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#===============================================
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# Changing an SDL record? Be sure to leave the
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# legacy record intact and make changes in
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# a new copy of the record. - eap
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#===============================================
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#
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# State Description for a morph sequence modifier
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#
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STATEDESC MorphSet
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{
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VERSION 2
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VAR PLKEY mesh[1] DEFAULT=nil
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VAR BYTE weights[] DEFAULT=0
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}
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STATEDESC MorphSequence
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{
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VERSION 2
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# User data. The avatar sets this so that it can later differentiate between
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# various records in the vault
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VAR BYTE targetID[1] DEFAULT=0
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VAR $MorphSet morphs[]
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}
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