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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef __HSMAXLAYER_H
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#define __HSMAXLAYER_H
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#include <bmmlib.h>
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#include "hsMaxLayerBase.h"
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//#include "hsMaxMtlRes.h"
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//=========================================================================================
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// Flags and constants...
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//=========================================================================================
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// ParamBlock entries
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#define PB_LAYER_CLIPU 0
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#define PB_LAYER_CLIPV 1
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#define PB_LAYER_CLIPW 2
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#define PB_LAYER_CLIPH 3
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#define PB_LAYER_JITTER 4
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#define PB_LAYER_AMBIENT 5
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#define PB_LAYER_COLOR 6
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#define PB_LAYER_SHININESS 7
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#define PB_LAYER_SHIN_STR 8
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#define PB_LAYER_SELFI 9
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#define PB_LAYER_OPAC 10
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#define PB_LAYER_OPFALL 11
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#define PB_LAYER_FILTER 12
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#define PB_LAYER_WIRESZ 13
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#define PB_LAYER_IOR 14
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#define PB_LAYER_BOUNCE 15
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#define PB_LAYER_STATFRIC 16
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#define PB_LAYER_SLIDFRIC 17
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#define PB_LAYER_DIMLEV 18
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#define PB_LAYER_DIMMULT 19
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#define PB_LAYER_MAPPERCENT 20
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#define PB_LAYER_MIPMAPBLUR 21
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#define PB_LAYER_LODBIAS 22
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#define PB_LAYER_DETAILBIAS 23
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#define PB_LAYER_DETAILMAX 24
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#define PB_LAYER_ENVIRONMAPSIZE 25
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#define LAYER_NPARAMS 26
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#define HSMAX_LAYER_LOCK_AD 0x1
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class hsMaxLayer;
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class hsMaxLayerDlg;
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static LRESULT CALLBACK HiliteWndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam );
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// which edit control enum
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enum EditControl {Hc, Sc, Vc, Rc, Gc, Bc};
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void GetBMName(BitmapInfo& bi, TSTR &fname);
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//=========================================================================================
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// BMSampler
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//=========================================================================================
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class BMSampler : public MapSampler {
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Bitmap *bm;
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hsMaxLayer *tex;
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int alphaSource;
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float u0,v0,u1,v1,ufac,vfac,ujit,vjit;
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int bmw,bmh,clipx, clipy, cliph;
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float fclipw,fcliph, fbmh, fbmw;
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public:
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BMSampler() { bm = NULL; }
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void Init(hsMaxLayer *bmt);
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int PlaceUV(ShadeContext& sc, float &u, float &v, int iu, int iv);
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void PlaceUVFilter(ShadeContext& sc, float &u, float &v, int iu, int iv);
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AColor Sample(ShadeContext& sc, float u,float v);
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AColor SampleFilter(ShadeContext& sc, float u,float v, float du, float dv);
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// float SampleMono(ShadeContext& sc, float u,float v);
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// float SampleMonoFilter(ShadeContext& sc, float u,float v, float du, float dv);
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};
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//=========================================================================================
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// BM\AlphaSampler
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//=========================================================================================
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class BMAlphaSampler : public MapSampler {
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Bitmap *bm;
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hsMaxLayer *tex;
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float u0,v0,u1,v1,ufac,vfac,ujit,vjit;
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int bmw,bmh,clipx, clipy, cliph;
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float fclipw,fcliph, fbmh, fbmw;
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public:
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BMAlphaSampler() { bm = NULL; }
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void Init(hsMaxLayer *bmt);
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int PlaceUV(ShadeContext &sc, float &u, float &v, int iu, int iv);
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void PlaceUVFilter(ShadeContext &sc, float &u, float &v, int iu, int iv);
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AColor Sample(ShadeContext& sc, float u,float v) { return AColor(0,0,0,0);}
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AColor SampleFilter(ShadeContext& sc, float u,float v, float du, float dv) { return AColor(0,0,0,0);}
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float SampleMono(ShadeContext& sc, float u,float v);
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float SampleMonoFilter(ShadeContext& sc, float u,float v, float du, float dv);
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};
