 0;
element = fSkin->GetElement( pfGUISkin::kLeftSpan );
for( ; y < totHeight; )
{
UInt16 ht = element.fHeight;
if( y + ht > totHeight )
ht = totHeight - y;
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
y += ht;
}
x += element.fWidth;
if( sel )
element = fSkin->GetElement( pfGUISkin::kSelectedFill );
else
element = fSkin->GetElement( pfGUISkin::kMiddleFill );
for( ; x < totWidth; )
{
UInt16 wid = element.fWidth;
if( x + wid > totWidth )
wid = totWidth - x;
for( y = startY; y < totHeight; )
{
UInt16 ht = element.fHeight;
if( y + ht > totHeight )
ht = totHeight - y;
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, ht, plDynamicTextMap::kImgSprite );
y += ht;
}
x += wid;
}
element = fSkin->GetElement( pfGUISkin::kRightSpan );
for( y = startY; y < totHeight; )
{
UInt16 ht = element.fHeight;
if( y + ht > totHeight )
ht = totHeight - y;
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
y += ht;
}
if( fHowToSkin == kBottom )
{
x = 0;
// Draw lower-left corner
element = fSkin->GetElement( pfGUISkin::kLowerLeftCorner );
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
x += element.fWidth;
element = fSkin->GetElement( pfGUISkin::kBottomSpan );
for( ; x < totWidth; )
{
UInt16 wid = element.fWidth;
if( x + wid > totWidth )
wid = totWidth - x;
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
x += wid;
}
element = fSkin->GetElement( pfGUISkin::kLowerRightCorner );
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
y += element.fHeight;
}
}
//// IUpdate /////////////////////////////////////////////////////////////////
void pfGUIMenuItem::IUpdate( void )
{
if( fDynTextMap == nil )
return;
if( fSkin != nil )
{
IUpdateSkinBuffers();
if( !fSkinBuffersUpdated )
return;
// Copy now from our skin buffer, plus set our text color
UInt16 y = fDynTextMap->GetVisibleHeight();
if( IsInteresting() )
{
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y << 1, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
}
else
{
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
}
}
else
{
if( IsInteresting() )
{
fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor );
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
}
else
{
fDynTextMap->ClearToColor( GetColorScheme()->fBackColor );
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
}
}
fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify );
if( fName != nil )
{
UInt16 ht;
fDynTextMap->CalcStringWidth( fName, &ht );
Int16 x = 0, y = ( fDynTextMap->GetVisibleHeight() - ht ) >> 1;
if( fHowToSkin == kTop && fSkin != nil )
y += fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
else if( fHowToSkin == kBottom && fSkin != nil )
y -= fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
if( fSkin != nil )
x += fSkin->GetBorderMargin();
if( fClicking )
{
x += 2;
y += 2;
}
fDynTextMap->DrawClippedString( x, y, fName, fDynTextMap->GetVisibleWidth(), fDynTextMap->GetVisibleHeight() );
if( HasFlag( kDrawSubMenuArrow ) )
{
if( fSkin != nil )
{
pfGUISkin::pfSRect element;
if( IsInteresting() )
element = fSkin->GetElement( pfGUISkin::kSelectedSubMenuArrow );
else
element = fSkin->GetElement( pfGUISkin::kSubMenuArrow );
y += ( ht >> 1 ) - ( element.fHeight >> 1 );
if( y < 0 || y + element.fHeight >= fDynTextMap->GetHeight() )
y = 0;
fDynTextMap->DrawClippedImage( x + fDynTextMap->GetVisibleWidth() - 2 - element.fWidth
- fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth,
y,
fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgBlend );
}
else
{
fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify );
fDynTextMap->DrawString( x + fDynTextMap->GetVisibleWidth() - 2, y, ">>" );
}
}
}
fDynTextMap->FlushToHost();
}
void pfGUIMenuItem::PurgeDynaTextMapImage()
{
if ( fDynTextMap != nil )
fDynTextMap->PurgeImage();
}
//// GetTextExtents //////////////////////////////////////////////////////////
// Calculate the size of the drawn text.
void pfGUIMenuItem::GetTextExtents( UInt16 &width, UInt16 &height )
{
if( fName == nil )
width = height = 0;
else
width = fDynTextMap->CalcStringWidth( fName, &height );
}
//// MsgReceive //////////////////////////////////////////////////////////////
hsBool pfGUIMenuItem::MsgReceive( plMessage *msg )
{
return pfGUIButtonMod::MsgReceive( msg );
}
//// Read/Write //////////////////////////////////////////////////////////////
void pfGUIMenuItem::Read( hsStream *s, hsResMgr *mgr )
{
pfGUIButtonMod::Read( s, mgr );
}
void pfGUIMenuItem::Write( hsStream *s, hsResMgr *mgr )
{
pfGUIButtonMod::Write( s, mgr );
}
//// HandleMouseDown/Up //////////////////////////////////////////////////////
void pfGUIMenuItem::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
{
pfGUIButtonMod::HandleMouseDown( mousePt, modifiers );
IUpdate();
}
void pfGUIMenuItem::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
{
pfGUIButtonMod::HandleMouseUp( mousePt, modifiers );
IUpdate();
}
void pfGUIMenuItem::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers )
{
/* if( !fClicking )
return;
if( fDraggable == nil )
return;
if( !fDraggable->IsVisible() )
{
// Are we outside ourselves?
if( !PointInBounds( mousePt ) )
{
// Yes, start dragging
StartDragging();
// Hand off our interest to the draggable
fDialog->SetControlOfInterest( fDraggable );
}
}
*/
pfGUIButtonMod::HandleMouseDrag( mousePt, modifiers );
}
void pfGUIMenuItem::HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers )
{
pfGUIButtonMod::HandleMouseHover( mousePt, modifiers );
if( HasFlag( kReportHovers ) )
{
if( PointInBounds( mousePt ) )
{
if( !fReportingHover && ( fDialog->GetControlOfInterest() == nil ||
fDialog->GetControlOfInterest() == this ) )
{
fReportingHover = true;
HandleExtendedEvent( kMouseHover );
fDialog->SetControlOfInterest( this );
}
}
else if( fReportingHover )
{
fReportingHover = false;
HandleExtendedEvent( kMouseExit );
fDialog->SetControlOfInterest( nil );
}
}
}
//// SetInteresting //////////////////////////////////////////////////////////
// Overridden to play mouse over animation when we're interesting
void pfGUIMenuItem::SetInteresting( hsBool i )
{
pfGUIButtonMod::SetInteresting( i );
IUpdate();
// Make sure we're not still thinking we're reporting hovers when we're not
if( !i )
fReportingHover = false;
}