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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plExcludeRegionModifier_inc
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#define plExcludeRegionModifier_inc
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#include "../pnModifier/plSingleModifier.h"
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#include "hsMatrix44.h"
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#include "hsTemplates.h"
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#include "../plModifier/plSDLModifier.h"
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//
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// Moves all of the avatars out of the area it's SceneObject occupies and makes it
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// physical on clear message. Makes the SO non-physical again on release message.
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//
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class plExcludeRegionSDLModifier;
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class plExcludeRegionModifier : public plSingleModifier
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{
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protected:
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enum
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{
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kBlockCameras,
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};
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std::vector<plKey> fSafePoints; // Safe positions to move avatars to
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hsTArray<plKey> fContainedAvatars; // Avatars inside our volume
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plExcludeRegionSDLModifier *fSDLModifier;
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hsBool fSeek; // use smart seek or teleport?
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hsScalar fSeekTime; // how long to seek for
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
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void ISetPhysicalState(bool cleared);
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int IFindClosestSafePoint(plKey avatar);
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bool ICheckSubworlds(plKey avatar);
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void IMoveAvatars();
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friend class plExcludeRegionSDLModifier;
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public:
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plExcludeRegionModifier();
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~plExcludeRegionModifier();
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CLASSNAME_REGISTER(plExcludeRegionModifier);
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GETINTERFACE_ANY(plExcludeRegionModifier, plSingleModifier);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* msg);
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget( plSceneObject *so );
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void AddSafePoint(plKey& key);
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void UseSmartSeek() { fSeek = true; }
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void SetSeekTime(hsScalar s) { fSeekTime = s; }
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void SetBlockCameras(bool block) { fFlags.SetBit(kBlockCameras, block); }
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};
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class plExcludeRegionSDLModifier : public plSDLModifier
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{
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protected:
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plExcludeRegionModifier* fXRegion;
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void IPutCurrentStateIn(plStateDataRecord* dstState);
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void ISetCurrentStateFrom(const plStateDataRecord* srcState);
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public:
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plExcludeRegionSDLModifier();
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plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion);
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CLASSNAME_REGISTER(plExcludeRegionSDLModifier);
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GETINTERFACE_ANY(plExcludeRegionSDLModifier, plSDLModifier);
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const char* GetSDLName() const { return kSDLXRegion; }
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};
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#endif // plExcludeRegionModifier_inc
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