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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "max.h"
#include "resource.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "plMath/plRandom.h"
#include "plObjectFlockerComponent.h"
#include "pnKeyedObject/plUoid.h"
#include "MaxMain/plMaxNode.h"
#include "plPickNode.h"
#include "pfAnimation/pfObjectFlocker.h"
#include "MaxMain/plPluginResManager.h"
#include "pnSceneObject/plSceneObject.h"
void DummyCodeIncludeFuncObjectFlocker()
{
}
class ObjectFlockerDlgProc : public ParamMap2UserDlgProc
{
public:
ObjectFlockerDlgProc() {}
~ObjectFlockerDlgProc() {}
void IUpdateNode(TimeValue t, IParamBlock2* pb, HWND hWnd, ParamID buttonID, int button)
{
INode* node = pb->GetINode(buttonID, t);
HWND hButton = GetDlgItem(hWnd, button);
if (node)
SetWindowText(hButton, node->GetName());
else
SetWindowText(hButton, "<none>");
}
BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
int id = LOWORD(wParam);
IParamBlock2 *pb = map->GetParamBlock();
switch (msg)
{
case WM_INITDIALOG:
IUpdateNode(t, pb, hWnd, plObjectFlockerComponent::kBoidObject, IDC_OBJ_FLOCKER_BOID_BUTTON);
// Disable stuff that the artists shouldn't have to touch
EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS), false);
EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN), false);
SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS, "5.0");
EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS), false);
EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN), false);
SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS, "9.0");
return TRUE;
}
return FALSE;
}
void DeleteThis() {}
};
static ObjectFlockerDlgProc gObjectFlockerDlgProc;
CLASS_DESC(plObjectFlockerComponent, gObjectFlockerDesc, "Object Flocker", "Object Flocker", COMP_TYPE_MISC, OBJECT_FLOCKER_COMPONENT_CLASS_ID)
ParamBlockDesc2 gObjectFlockerBk
(
plComponent::kBlkComp, _T("ObjectFlocker"), 0, &gObjectFlockerDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
//Roll out
IDD_COMP_OBJ_FLOCKER, IDS_COMP_OBJ_FLOCKER, 0, 0, &gObjectFlockerDlgProc,
plObjectFlockerComponent::kBoidObject, _T("BoidObject"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_OBJ_FLOCKER_BOID_BUTTON,
//p_sclassID, GEOMOBJECT_CLASS_ID,
end,
plObjectFlockerComponent::kNumBoids, _T("NumBoids"), TYPE_INT, 0, 0,
p_default, 5,
p_range, 2, 30,
p_ui, TYPE_SPINNER, EDITTYPE_POS_INT,
IDC_OBJ_FLOCKER_NUM_BOIDS, IDC_OBJ_FLOCKER_NUM_BOIDS_SPIN, 1.0,
end,
plObjectFlockerComponent::kGoalStrength, _T("GoalStrength"), TYPE_FLOAT, 0, 0,
p_default, 8.0,
p_range, 00.0, 50.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_GOAL_STRENGTH, IDC_OBJ_FLOCKER_GOAL_STRENGTH_SPIN, 1.0,
end,
plObjectFlockerComponent::kWanderStrength, _T("WanderStrength"), TYPE_FLOAT, 0, 0,
p_default, 12.0,
p_range, 00.0, 50.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_WANDER_STRENGTH, IDC_OBJ_FLOCKER_WANDER_STRENGTH_SPIN, 1.0,
end,
plObjectFlockerComponent::kSepStrength, _T("SeparationStrength"), TYPE_FLOAT, 0, 0,
p_default, 12.0,
p_range, 00.0, 50.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_SEP_STRENGTH, IDC_OBJ_FLOCKER_SEP_STRENGTH_SPIN, 1.0,
end,
plObjectFlockerComponent::kSepRadius, _T("SeparationRadius"), TYPE_FLOAT, 0, 0,
p_default, 05.0,
p_range, 00.0, 50.0,
/*p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_SEP_RADIUS, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these
end,
plObjectFlockerComponent::kCohStrength, _T("CohesionStrength"), TYPE_FLOAT, 0, 0,
p_default, 08.0,
