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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsScalarMacrosDefined
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#define hsScalarMacrosDefined
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#include "hsFixedTypes.h"
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#ifndef HS_SCALAR_IS_FLOAT
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#define HS_SCALAR_IS_FIXED 0
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#define HS_SCALAR_IS_FLOAT 1
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#define HS_NEVER_USE_FLOAT 0
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#endif
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#if HS_SCALAR_IS_FLOAT && HS_NEVER_USE_FLOAT
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#error "can't define HS_SCALAR_IS_FLOAT and HS_NEVER_USE_FLOAT"
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#endif
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#if HS_SCALAR_IS_FLOAT
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#include <math.h>
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#endif
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#define hsScalarDegToRad(deg) hsScalarMul(deg, hsScalarPI / 180)
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#define hsScalarRadToDeg(rad) hsScalarMul(rad, 180 / hsScalarPI)
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#if HS_SCALAR_IS_FIXED
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typedef hsFixed hsScalar;
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#define hsScalar1 hsFixed1
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#define hsScalarHalf (hsFixed1 >> 1)
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#define hsScalarPI (hsFixedPI)
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#define hsScalarMax (0x7fffffff)
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#if HS_CAN_USE_FLOAT
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#define hsFloatToScalar(x) hsFixed((x) * float(hsFixed1))
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#define hsScalarToFloat(x) ((x) / float(hsFixed1))
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#endif
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#define hsIntToScalar(x) hsIntToFixed(x)
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#define hsScalarToInt(x) hsFixedToInt(x)
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#define hsScalarRound(x) hsFixedRound(x)
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#define hsFixedToScalar(x) (x)
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#define hsScalarToFixed(x) (x)
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#define hsFractToScalar(x) hsFractToFixed(x)
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#define hsScalarToFract(x) hsFixedToFract(x)
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#define hsScalarMul(a, b) hsFixMul(a, b)
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#define hsScalarMul2(a) ((a) << 1)
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#define hsScalarDiv(a, b) hsFixDiv(a, b)
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#define hsScalarDiv2(a) ((a) >> 1)
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#define hsScalarInvert(a) hsFixDiv(hsFixed1, a)
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#define hsScalarMod(a,b) ((a) % (b))
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#define hsScalarMulDiv(n1, n2, d) hsMulDiv32(n1, n2, d)
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#define hsScalarMulAdd(a, b, c) (hsFixMul(a, b) + (c))
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#define hsSquareRoot(scalar) hsFixSqrt(scalar)
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#define hsSine(angle) hsFixedSin(angle)
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#define hsCosine(angle) hsFixedCos(angle)
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#define hsTan(angle) (hsSine(angle)/hsCosine(angle))
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#define hsASine(value) hsFixedASin(value)
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#define hsACosine(value) hsFixedACos(value)
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#ifdef __cplusplus
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inline hsScalar hsScalarAverage(hsScalar a, hsScalar b) { return a + b >> 1; }
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inline hsScalar hsScalarAverage(hsScalar a, hsScalar b, hsScalar t)
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{
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return a + hsFixMul(t, b - a);
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}
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#if HS_CAN_USE_FLOAT
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inline hsScalar hsPow(hsScalar base, hsScalar exponent)
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{
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return hsFloatToScalar(powf(hsScalarToFloat(base), hsScalarToFloat(exponent)));
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}
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inline hsScalar hsATan2(hsScalar y, hsScalar x)
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{
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return hsFloatToScalar(atan2f(hsScalarToFloat(y), hsScalarToFloat(x)));
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}
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#endif
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inline hsScalar hsCeil(hsScalar x) { return (x + 0xFFFF) & 0xFFFF0000; }
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inline hsScalar hsFloor(hsScalar x) { return x & 0xFFFF0000; }
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#endif
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#endif
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#if HS_SCALAR_IS_FLOAT
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typedef float hsScalar;
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#define hsScalar1 float(1)
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#define hsScalarHalf float(0.5)
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#define hsScalarPI float(HS_PI)
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#define hsScalarMax float(3.402823466e+38F)
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#define hsFloatToScalar(x) float(x)
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#define hsScalarToFloat(x) float(x)
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#define hsIntToScalar(x) float(x)
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#define hsScalarToInt(x) Int32(x)
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#define hsFixedToScalar(x) ((hsScalar)(x) / float(hsFixed1))
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#define hsScalarToFixed(x) hsFixed((x) * float(hsFixed1))
