You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

236 lines
6.9 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plVirtualCam1_inc
#define plVirtualCam1_inc
#include "pnKeyedObject/hsKeyedObject.h"
#include "hsMatrix44.h"
#include "hsBitVector.h"
class plPipeline;
class plCameraModifier1;
class plCameraBrain1;
class plSceneObject;
class plKey;
class hsGMaterial;
class plDrawableSpans;
class plCameraProxy;
class plSceneNode;
class plDebugInputInterface;
class plPlate;
#include "hsTemplates.h"
struct CamTrans;
struct hsColorRGBA;
#define POS_TRANS_OFF 0
#define POS_TRANS_FIXED 1
#define POS_TRANS_FOLLOW 2
#define POA_TRANS_OFF 3
#define POA_TRANS_FIXED 4
#define POA_TRANS_FOLLOW 5
class plVirtualCam1 : public hsKeyedObject
{
protected:
void Output();
void IUpdate();
void INext();
public:
enum flags
{
kSetFOV,
kCutNextTrans,
kRender,
kRegionIgnore,
kFirstPersonEnabled,
kResponderForced3rd,
kScriptsForced3rd,
kScriptsDisabled1st,
kAvatarWalking,
kUnPanCamera,
kInterpPanLimits,
kFalling,
//kRegisteredForBehaviors, // not reliable anymore since we have a dummy avatar in the startup age
kFirstPersonAtLinkOut,
kJustLinkedIn,
kFirstPersonUserSelected,
};
enum action
{
kPush = 0,
kPop,
kReplacement,
kBackgroundPop,
kRefCamera,
};
plVirtualCam1();
virtual ~plVirtualCam1();
CLASSNAME_REGISTER( plVirtualCam1 );
GETINTERFACE_ANY( plVirtualCam1, hsKeyedObject );
void SetPipeline(plPipeline* p);
void Init();
virtual hsBool MsgReceive(plMessage* msg);
static void SetFOV(hsScalar w, hsScalar h);
static void SetFOV(hsScalar w, hsScalar h, plCameraModifier1* pCam);
static void SetDepth(hsScalar h, hsScalar y);
static hsScalar GetFOVw() { return fFOVw; }
static hsScalar GetFOVh() { return fFOVh; }
static hsScalar GetHither() { return fHither; }
static hsScalar GetYon() { return fYon; }
static void SetOffset(float x, float y, float z);
static void SetAspectRatio(float aspect) { fAspectRatio = aspect; }
static float GetAspectRatio() { return fAspectRatio; }
hsBool InTransition() { return fTransPos != POS_TRANS_OFF; }
plCameraModifier1* GetCurrentCamera();
plCameraModifier1* GetCurrentStackCamera();
plCameraModifier1* GetTransitionCamera(){return fTransitionCamera;}
hsBool Is1stPersonCamera();
hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
void SetMovementFlag(int f, hsBool on = true) { fMoveFlags.SetBit(f, on);}
hsPoint3 GetCameraPos() { return fOutputPos; }
hsPoint3 GetCameraPOA() { return fOutputPOA; }
hsVector3 GetCameraUp() { return fOutputUp; }
void SetCutNextTrans(); // used when player warps into a new camera region
const hsMatrix44 GetCurrentMatrix() { return fMatrix; }
static plVirtualCam1* Instance() { return fInstance; }
int GetNumCameras() { return fCameraStack.Count(); }
plCameraModifier1* GetCameraNumber(int camNumber);
void RebuildStack(const plKey& key);
void SetFlags(int flag) { fFlags.SetBit(flag); }
hsBool HasFlags(int flag) { return fFlags.IsBitSet(flag); }
void ClearFlags(int flag) { fFlags.ClearBit(flag); }
// console command stuff
static void Next();
static void Prev();
static void Deactivate();
void CameraRegions(hsBool b) { fFlags.SetBit(kRegionIgnore,b); }
void LogFOV(hsBool b) { printFOV = b; }
void Drive();
void PushThirdPerson();
static void AddMsgToLog(const char* msg);
static hsBool IsCurrentCamera(const plCameraModifier1* mod);
void ClearStack();
void AddCameraLoaded(plSceneObject* pCam) { fCamerasLoaded.Append(pCam); }
hsBool RestoreFromName(const char* name);
void StartUnPan();
// these are for console access
static hsBool fUseAccelOverride, freeze, alwaysCutForColin, WalkPan3rdPerson,StayInFirstPersonForever;
static hsScalar fDecel, fAccel, fVel;
static hsScalar fFallTimerDelay;
private:
void Reset(hsBool bRender);
void PushCamera(plCameraModifier1* pCam, hsBool bDefault = false);
void PopCamera(plCameraModifier1* pCam);
void AddCameraToStack(plCameraModifier1* pCam);
void PopAll();
void CreateDefaultCamera(plSceneObject* subject);
void StartTransition(CamTrans* transition);
void RunTransition();
void FinishTransition();
void SetRender(hsBool render);
void IHandleCameraStatusLog(plCameraModifier1* pMod, int action);
void ICreatePlate();
void FreezeOutput(int frames) { fFreezeCounter = frames; } // I hate this and I hate myself for doing it
void UnFadeAvatarIn(int frames) { fFadeCounter = frames; } // ditto
void FirstPersonOverride();
void AdjustForInput();
void UnPanIfNeeded();
void StartInterpPanLimits();
void InterpPanLimits();
plPipeline* fPipe;
hsMatrix44 fMatrix;
hsPoint3 fOutputPos;
hsPoint3 fOutputPOA;
hsVector3 fOutputUp;
int fTransPos;
plDebugInputInterface* fCameraDriveInterface;
plPlate* fEffectPlate;
FILE* foutLog;
hsTArray<plCameraModifier1*> fCameraStack;
int fFreezeCounter;
int fFadeCounter;
hsBitVector fFlags;
hsTArray<plSceneObject*> fCamerasLoaded;
hsBitVector fMoveFlags;
hsScalar fX;
hsScalar fY;
hsScalar fXPanLimit;
hsScalar fZPanLimit;
hsScalar fXPanLimitGoal;
hsScalar fZPanLimitGoal;
hsScalar fXUnPanRate;
hsScalar fZUnPanRate;
hsScalar fXPanInterpRate;
hsScalar fZPanInterpRate;
double fUnPanEndTime;
double fInterpPanLimitTime;
hsScalar fRetainedFY;
// built-in cameras
plCameraModifier1* fDriveCamera; // for driving around
plCameraModifier1* fTransitionCamera; // transitions between cameras placed in scenes
plCameraModifier1* fPythonOverride; // a special camera pushed by python
plCameraModifier1* fFirstPersonOverride; // the built-in first person camera
plCameraModifier1* fPrevCam; // the last camera we were displaying
plCameraModifier1* fThirdPersonCam; // built in third person cam for ccr's when they jump about
static hsScalar fFOVh, fFOVw;
static hsScalar fHither, fYon;
static plVirtualCam1* fInstance;
static hsBool printFOV;
static hsScalar fPanResponseTime;
static float fAspectRatio;
hsBool fForceCutOnce;
};
#endif plVirtualCam1_inc