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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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////////////////////////////////////////////////////////////////////
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// pyVNodeMgr - python wrapper for plVNodeMgr class.
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#ifndef pyVNodeMgr_h_inc
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#define pyVNodeMgr_h_inc
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#include "../plVault/plVaultClient.h"
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#include "../plNetClientComm/plNetClientComm.h"
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#include "../FeatureLib/pfPython/pyGlueHelpers.h"
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#include <python.h>
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////////////////////////////////////////////////////////////////////
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class pyVaultNode;
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class pyVaultCallback;
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class pyStatusLog;
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class pyNetClientComm;
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class pyVaultFolderNode;
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////////////////////////////////////////////////////////////////////
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class pyVNodeMgr : public plVNodeMgr
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{
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private:
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typedef std::vector<pyVaultCallback*> PyCallbackVec;
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PyCallbackVec fPyCallbacks;
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class VaultMsgHandler : public plNetClientComm::MsgHandler
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{
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private:
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pyVNodeMgr * fMyVNodeMgr;
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int HandleMessage( plNetMessage* msg );
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public:
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VaultMsgHandler(): fMyVNodeMgr(nil) {}
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void setMgr(pyVNodeMgr * thaNodeMgr) {fMyVNodeMgr = thaNodeMgr;}
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};
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friend class VaultMsgHandler;
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VaultMsgHandler fMsgHandler;
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protected:
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PyObject* fMyCommObj;
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pyNetClientComm* fMyComm; // pointer to object stored in fMyCommObj
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bool IAmOnline() const;
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bool IIsThisMe( plVaultPlayerInfoNode* node ) const;
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bool IIsThisMe( plVaultPlayerNode * node ) const;
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int ISendNetMsg( plNetMsgVault* msg, UInt32 sendFlags=0 );
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UInt32 IGetPlayerID() const;
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pyVNodeMgr(): fMyComm(nil) {fMsgHandler.setMgr(this);} // for python glue only, do NOT call
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pyVNodeMgr( PyObject* thaComm );
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public:
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~pyVNodeMgr();
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void setMyComm(PyObject* thaComm); // for python glue only, do NOT call
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// required functions for PyObject interoperability
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PYTHON_EXPOSE_TYPE;
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PYTHON_CLASS_NEW_FRIEND(ptVNodeMgr);
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static PyObject* New(PyObject* thaComm);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVNodeMgr object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVNodeMgr); // converts a PyObject to a pyVNodeMgr (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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PyObject * GetNetClient() const { Py_INCREF(fMyCommObj); return fMyCommObj; } // returns pyNetClientComm
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/////////////////////////////////////////////////
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// Vault Client API
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int Update( double secs );
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void Startup();
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void Shutdown();
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// connect/disconnect
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bool IsConnected();
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void Disconnect(
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PyObject* cb=nil,
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UInt32 cbContext=0 );
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void Connect(
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int childFetchLevel=plVault::kFetchAllChildren,
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PyObject* cb=nil,
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UInt32 cbContext=0 );
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// TODO: Glue this.
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// Fetch matching node from server and hold onto it.
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// Note: You won't receive notifications about the fetched node or
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// it's children until it has been added to your root node or any
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// of it's children.
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// bool FetchNode(
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// pyVaultNode* templateNode,
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// int childFetchLevel=plVault::kFetchAllChildren,
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// bool allowCreate = false,
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// PyObject* cb=nil,
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// UInt32 cbContext=0 );
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bool FetchNode( UInt32 nodeID,
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int childFetchLevel=plVault::kFetchAllChildren,
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PyObject* cb=nil,
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UInt32 cbContext=0 );
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// get our root node
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PyObject* GetRootNode() const; // returns pyVaultNode
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// get the client node ID returned to us by the server ( if we didn't
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// fetch when we connected then we have to use this to identify ourselves ).
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UInt32 GetClientID() const;
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// search all nodes in client locally
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PyObject* GetNode( UInt32 id ) const; // returns pyVaultNode
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// TODO: Glue these.
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PyObject* FindNode( pyVaultNode* templateNode ) const; // returns pyVaultNode
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// bool FindNodes( const pyVaultNode* templateNode, PyObject * out ) const;
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// callback management
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bool EnableCallbacks( bool b ); // returns previous enabled setting.
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void AddCallback( PyObject* cb );
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void RemoveCallback( PyObject* cb );
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// create a node of the given type.
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PyObject* CreateNode( int nodeType, bool persistent ); // returns pyVaultNode
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// dump contents to log
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void Dump() const;
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};
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////////////////////////////////////////////////////////////////////
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class pyPlayerVNodeMgr : public pyVNodeMgr
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{
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protected:
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bool IAmSuperUser( void ) const;
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void IFillOutConnectFields( plNetMsgVault* msg ) const;
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plVNodeInitTask * IGetNodeInitializationTask( plVaultNode * node );
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pyPlayerVNodeMgr(): pyVNodeMgr() {} // for python glue only, do NOT call
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pyPlayerVNodeMgr( PyObject* thaComm );
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptPlayerVNodeMgr);
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static PyObject* New(PyObject* thaComm);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyPlayerVNodeMgr object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyPlayerVNodeMgr); // converts a PyObject to a pyPlayerVNodeMgr (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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};
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////////////////////////////////////////////////////////////////////
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class pyAgeVNodeMgr : public pyVNodeMgr
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{
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std::string fAgeFilename;
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plServerGuid fAgeInstanceGuid;
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protected:
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bool IAmSuperUser( void ) const;
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void IFillOutConnectFields( plNetMsgVault* msg ) const;
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plVNodeInitTask * IGetNodeInitializationTask( plVaultNode * node );
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pyAgeVNodeMgr(): pyVNodeMgr() {} // for python glue only, do NOT call
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pyAgeVNodeMgr( PyObject* thaComm );
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptAgeVNodeMgr);
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static PyObject* New(PyObject* thaComm);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyAgeVNodeMgr object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyAgeVNodeMgr); // converts a PyObject to a pyAgeVNodeMgr (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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void SetAgeInfo( const char * ageFilename, const char * ageInstanceGuid );
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};
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////////////////////////////////////////////////////////////////////
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class pyAdminVNodeMgr : public pyVNodeMgr
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{
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private:
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bool fWantGlobalSDL;
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bool fWantAllPlayers;
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protected:
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bool IAmSuperUser( void ) const;
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void IFillOutConnectFields( plNetMsgVault* msg ) const;
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plVNodeInitTask * IGetNodeInitializationTask( plVaultNode * node );
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pyAdminVNodeMgr(): pyVNodeMgr(), fWantGlobalSDL(true), fWantAllPlayers(false) {} // for python glue only, do NOT call
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pyAdminVNodeMgr( PyObject* thaComm );
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptAdminVNodeMgr);
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static PyObject* New(PyObject* thaComm);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyAdminVNodeMgr object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyAdminVNodeMgr); // converts a PyObject to a pyAdminVNodeMgr (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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void SetWantGlobalSDL( bool v ) { fWantGlobalSDL=v; }
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void SetWantAllPlayers( bool v ) { fWantAllPlayers=v; }
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PyObject * GetGlobalInbox() const; // returns pyVaultFolderNode
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};
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////////////////////////////////////////////////////////////////////
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#endif // pyVNodeMgr_h_inc
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