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//=========================================================================================
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// hsMaxLayerNotify... this calls hsMaxLayer::NotifyChanged when a bitmap changes
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//=========================================================================================
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class hsMaxLayerNotify : public BitmapNotify {
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public:
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void SetTex(hsMaxLayer *tx) { tex = tx; }
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int Changed(ULONG flags);
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private:
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hsMaxLayer *tex;
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};
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//=========================================================================================
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// hsMaxLayer: a material layer with (possibly) texture info, blending info and shading info
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//=========================================================================================
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class hsMaxLayer : public hsMaxLayerBase {
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friend class hsMaxLayerPostLoad;
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friend class hsMaxLayerDlg;
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friend class BMSampler;
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friend class BMAlphaSampler;
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friend class BMCropper;
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public:
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hsMaxLayer();
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~hsMaxLayer();
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ParamDlg* CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
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void Update(TimeValue t, Interval& valid);
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void Reset();
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Interval Validity(TimeValue t) { Interval v; Update(t,v); return ivalid; }
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TSTR GetFullName();
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void SetOutputLevel(TimeValue t, float v) { }
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void SetFilterType(int ft);
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void SetAlphaSource(int as);
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void SetEndCondition(int endcond) { endCond = endcond; }
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void SetAlphaAsMono(BOOL onoff) { alphaAsMono = onoff; }
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void SetAlphaAsRGB(BOOL onoff) { alphaAsRGB = onoff; }
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void SetPremultAlpha(BOOL onoff) { premultAlpha = onoff; }
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void SetMapName(TCHAR *name) {
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bi.SetName(name);
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FreeBitmap();
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if (paramDlg)
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ReloadBitmap();
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}
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void SetStartTime(TimeValue t) { startTime = t; }
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void SetPlaybackRate(float r) { pbRate = r; }
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void SetClipU(TimeValue t, float f) { clipu = f; pblock->SetValue( PB_LAYER_CLIPU, t, f); }
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void SetClipV(TimeValue t, float f) { clipv = f; pblock->SetValue( PB_LAYER_CLIPV, t, f); }
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void SetClipW(TimeValue t, float f) { clipw = f; pblock->SetValue( PB_LAYER_CLIPW, t, f); }
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void SetClipH(TimeValue t, float f) { cliph = f; pblock->SetValue( PB_LAYER_CLIPH, t, f); }
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void SetJitter(TimeValue t, float f) { cliph = f; pblock->SetValue( PB_LAYER_JITTER, t, f); }
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int GetFilterType() { return filterType; }
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int GetAlphaSource() { return alphaSource; }
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int GetEndCondition() { return endCond; }
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BOOL GetAlphaAsMono(BOOL onoff) { return alphaAsMono; }
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BOOL GetAlphaAsRGB(BOOL onoff) { return alphaAsRGB; }
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BOOL GetPremultAlpha(BOOL onoff) { return premultAlpha; }
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TCHAR *GetMapName() { return (TCHAR *)bi.Name(); }
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TimeValue GetStartTime() { return startTime; }
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float GetPlaybackRate() { return pbRate; }
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StdUVGen* GetUVGen() { return (StdUVGen*)uvGen; }
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TextureOutput* GetTexout() { return 0; }
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Bitmap *GetBitmap(TimeValue t) { LoadBitmap(t); return thebm; }
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float GetClipU(TimeValue t) { return pblock->GetFloat( PB_LAYER_CLIPU, t); }
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float GetClipV(TimeValue t) { return pblock->GetFloat( PB_LAYER_CLIPV, t); }
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float GetClipW(TimeValue t) { return pblock->GetFloat( PB_LAYER_CLIPW, t); }
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float GetClipH(TimeValue t) { return pblock->GetFloat( PB_LAYER_CLIPH, t); }
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float GetJitter(TimeValue t) { return pblock->GetFloat( PB_LAYER_JITTER, t); }
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void StuffCropValues(); // stuff new values into the cropping VFB
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void UpdtSampler() {
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mysamp.Init(this);
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alphasamp.Init(this);
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}
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void NotifyChanged();
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Bitmap* BuildBitmap(int size);
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void FreeBitmap();
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BMMRES LoadBitmap(TimeValue t);
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int CalcFrame(TimeValue t);
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void ScaleBitmapBumpAmt(float f);
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void ReloadBitmap();
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// Evaluate the color of map for the context.