p_range, 00.0, 50.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_COH_STRENGTH, IDC_OBJ_FLOCKER_COH_STRENGTH_SPIN, 1.0,
end,
plObjectFlockerComponent::kCohRadius, _T("CohesionRadius"), TYPE_FLOAT, 0, 0,
p_default, 09.0,
p_range, 00.0, 50.0,
/*p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_COH_RADIUS, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these
end,
plObjectFlockerComponent::kMaxForce, _T("MaxForce"), TYPE_FLOAT, 0, 0,
p_default, 10.0,
p_range, 00.0, 100.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_MAX_FORCE, IDC_OBJ_FLOCKER_MAX_FORCE_SPIN, 1.0,
end,
plObjectFlockerComponent::kMaxSpeed, _T("MaxSpeed"), TYPE_FLOAT, 0, 0,
p_default, 05.0,
p_range, 00.0, 100.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_SLIMIT_MAX, IDC_OBJ_FLOCKER_SLIMIT_MAX_SPIN, 1.0,
end,
plObjectFlockerComponent::kMinSpeed, _T("MinSpeed"), TYPE_FLOAT, 0, 0,
p_default, 04.0,
p_range, 00.0, 100.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_OBJ_FLOCKER_SLIMIT_MIN, IDC_OBJ_FLOCKER_SLIMIT_MIN_SPIN, 1.0,
end,
plObjectFlockerComponent::kUseTargetRotation, _T("UseTargetRotation"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_USE_TARGET_ROTATION,
end,
plObjectFlockerComponent::kRandomAnimStart, _T("RandomAnimStart"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_RANDOM_ANIM_START,
end,
plObjectFlockerComponent::kHideTarget, _T("HideTarget"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_HIDE_TARGET,
end,
end
);
plObjectFlockerComponent::plObjectFlockerComponent()
{
fFlocker = nil;
fClassDesc = &gObjectFlockerDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plObjectFlockerComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
{
node->SetDrawable(!fCompPB->GetInt(ParamID(kHideTarget)));
node->SetForceLocal(true);
plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject);
if (targNode)
targNode->SetForceLocal(true);
return true;
}
hsBool plObjectFlockerComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
{
if (fFlocker)
delete fFlocker;
fFlocker = TRACKED_NEW pfObjectFlocker;
hsgResMgr::ResMgr()->NewKey( IGetUniqueName(node), fFlocker, node->GetLocation(), node->GetLoadMask());
fFlocker->SetGoalWeight(fCompPB->GetFloat(ParamID(kGoalStrength)));
fFlocker->SetWanderWeight(fCompPB->GetFloat(ParamID(kWanderStrength)));
fFlocker->SetSeparationWeight(fCompPB->GetFloat(ParamID(kSepStrength)));
fFlocker->SetSeparationRadius(fCompPB->GetFloat(ParamID(kSepRadius)));
fFlocker->SetCohesionWeight(fCompPB->GetFloat(ParamID(kCohStrength)));
fFlocker->SetCohesionRadius(fCompPB->GetFloat(ParamID(kCohRadius)));
fFlocker->SetMaxForce(fCompPB->GetFloat(ParamID(kMaxForce)));
fFlocker->SetMaxSpeed(fCompPB->GetFloat(ParamID(kMaxSpeed)));
fFlocker->SetMinSpeed(fCompPB->GetFloat(ParamID(kMinSpeed)));
fFlocker->SetUseTargetRotation(fCompPB->GetInt(ParamID(kUseTargetRotation)) != 0);
fFlocker->SetRandomizeAnimStart(fCompPB->GetInt(ParamID(kRandomAnimStart)) != 0);
fFlocker->SetNumBoids(fCompPB->GetInt(ParamID(kNumBoids)));
plKey boidKey = nil;
plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject);
if( targNode->CanConvert() )
{
plSceneObject* targObj = targNode->GetSceneObject();
if( targObj )
{
boidKey = targObj->GetKey();
}
}
fFlocker->SetBoidKey(boidKey);
// Add a ref to the flocker.
fFlocker->GetKey()->RefObject();
return true;
}
hsBool plObjectFlockerComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
node->AddModifier(fFlocker, nil);
return true;
}
hsBool plObjectFlockerComponent::DeInit(plMaxNode* node, plErrorMsg* pErrMsg)
{
if( fFlocker )
fFlocker->GetKey()->UnRefObject();
fFlocker = nil;
return true;
}