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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsFiles.h"
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#if HS_BUILD_FOR_UNIX
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#include <errno.h>
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#include <dirent.h>
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#include <limits.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <glob.h>
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#include "hsTemplates.h"
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#include "plFileUtils.h"
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#include "hsStlUtils.h"
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struct hsFolderIterator_Data {
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glob_t fGlobBuf;
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bool fInited;
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int fCnt;
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hsFolderIterator_Data() : fInited(false), fCnt(0) {}
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// ~hsFolderIterator_Data() { fInited=false; globfree(&fData->fGlobBuf); }
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};
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hsFolderIterator::hsFolderIterator(const char path[], bool)
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{
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fData = TRACKED_NEW hsFolderIterator_Data;
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this->SetPath(path);
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}
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hsFolderIterator::~hsFolderIterator()
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{
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this->Reset();
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delete fData;
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}
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void hsFolderIterator::SetPath(const char path[])
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{
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fPath[0] = 0;
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if (path)
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{
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::strcpy(fPath, path);
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}
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this->Reset();
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}
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void hsFolderIterator::Reset()
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{
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if (fData->fInited)
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{
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globfree(&fData->fGlobBuf);
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fData->fCnt = 0;
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fData->fInited=false;
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}
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}
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hsBool hsFolderIterator::NextFile()
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{
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if (fData->fInited == false)
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{
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std::string path=fPath;
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if(!(strchr(fPath,'*') || strchr(fPath,'?') || strchr(fPath,'[')))
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{
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if (fPath[strlen(fPath)-1] != PATH_SEPARATOR)
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path = path + PATH_SEPARATOR_STR + "*";
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else
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path = path + "*";
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}
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if(glob(path.c_str(), 0, NULL, &fData->fGlobBuf) != 0 ) {
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return false;
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}
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fData->fInited=true;
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fData->fCnt = 0;
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}
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return fData->fCnt++ < fData->fGlobBuf.gl_pathc;
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}
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const char* hsFolderIterator::GetFileName() const
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{
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if (!fData->fInited || fData->fCnt > fData->fGlobBuf.gl_pathc)
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throw "end of folder";
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const char* fn=fData->fGlobBuf.gl_pathv[fData->fCnt-1];
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return plFileUtils::GetFileName(fn);
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}
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hsBool hsFolderIterator::IsDirectory( void ) const
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{
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// rob, please forgive me, this is my best attempt...
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if(fData->fCnt > fData->fGlobBuf.gl_pathc )
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return false;
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struct stat info;
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const char* fn=fData->fGlobBuf.gl_pathv[fData->fCnt-1];
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if( stat( fn, &info ) )
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{
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printf("Error calling stat(): %s errno=%d\n", strerror(errno), errno);
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return false;
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}
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return ( info.st_mode & S_IFDIR ) ? true : false;
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}
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#endif
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