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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////
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//
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//
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///////////////////////////////////////////////
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#include "pyKey.h"
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#include "pyColor.h"
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#include "cyPythonInterface.h"
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#include "../pfGameGUIMgr/pfGameGUIMgr.h"
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#include "../pfGameGUIMgr/pfGUIPopUpMenu.h"
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#include "pyGUISkin.h"
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pyGUISkin::pyGUISkin(pyKey& gckey)
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{
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fGCkey = gckey.getKey();
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}
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pyGUISkin::pyGUISkin(plKey objkey)
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{
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fGCkey = objkey;
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}
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pyGUISkin::pyGUISkin()
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{
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fGCkey = nil;
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}
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hsBool pyGUISkin::IsGUISkin(pyKey& gckey)
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{
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if ( gckey.getKey() && pfGUISkin::ConvertNoRef(gckey.getKey()->GetObjectPtr()) )
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return true;
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return false;
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}
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// override the equals to operator
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hsBool pyGUISkin::operator==(const pyGUISkin &gcobj) const
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{
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plKey theirs = ((pyGUISkin&)gcobj).getObjKey();
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if ( fGCkey == nil && theirs == nil )
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return true;
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else if ( fGCkey != nil && theirs != nil )
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return (fGCkey->GetUoid()==theirs->GetUoid());
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else
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return false;
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}
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// getter and setters
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plKey pyGUISkin::getObjKey()
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{
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return fGCkey;
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}
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PyObject* pyGUISkin::getObjPyKey()
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{
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// create a pyKey object that Python will manage
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return pyKey::New(fGCkey);
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}
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