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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyDrawControl - a wrapper class all the draw/pipeline control functions
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//
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//////////////////////////////////////////////////////////////////////
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#include "pyDrawControl.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#ifndef BUILDING_PYPLASMA
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#include "../plMessage/plInputEventMsg.h"
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#include "../pnMessage/plClientMsg.h"
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#include "../plInputCore/plInputDevice.h"
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#include "../plAvatar/plArmatureMod.h"
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#endif
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void pyDrawControl::SetGamma2(hsScalar gamma)
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{
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#ifndef BUILDING_PYPLASMA
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char command[256];
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sprintf(command,"Graphics.Renderer.Gamma2 %f",gamma);
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// create message to send to the console
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg;
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pMsg->SetBCastFlag(plMessage::kBCastByType);
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pMsg->SetControlCode(B_CONTROL_CONSOLE_COMMAND);
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pMsg->SetControlActivated(true);
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pMsg->SetCmdString(command);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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#endif
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}
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#ifndef BUILDING_PYPLASMA
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#include "../plGLight/plShadowMaster.h"
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#endif
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void pyDrawControl::SetShadowVisDistance(hsScalar distance)
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{
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#ifndef BUILDING_PYPLASMA
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plShadowMaster::SetGlobalShadowQuality(distance);
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#endif
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}
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hsScalar pyDrawControl::GetShadowVisDistance()
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{
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#ifndef BUILDING_PYPLASMA
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return plShadowMaster::GetGlobalShadowQuality();
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#else
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return 1.0;
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#endif
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}
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#ifndef BUILDING_PYPLASMA
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#include "../plGLight/plShadowCaster.h"
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#endif
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void pyDrawControl::EnableShadows()
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{
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#ifndef BUILDING_PYPLASMA
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plShadowCaster::EnableShadowCast();
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#endif
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}
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void pyDrawControl::DisableShadows()
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{
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#ifndef BUILDING_PYPLASMA
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plShadowCaster::DisableShadowCast();
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#endif
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}
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hsBool pyDrawControl::IsShadowsEnabled()
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{
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#ifndef BUILDING_PYPLASMA
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return !plShadowCaster::ShadowCastDisabled();
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#else
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return true;
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#endif
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}
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hsBool pyDrawControl::CanShadowCast()
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{
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#ifndef BUILDING_PYPLASMA
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return plShadowCaster::CanShadowCast();
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#else
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return false;
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#endif
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}
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void pyDrawControl::DisableRenderScene()
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{
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#ifndef BUILDING_PYPLASMA
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plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY );
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plClientMsg* msg = TRACKED_NEW plClientMsg(plClientMsg::kDisableRenderScene);
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msg->AddReceiver( clientKey );
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msg->Send();
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#endif
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}
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void pyDrawControl::EnableRenderScene()
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{
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#ifndef BUILDING_PYPLASMA
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plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY );
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plClientMsg* msg = TRACKED_NEW plClientMsg(plClientMsg::kEnableRenderScene);
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msg->AddReceiver( clientKey );
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msg->Send();
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#endif
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}
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void pyDrawControl::SetMouseInverted()
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{
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#ifndef BUILDING_PYPLASMA
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plMouseDevice::SetInverted(true);
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#endif
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}
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void pyDrawControl::SetMouseUninverted()
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{
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#ifndef BUILDING_PYPLASMA
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plMouseDevice::SetInverted(false);
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#endif
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}
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hsBool pyDrawControl::IsMouseInverted()
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{
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#ifndef BUILDING_PYPLASMA
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return plMouseDevice::GetInverted();
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#else
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return false;
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#endif
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}
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void pyDrawControl::SetClickToTurn(hsBool state)
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{
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#ifndef BUILDING_PYPLASMA
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plArmatureMod::fClickToTurn = state;
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#endif
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}
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hsBool pyDrawControl::IsClickToTurn()
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{
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#ifndef BUILDING_PYPLASMA
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if (plArmatureMod::fClickToTurn)
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return true;
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#endif
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return false;
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}
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