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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "meshdlib.h"
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#include "plDicer.h"
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static const int kDefFaces = 200;
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static const float kDefSize = 1000.f;
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plDicer::plDicer()
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: fMaxSize(kDefSize, kDefSize, kDefSize),
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fMaxFaces(kDefFaces)
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{
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}
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plDicer::~plDicer()
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{
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}
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void plDicer::SetMaxSize(const Point3& size)
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{
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fMaxSize = size;
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}
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Point3 plDicer::GetMaxSize() const
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{
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return fMaxSize;
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}
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void plDicer::SetMaxFaces(int n)
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{
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fMaxFaces = n;
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}
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int plDicer::GetMaxFaces() const
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{
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return fMaxFaces;
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}
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BOOL plDicer::Dice(INode* node, INodeTab& out)
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{
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Object *obj = node->EvalWorldState(TimeValue(0)).obj;
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if( !obj )
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{
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out.Append(1, &node);
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return false;
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}
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if( !obj->CanConvertToType( triObjectClassID ) )
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{
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out.Append(1, &node);
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return false;
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}
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// Convert to triMesh object
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TriObject *meshObj = (TriObject*)obj->ConvertToType(TimeValue(0), triObjectClassID);
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if( !meshObj )
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{
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out.Append(1, &node);
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return false;
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}
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TriObject* newObj = CreateNewTriObject();
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newObj->mesh = meshObj->mesh;
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plTriObjectTab triList;
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if( !IDiceIter(newObj, triList) )
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{
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delete newObj;
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out.Append(1, &node);
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return false;
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}
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IMakeIntoNodes(node, triList, out);
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node->Delete(TimeValue(0), true);
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return true;
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}
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BOOL plDicer::IDetach(TriObject* triObj, BitArray& faces, plTriObjectTab& triList)
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{
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TriObject* newObj = CreateNewTriObject();
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Mesh* newMesh = &newObj->mesh;
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MeshDelta meshDelta(triObj->mesh);
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// meshDelta.Detach(Mesh & m, Mesh *out, BitArray fset, BOOL faces, BOOL del, BOOL elem);
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meshDelta.Detach(triObj->mesh, newMesh, faces, true, true, false);
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meshDelta.Apply(triObj->mesh);
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if( newObj->mesh.getNumFaces() )
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triList.Append(1, &newObj);
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else
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delete newObj;
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if( triObj->mesh.getNumFaces() )
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{
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newObj = CreateNewTriObject();
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newObj->mesh = triObj->mesh;
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triList.Append(1, &newObj);
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}
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delete triObj;
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return true;
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}
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BOOL plDicer::IHalf(TriObject* triObj, plTriObjectTab& triList)
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{
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Mesh& mesh = triObj->mesh;
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BitArray faces(mesh.getNumFaces());
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int iAxis = 0;
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float maxDim = mesh.getBoundingBox().Width()[0];
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if( mesh.getBoundingBox().Width()[1] > maxDim )
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{
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maxDim = mesh.getBoundingBox().Width()[1];
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iAxis = 1;
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}
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if( mesh.getBoundingBox().Width()[2] > maxDim )
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{
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maxDim = mesh.getBoundingBox().Width()[2];
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iAxis = 2;
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}
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float middle = mesh.getBoundingBox().Center()[iAxis];
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int numHi = 0;
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int i;
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for( i = 0; i < mesh.getNumFaces(); i++ )
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{
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Point3 p[3];
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p[0] = mesh.getVert(mesh.faces[i].getVert(0));
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p[1] = mesh.getVert(mesh.faces[i].getVert(1));
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p[2] = mesh.getVert(mesh.faces[i].getVert(2));
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if( (p[0][iAxis] > middle)
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&&(p[1][iAxis] > middle)
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&&(p[2][iAxis] > middle) )
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{
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numHi++;
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faces.Set(i);
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}
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}
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if( !numHi || (numHi == mesh.getNumFaces()) )
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return false;
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return IDetach(triObj, faces, triList);
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}
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BOOL plDicer::IDice(TriObject* triObj, plTriObjectTab& triList)
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{
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int oneBigger = -1;
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int oneSmaller = -1;
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BOOL doChop = false;
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// First, does he need chopping?
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Mesh& mesh = triObj->mesh;
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if( mesh.getNumFaces() > GetMaxFaces() )
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{
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doChop = true;
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}
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else
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{
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Box3 bnd = mesh.getBoundingBox();
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Point3 wid = bnd.Width();
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if( wid.x > GetMaxSize().x )
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doChop = true;
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if( wid.y > GetMaxSize().y )
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doChop = true;
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if( wid.z > GetMaxSize().z )
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doChop = true;
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}
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if( !doChop )
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return false;
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// Okay, we got to chop.
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return IHalf(triObj, triList);
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}
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BOOL plDicer::IDiceIter(TriObject* triObj, plTriObjectTab& triList)
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{
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triList.ZeroCount();
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plTriObjectTab inList;
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plTriObjectTab cutList;
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inList.Append(1, &triObj);
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while( inList.Count() )
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{
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int i;
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for( i = 0; i < inList.Count(); i++ )
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{
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if( !IDice(inList[i], cutList) )
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{
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triList.Append(1, &inList[i]);
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}
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}
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inList = cutList;
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cutList.ZeroCount();
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}
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return triList.Count() > 0;
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}
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BOOL plDicer::IMakeIntoNodes(INode* node, plTriObjectTab& triList, INodeTab& out)
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{
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NameMaker *nn = GetCOREInterface()->NewNameMaker();
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TSTR nodeName(node->GetName());
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int i;
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for( i = 0; i < triList.Count(); i++ )
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{
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INode* outNode = GetCOREInterface()->CreateObjectNode(triList[i]);
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outNode->SetNodeTM(TimeValue(0), node->GetNodeTM(TimeValue(0)));
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outNode->CopyProperties(node);
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outNode->SetMtl(node->GetMtl());
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outNode->SetObjOffsetPos(node->GetObjOffsetPos());
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outNode->SetObjOffsetRot(node->GetObjOffsetRot());
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outNode->SetObjOffsetScale(node->GetObjOffsetScale());
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nn->MakeUniqueName(nodeName);
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outNode->SetName(nodeName);
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out.Append(1, &outNode);
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}
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return true;
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}
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