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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsResMgr.h"
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#include "plComponentReg.h"
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#include "plActivatorBaseComponent.h"
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#include "plResponderComponent.h"
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#include "MaxMain/plMaxNode.h"
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#include "resource.h"
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#pragma hdrstop
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#include "plClickableComponent.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnSceneObject/plSimulationInterface.h"
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "plPhysical/plCollisionDetector.h" // MM
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#include "plModifier/plLogicModifier.h"
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#include "pnModifier/plConditionalObject.h"
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#include "plPhysical/plPickingDetector.h"
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#include "pfConditional/plActivatorConditionalObject.h"
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#include "pfConditional/plFacingConditionalObject.h"
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#include "pfConditional/plObjectInBoxConditionalObject.h"
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#include "pnMessage/plObjRefMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "pnMessage/plCursorChangeMsg.h"
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#include "MaxConvert/plConvert.h"
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#include "MaxMain/plPhysicalProps.h"
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#include "plPhysical/plSimDefs.h"
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#include "MaxMain/plPhysicalProps.h"
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void DummyCodeIncludeFuncClickable() {}
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CLASS_DESC(plClickableComponent, gClickableDesc, "Clickable", "Clickable", COMP_TYPE_DETECTOR, CLICKABLE_CID)
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enum
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{
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kClickableDirectional,
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kClickableDegrees,
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kClickableUseProxy,
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kClickableProxy,
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kClickableUseRegion,
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kClickableProxyRegion,
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kClickableToggle_DEAD,
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kClickableOneShot,
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kClickableBoundsType,
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kClickableEnabled,
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kClickablePhysical,
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kClickableIgnoreProxyRegion,
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kClickableFriction,
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};
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ParamBlockDesc2 gClickableBlock
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(
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plComponent::kBlkComp, _T("clickable"), 0, &gClickableDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_DETECTOR_CLICKABLE, IDS_COMP_DETECTOR_CLICKABLE, 0, 0, NULL,
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kClickableDirectional, _T("directional"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_CLICK_OMNI,
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end,
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kClickableDegrees, _T("degrees"), TYPE_INT, P_ANIMATABLE, 0,
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p_range, 1, 180,
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p_default, 180,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_INT,
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IDC_COMP_CLICK_DEG, IDC_COMP_CLICK_DEGSPIN, SPIN_AUTOSCALE,
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end,
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kClickableUseProxy, _T("useProxy"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_CLICK_USEPROXY,
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p_enable_ctrls, 1, kClickableProxy,
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end,
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kClickableProxy, _T("proxyPrimitave"), TYPE_INODE, 0, 0,
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p_ui, TYPE_PICKNODEBUTTON, IDC_COMP_CLICK_PROXY,
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// p_sclassID, GEOMOBJECT_CLASS_ID,
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p_prompt, IDS_COMP_PHYS_CHOSEN_BASE,
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end,
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kClickableProxyRegion, _T("proxyRegion"), TYPE_INODE, 0, 0,
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p_ui, TYPE_PICKNODEBUTTON, IDC_COMP_CLICK_PROXYREGION,
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// p_sclassID, GEOMOBJECT_CLASS_ID,
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p_prompt, IDS_COMP_PHYS_CHOSEN_BASE,
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end,
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kClickableOneShot, _T("oneshot"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_ONESHOT,
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end,
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kClickableBoundsType, _T("BoundingConditions"), TYPE_INT, 0, 0,
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p_ui, TYPE_RADIO, 4, IDC_RADIO_BSPHERE, IDC_RADIO_BBOX, IDC_RADIO_BHULL, IDC_RADIO_PICKSTATE,
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p_vals, plSimDefs::kSphereBounds, plSimDefs::kBoxBounds, plSimDefs::kHullBounds, plSimDefs::kProxyBounds,
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p_default, plSimDefs::kHullBounds,
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end,
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kClickableEnabled, _T("enabled"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_ENABLED,
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p_default, TRUE,
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end,
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kClickablePhysical, _T("physical"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COLLIDABLE_CHECK,
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p_default, TRUE,
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end,
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kClickableIgnoreProxyRegion, _T("ignoreProxyRegion"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_IGNORE_REGION_CHECK,
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p_default, FALSE,
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end,
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kClickableFriction, _T("friction"), TYPE_FLOAT, 0, 0,
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p_range, 0.0f, FLT_MAX,
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p_default, 0.0f,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_CLICKABLE_FRIC_EDIT1, IDC_COMP_CLICKABLE_FRIC_SPIN1, SPIN_AUTOSCALE,
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end,
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end
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);
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plClickableComponent::plClickableComponent()
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{
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fClassDesc = &gClickableDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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void plClickableComponent::CollectNonDrawables(INodeTab& nonDrawables)
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{
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if( fCompPB->GetInt(kClickableUseProxy) )
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{
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INode* clickNode = fCompPB->GetINode(kClickableProxy);
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if( clickNode )
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nonDrawables.Append(1, &clickNode);
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}
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INode* detectNode = fCompPB->GetINode(kClickableProxyRegion);
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if( detectNode )
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nonDrawables.Append(1, &detectNode);
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}
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bool plClickableComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
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{
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plActivatorBaseComponent::SetupProperties(node, pErrMsg);
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bool physical = (fCompPB->GetInt(kClickablePhysical) != 0);
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//
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// Phys Props for the Clickable itself.