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#define hsFractToScalar(x) ((x) / float(hsFract1))
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#define hsScalarToFract(x) hsFract((x) * float(hsFract1))
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#ifdef __cplusplus
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#define hsScalarMod(a,b) fmodf(a, b)
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#define hsScalarMulAdd(a, b, c) ((a) * (b) + (c))
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#define hsScalarMul(a,b) ((a) * (b))
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#define hsScalarMul2(a) ((a) * 2)
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#define hsScalarDiv(a,b) ((a) / (b))
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#define hsScalarDiv2(a) ((a) * float(0.5))
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#define hsScalarInvert(a) (float(1) / (a))
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#define hsScalarMulDiv(n1,n2,d) ((n1) * (n2) / (d))
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#ifndef HS_DEBUGGING /* mf horse testing defines vs inlines for VC++5.0 performance */
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#define hsScalarRound(x) Int32((x) + ((x) < 0 ? -hsScalarHalf : hsScalarHalf))
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#else /* HS_DEBUGGING - use inlines for type-checking etc...and all */
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inline Int32 hsScalarRound(float x)
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{
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float half = hsScalarHalf;
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if (x < 0)
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half = -half;
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return Int32(x + half);
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}
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#endif /* HS_DEBUGGING - use inlines for type-checking etc...and all */
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inline float hsScalarAverage(float a, float b) { return (a + b) * float(0.5); }
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inline float hsScalarAverage(float a, float b, float t) { return a + t * (b - a); }
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#if (HS_BUILD_FOR_BE || (HS_BUILD_FOR_UNIX && !HS_BUILD_FOR_GCC322))
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#define acosf(x) (float)acos(x)
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#define asinf(x) (float)asin(x)
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#define atanf(x) (float)atan(x)
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#define atan2f(x, y) (float)atan2(x, y)
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#define ceilf(x) (float)ceil(x)
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#define cosf(x) (float)cos(x)
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#define coshf(x) (float)cosh(x)
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#define expf(x) (float)exp(x)
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#define fabsf(x) (float)fabs(x)
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#define floorf(x) (float)floor(x)
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#define fmodf(x, y) (float)fmod(x, y)
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#define logf(x) (float)log(x)
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#define log10f(x) (float)log10(x)
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#define powf(x, y) (float)pow(x, y)
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#define sinf(x) (float)sin(x)
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#define sinhf(x) (float)sinh(x)
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#define sqrtf(x) (float)sqrt(x)
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#define tanf(x) (float)tan(x)
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#define tanhf(x) (float)tanh(x)
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inline float modff(float x, float* y)
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{
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double _Di, _Df = modf(x, &_Di);
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*y = (float)_Di;
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return ((float)_Df);
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}
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#endif
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inline hsScalar hsSquareRoot(hsScalar scalar) { return sqrtf(scalar); }
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inline hsScalar hsSine(hsScalar angle) { return sinf(angle); }
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inline hsScalar hsCosine(hsScalar angle) { return cosf(angle); }
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inline hsScalar hsTan(hsScalar rads) { return tanf(rads); }
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inline hsScalar hsASine(hsScalar value) { return asinf(value); }
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inline hsScalar hsACosine(hsScalar value) { return acosf(value); }
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inline hsScalar hsPow(hsScalar base, hsScalar exponent) { return powf(base, exponent); }
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inline hsScalar hsATan2(hsScalar y, hsScalar x) { return atan2f(y, x); }
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inline hsScalar hsCeil(hsScalar x) { return ceilf(x); }
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inline hsScalar hsFloor(hsScalar x) { return floorf(x); }
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#endif /* HS_SCALAR_IS_FLOAT */
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#endif /* __CPLUSPLUS */
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//
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// Macros for enabling double precision math ops
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// require #include <float.h>
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//
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#if HS_BUILD_FOR_WIN32
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#define hsDoublePrecBegin \
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unsigned int fpc=_controlfp( 0, 0); \
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_controlfp( _PC_64, MCW_PC );
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#define hsDoublePrecEnd \
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_controlfp( fpc, 0xfffff );
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#else
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#define hsDoublePrecBegin
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#define hsDoublePrecEnd
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#endif
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#endif
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