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RGBA EvalColor(ShadeContext& sc);
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float EvalMono(ShadeContext& sc);
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Point3 EvalNormalPerturb(ShadeContext& sc);
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void DiscardTexHandle();
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BOOL SupportTexDisplay() { return TRUE; }
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void ActivateTexDisplay(BOOL onoff);
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DWORD GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker);
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void GetUVTransform(Matrix3 &uvtrans) { uvGen->GetUVTransform(uvtrans); }
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int GetTextureTiling() { return uvGen->GetTextureTiling(); }
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int GetUVWSource() { return uvGen->GetUVWSource(); }
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UVGen *GetTheUVGen() { return uvGen; }
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#ifdef MAXR3
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int GetMapChannel () { return uvGen->GetMapChannel(); }
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#endif // MAXR3
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int RenderBegin(TimeValue t, ULONG flags) {
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inRender = TRUE;
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return 1;
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}
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int RenderEnd(TimeValue t) {
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inRender = FALSE;
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return 1;
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}
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int LoadMapFiles(TimeValue t) { LoadBitmap(t); return 1; }
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void RenderBitmap(TimeValue t, Bitmap *bm, float scale3D, BOOL filter);
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Class_ID ClassID() { return hsMaxLayerClassID; }
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
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#ifdef HS_DEBUGGING
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void GetClassName(TSTR& s) { s= GetString(IDS_DS_LAYER_DEBUG); }
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#else
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void GetClassName(TSTR& s) { s= "";}//GetString(IDS_DS_LAYER); }
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#endif
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void DeleteThis() { delete this; }
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// Requirements
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ULONG LocalRequirements(int subMtlNum);
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int NumSubs() { return 2; }
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Animatable* SubAnim(int i);
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TSTR SubAnimName(int i);
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int SubNumToRefNum(int subNum) { return subNum; }
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void InitSlotType(int sType) { if (uvGen) uvGen->InitSlotType(sType); }
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// From ref
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int NumRefs() { return 2; }
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RefTargetHandle GetReference(int i);
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void SetReference(int i, RefTargetHandle rtarg);
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RefTargetHandle Clone(RemapDir &remap = NoRemap());
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RefResult NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message );
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// From Animatable
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void EnumAuxFiles(NameEnumCallback& nameEnum, DWORD flags) {
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bi.EnumAuxFiles(nameEnum,flags);
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}
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int SetProperty(ULONG id, void *data);
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void FreeAllBitmaps() {
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FreeBitmap();
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}
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int GetFlag(ULONG f) { return (flags&f)?1:0; }
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void SetFlag(ULONG f, ULONG val);
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// from hsMaxLayerBase
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BOOL KeyAtTime(int id,TimeValue t) { return pblock->KeyFrameAtTime(id,t); }
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Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
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Color GetColor(int mtlNum=0, BOOL backFace=FALSE);
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float GetShininess(int mtlNum=0, BOOL backFace=FALSE) { return 0.f; }
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float GetShinStr(int mtlNum=0, BOOL backFace=FALSE) { return 0.f; }
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float GetMapPercent(int mtlNum=0, BOOL backFace=FALSE) { return 0.f; }
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float GetOpacity(int mtlNum=0, BOOL backFace=FALSE) { return 0.f; }
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float GetMipMapBlur(int mtlNum=0, BOOL backFace=FALSE) { return pblock->GetFloat(PB_LAYER_MIPMAPBLUR, 0); }
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float GetLODBias(int mtlNum=0, BOOL backFace=FALSE) { return pblock->GetFloat(PB_LAYER_LODBIAS, 0); }
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int GetEnvironMapSize(int mtlNum=0, BOOL backFace=FALSE) { return 0; }
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Color GetAmbient(TimeValue t) const;
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Color GetColor(TimeValue t) const;
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float GetShininess(TimeValue t) const;
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float GetShinStr(TimeValue t) const;
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float GetMapPercent(TimeValue t) const;
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float GetOpacity(TimeValue t) const;
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float GetMipMapBlur(TimeValue t) const;
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float GetLODBias(TimeValue t) const;
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float GetDetailDropoffStart(TimeValue t) const;
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float GetDetailDropoffStop(TimeValue t) const;
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float GetDetailMax(TimeValue t) const;
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float GetDetailMin(TimeValue t) const;
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int GetEnvironMapSize(TimeValue t) const;
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int GetNumExplicitMipmaps() const { return mipmapInfo.Count(); }
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TCHAR *GetExplicitMipmapName(int i) const { return mipmapOn[i] ? (TCHAR *)mipmapInfo[i].Name() : 0; }
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BOOL ExplicitMipmapEnabled(int i) const { return mipmapOn[i]; }
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int GetExplicitMipmapLevel(int i) const { return mipmapLevel[i]; }
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BOOL GetDirty() const { return dirty; }