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//
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plMaxNode *clickNode = node;
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if (fCompPB->GetInt(kClickableUseProxy))
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{
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clickNode = (plMaxNode*)fCompPB->GetINode(kClickableProxy);
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if (clickNode)
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clickNode->SetDrawable(false);
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else
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clickNode = node;
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}
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if (clickNode)
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{
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plPhysicalProps *physProps = clickNode->GetPhysicalProps();
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physProps->SetLOSUIItem(true, clickNode, pErrMsg);
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if (physical)
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{
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physProps->SetGroup(plSimDefs::kGroupStatic, clickNode, pErrMsg);
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// only if movable will it have mass (then it will keep track of movements in PhysX)
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if ( clickNode->IsMovable() || clickNode->IsTMAnimatedRecur() )
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physProps->SetMass(1.0, clickNode, pErrMsg);
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physProps->SetFriction(fCompPB->GetFloat(kClickableFriction),clickNode,pErrMsg);
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}
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else
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{
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physProps->SetGroup(plSimDefs::kGroupLOSOnly, clickNode, pErrMsg);
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if(clickNode->IsMovable() || clickNode->IsTMAnimatedRecur())
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{
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physProps->SetMass(1.0, clickNode, pErrMsg);
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}
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}
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physProps->SetBoundsType(fCompPB->GetInt(kClickableBoundsType), clickNode, pErrMsg);
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}
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//
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// Phys Properties for the auto-generated Detector Region...
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//
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plMaxNode* detectNode = (plMaxNode*)fCompPB->GetINode(kClickableProxyRegion);
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if (detectNode)
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{
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plPhysicalProps *physPropsDetector = detectNode->GetPhysicalProps();
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// physPropsDetector->SetAllowLOS(true, detectNode, pErrMsg);
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physPropsDetector->SetProxyNode(detectNode, node, pErrMsg);
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physPropsDetector->SetBoundsType(plSimDefs::kHullBounds, detectNode, pErrMsg);
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// only if movable will it have mass (then it will keep track of movements in PhysX)
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if ( detectNode->IsMovable() || detectNode->IsTMAnimatedRecur() )
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physPropsDetector->SetMass(1.0, detectNode, pErrMsg);
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physPropsDetector->SetGroup(plSimDefs::kGroupDetector, detectNode, pErrMsg );
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physPropsDetector->SetReportGroup(1<<plSimDefs::kGroupAvatar, detectNode, pErrMsg );
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}
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return true;
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}
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bool plClickableComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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plMaxNode *clickNode = node;
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if (fCompPB->GetInt(kClickableUseProxy))
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{
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clickNode = (plMaxNode*)fCompPB->GetINode(kClickableProxy);
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if (clickNode)
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clickNode->SetDrawable(false);
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else
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clickNode = node;
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}
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clickNode->SetForceLocal(true);
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plLocation loc = clickNode->GetLocation();
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plSceneObject *obj = clickNode->GetSceneObject();
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// Create and register the VolumeGadget's logic component
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plLogicModifier *logic = new plLogicModifier;
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plKey logicKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), logic, clickNode->GetLocation());
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hsgResMgr::ResMgr()->AddViaNotify(logicKey, new plObjRefMsg(obj->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);
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fLogicModKeys[clickNode] = logicKey;
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return true;
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}
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bool plClickableComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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bool ignoreProxyRegion = (fCompPB->GetInt(kClickableIgnoreProxyRegion) != 0);
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//
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// Error checking
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//
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plMaxNode* clickProxyNode = node;
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if (fCompPB->GetInt(kClickableUseProxy))
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{
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clickProxyNode = (plMaxNode*)fCompPB->GetINode(kClickableProxy);
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if (!clickProxyNode || !clickProxyNode->CanConvert())
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{
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pErrMsg->Set(true,
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"Clickable Error",
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"The Clickable '%s' on node '%s' is set to use a proxy but doesn't have one, or it didn't convert.\n"
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"The node the Clickable is attached to will be used instead.",
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GetINode()->GetName(), node->GetName()).Show();
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pErrMsg->Set(false);
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clickProxyNode = node;
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}
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}
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plMaxNode* detectNode = (plMaxNode*)fCompPB->GetINode(kClickableProxyRegion);
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if ((!detectNode || !detectNode->CanConvert()) && (!ignoreProxyRegion))
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{
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pErrMsg->Set(true,
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"Clickable Error",
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"The Clickable '%s' on node '%s' has a required region that is missing, or didn't convert.\n"
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"The export will be aborted.",
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GetINode()->GetName(), node->GetName()).Show();
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return false;
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}
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plLocation loc = clickProxyNode->GetLocation();
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plSceneObject *obj = clickProxyNode->GetSceneObject();
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plKey logicKey = fLogicModKeys[clickProxyNode];
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plLogicModifier *logic = plLogicModifier::ConvertNoRef(logicKey->GetObjectPtr());
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logic->fMyCursor = plCursorChangeMsg::kCursorPoised;
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if (fCompPB->GetInt(kClickableOneShot))
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logic->SetFlag(plLogicModBase::kOneShot);
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hsTArray<plKey> receivers;
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IGetReceivers(node, receivers);
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for (int i = 0; i < receivers.Count(); i++)
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logic->AddNotifyReceiver(receivers[i]);
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// Create the detector
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plDetectorModifier *detector = nil;
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detector = new plPickingDetector;
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// Register the detector
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plKey detectorKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), detector, loc);
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hsgResMgr::ResMgr()->AddViaNotify(detectorKey, new plObjRefMsg(obj->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);
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// create and register the CONDITIONS for the DETECTOR's Logic Modifier
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plActivatorConditionalObject* activatorCond = new plActivatorConditionalObject;
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plKey activatorKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), activatorCond, loc);
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//
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// Create required region
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//
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// need a player in box condition here...
