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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plCameraMsg_inc
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#define plCameraMsg_inc
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//
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// camera message class
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//
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#include "pnMessage/plMessage.h"
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#include "hsBitVector.h"
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#include "hsGeometry3.h"
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class plSceneObject;
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class plPipeline;
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class hsStream;
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class hsResMgr;
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class plCameraConfig
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{
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public:
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plCameraConfig() :
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fAccel(0),fDecel(0),
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fVel(0),fFPAccel(0),
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fFPDecel(0),fFPVel(0),
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fFOVw(0),fFOVh(0),fType(0),fWorldspace(false){fOffset.Set(0,0,0);}
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plCameraConfig(int flags) :
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fAccel(0),fDecel(0),
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fVel(0),fFPAccel(0),
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fFPDecel(0),fFPVel(0),
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fFOVw(0),fFOVh(0),fType(0),fWorldspace(false) { fType |= flags;fOffset.Set(0,0,0);}
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enum
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{
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kOffset = 0x0001,
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kSpeeds = 0x0002,
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kFOV = 0x0004,
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};
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int fType;
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hsPoint3 fOffset;
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float fAccel;
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float fDecel;
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float fVel;
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float fFPAccel;
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float fFPDecel;
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float fFPVel;
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float fFOVw, fFOVh;
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bool fWorldspace;
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void Read(hsStream* stream);
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void Write(hsStream* stream);
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};
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class plCameraTargetFadeMsg : public plMessage
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{
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protected:
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plKey fSubject;
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bool fFadeOut;
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public:
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plKey GetSubjectKey() const { return fSubject; }
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void SetSubjectKey(const plKey &x) { fSubject = x; }
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bool FadeOut() const { return fFadeOut; }
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void SetFadeOut(bool b) { fFadeOut = b; }
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plCameraTargetFadeMsg(){;}
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plCameraTargetFadeMsg(const plKey &s,
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const plKey &r,
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const double* t){;}
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CLASSNAME_REGISTER( plCameraTargetFadeMsg );
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GETINTERFACE_ANY( plCameraTargetFadeMsg, plMessage );
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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class plCameraMsg : public plMessage
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{
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protected:
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plKey fNewCam;
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plKey fTriggerer;
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double fTransTime;
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plSceneObject* fSubject;
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plPipeline* fPipe;
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plCameraConfig fConfig;
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bool fActivated;
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public:
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plKey GetNewCam() const { return fNewCam; }
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plKey GetTriggerer() const { return fTriggerer; }
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double GetTransTime() const { return fTransTime; }
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plSceneObject* GetSubject() const { return fSubject; }
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plPipeline* GetPipeline() const { return fPipe; }
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bool GetActivated() const { return fActivated; }
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plCameraConfig* GetConfig() { return &fConfig; }
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void SetNewCam(const plKey &x) { fNewCam = x; }
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void SetTriggerer(const plKey &x) { fTriggerer = x; }
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void SetTransTime(double x) { fTransTime = x; }
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void SetSubject(plSceneObject* x) { fSubject = x; }
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void SetPipeline(plPipeline* x) { fPipe = x; }
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void SetActivated(bool x) { fActivated = x; }
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plCameraMsg();
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plCameraMsg(const plKey &s,
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const plKey &r,
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const double* t);
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CLASSNAME_REGISTER( plCameraMsg );
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GETINTERFACE_ANY( plCameraMsg, plMessage );
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enum ModCmds
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{
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kSetSubject = 0,
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kCameraMod,
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kSetAsPrimary,
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kTransitionTo,
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kPush,
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kPop,
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// kSetOffset,
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// kRegionOffset,
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kEntering,
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// kSetFirstPerson,
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// kRegionFirstPerson,
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// kRegionPush,
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kCut,
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// kModDestroy,
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kResetOnEnter,
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kResetOnExit,
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kChangeParams,
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kWorldspace,
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kCreateNewDefaultCam,
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kRegionPushCamera,
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kRegionPopCamera,
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kRegionPushPOA,
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kRegionPopPOA,
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kFollowLocalPlayer,
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kResponderTrigger,
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kSetFOV,
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kAddFOVKeyframe,
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kStartZoomIn,
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kStartZoomOut,
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kStopZoom,
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kSetAnimated,
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kPythonOverridePush,
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kPythonOverridePop,
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kPythonOverridePushCut,
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kPythonSetFirstPersonOverrideEnable,
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kPythonUndoFirstPerson,
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kUpdateCameras,
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kResponderSetThirdPerson,
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kResponderUndoThirdPerson,
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kNonPhysOn,
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kNonPhysOff,
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kResetPanning,
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kNumCmds
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};
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hsBitVector fCmd;
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bool Cmd(int n) const { return fCmd.IsBitSet(n); }
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void SetCmd(int n) { fCmd.SetBit(n); }
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void ClearCmd() { fCmd.Clear(); }
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void ClearCmd(int n) { fCmd.ClearBit(n); }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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class plIfaceFadeAvatarMsg : public plMessage
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{
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protected:
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plKey fSubject;
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bool fFadeOut;
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bool fEnable, fDisable;
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public:
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plKey GetSubjectKey() const { return fSubject; }
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void SetSubjectKey(const plKey &x) { fSubject = x; }
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bool FadeOut() const { return fFadeOut; }
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void SetFadeOut(bool b) { fFadeOut = b; }
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void Enable() { fEnable = true; }
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void Disable() { fDisable = true; }
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bool GetEnable() const { return fEnable; }
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bool GetDisable() const { return fDisable; }
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plIfaceFadeAvatarMsg() : fEnable(false),fDisable(false){;}
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plIfaceFadeAvatarMsg(const plKey &s,
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const plKey &r,
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const double* t): fEnable(false),fDisable(false){;}
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CLASSNAME_REGISTER( plIfaceFadeAvatarMsg );
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GETINTERFACE_ANY( plIfaceFadeAvatarMsg, plMessage );
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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#endif // plCameraMsg_inc
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