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ULONG GetBlendFlags() const { return blendFlags; }
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ULONG GetZFlags() const { return zFlags; }
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ULONG GetShadeFlags() const { return shadeFlags; }
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ULONG GetMiscFlags() const { return miscFlags; }
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ProcType GetProcType() const { return procType; }
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hsMatUsage GetUsage() const { return usageType; }
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// Setting the things in hsMaxLayerBase
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void SetShininess(float v, TimeValue t);
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void SetShinStr(float v, TimeValue t);
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void SetMapPercent(float v, TimeValue t);
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void SetOpacity(float v, TimeValue t);
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void SetAmbient(Color c, TimeValue t);
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void SetColor(Color c, TimeValue t);
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void SetMipMapBlur(float f, TimeValue t);
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void SetLODBias(float f, TimeValue t);
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void SetDetailDropoffStart(float f, TimeValue t);
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void SetDetailDropoffStop(float f, TimeValue t);
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void SetDetailMax(float f, TimeValue t);
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void SetDetailMin(float f, TimeValue t);
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void SetEnvironMapSize(int i, TimeValue t);
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void SetNumExplicitMipmaps(int n);
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void SetExplicitMipmapName(int i, const char *n) { mipmapInfo[i].SetName(n); }
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void EnableExplicitMipmap(int i, BOOL state) { mipmapOn[i] = state; }
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void SetExplicitMipmapLevel(int i, int l) { mipmapLevel[i] = l; }
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void SetDirty(BOOL state) { dirty = state; }
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void SetBlendFlag(int i, BOOL state);
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void SetZFlag(int flag, BOOL state);
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void SetShadeFlag(int flag, BOOL state);
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void SetMiscFlag(int flag, BOOL state);
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void SetProcType(ProcType type);
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void SetUsage(hsMatUsage use);
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void GuessUsage();
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// IO
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IOResult Save(ISave *isave);
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IOResult Load(ILoad *iload);
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// Colin Hack
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BOOL GetApplyCrop() { return applyCrop; }
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BOOL GetPlaceImage() { return placeImage; }
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private:
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UVGen *uvGen; // ref #0
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IParamBlock *pblock; // ref #1
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BitmapInfo bi;
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TSTR bmName; // for loading old files only
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Bitmap *thebm;
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hsMaxLayerNotify bmNotify;
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TexHandle *texHandle;
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float pbRate;
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TimeValue startTime;
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Interval ivalid;
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// Samplers
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BMSampler mysamp;
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BMAlphaSampler alphasamp;
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BOOL applyCrop;
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BOOL loadingOld;
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BOOL placeImage;
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BOOL randPlace;
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int filterType;
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int alphaSource;
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int endCond;
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int alphaAsMono;
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int alphaAsRGB;
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float clipu, clipv, clipw, cliph, jitter;
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BOOL premultAlpha;
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BOOL isNew;
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BOOL loadFailed;
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BOOL inRender;
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hsMaxLayerDlg *paramDlg;
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int texTime;
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Interval texValid;
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Interval clipValid;
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float rumax,rumin,rvmax,rvmin;
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// ADDED
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ULONG flags;
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Color ambient;
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Color color;
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float opacity;
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float shine_str;
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float shininess;
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float mapPercent;
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float mipMapBlur;
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float lodBias;
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float detailDropoffStart;
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float detailDropoffStop;
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float detailMax;
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float detailMin;
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int environMapSize;
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BOOL dirty;
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ULONG blendFlags;
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ULONG zFlags;
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ULONG shadeFlags;
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ULONG miscFlags;
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ProcType procType;
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hsMatUsage usageType;
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Tab<BitmapInfo> mipmapInfo; // references
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Tab<BOOL> mipmapOn;
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Tab<int> mipmapLevel;
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};
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#endif
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