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// first a detector-any for the box
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if (!ignoreProxyRegion)
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{
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plObjectInVolumeDetector* pCDet = new plObjectInVolumeDetector(plCollisionDetector::kTypeAny);
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plKey pCDetKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), pCDet, loc);
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hsgResMgr::ResMgr()->AddViaNotify(pCDetKey, new plObjRefMsg(detectNode->GetSceneObject()->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);
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pCDet->AddLogicObj(logicKey);
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// then an object-in-box condition for the logic mod
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plObjectInBoxConditionalObject* boxCond = new plObjectInBoxConditionalObject;
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plKey boxCondKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), boxCond, loc);
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logic->AddCondition(boxCond);
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}
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//
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// How do we feel about player facing
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//
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plFacingConditionalObject* facingCond = new plFacingConditionalObject;
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facingCond->SetDirectional(fCompPB->GetInt(kClickableDirectional));
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int deg = fCompPB->GetInt(kClickableDegrees);
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if (deg > 180)
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|
deg = 180;
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|
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float rad = hsDegreesToRadians(deg);
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facingCond->SetTolerance(cos(rad));
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plKey facingKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), facingCond, loc);
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detector->AddLogicObj(logicKey); // send messages to this logic component
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activatorCond->SetActivatorKey(detectorKey); // Tells the activator condition to look for stimulus from the detector
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logic->AddCondition(activatorCond); // add this activator condition
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logic->AddCondition(facingCond);
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|
logic->SetDisabled(!fCompPB->GetInt(kClickableEnabled));
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|
// If this is for the SceneViewer, set the local only flag since the read function will never be called
|
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|
|
if (plConvert::Instance().IsForSceneViewer())
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|
|
logic->SetLocalOnly(true);
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return true;
|
|
|
|
}
|
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|
|
//
|
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|
|
// special physical you can walk through and click with mouse
|
|
|
|
//
|
|
|
|
|
|
|
|
class plNoBlkClickableComponent : public plComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plNoBlkClickableComponent();
|
|
|
|
void DeleteThis() { delete this; }
|
|
|
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|
|
|
|
bool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
|
|
|
|
bool Convert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; }
|
|
|
|
bool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; }
|
|
|
|
|
|
|
|
virtual void CollectNonDrawables(INodeTab& nonDrawables) { AddTargetsToList(nonDrawables); }
|
|
|
|
};
|
|
|
|
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|
|
|
OBSOLETE_CLASS_DESC(plNoBlkClickableComponent, gNoBlkClickableDesc, "(ex)Non Physical Clickable Proxy", "(ex)Non Physical Clickable Proxy", COMP_TYPE_PHYSICAL, Class_ID(0x66325afc, 0x253a3760))
|
|
|
|
|
|
|
|
ParamBlockDesc2 gNoBlkClickableBlock
|
|
|
|
(
|
|
|
|
plComponent::kBlkComp, _T("NonPhysicalClickableProxy"), 0, &gNoBlkClickableDesc, P_AUTO_CONSTRUCT, plComponent::kRefComp,
|
|
|
|
|
|
|
|
end
|
|
|
|
);
|
|
|
|
|
|
|
|
plNoBlkClickableComponent::plNoBlkClickableComponent()
|
|
|
|
{
|
|
|
|
fClassDesc = &gNoBlkClickableDesc;
|
|
|
|
fClassDesc->MakeAutoParamBlocks(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plNoBlkClickableComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|