|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "plSynchedValue.h"
|
|
|
|
|
|
|
|
#ifdef USE_SYNCHED_VALUES
|
|
|
|
#include "pnKeyedObject/plKey.h"
|
|
|
|
#include "hsBitVector.h"
|
|
|
|
#include "pnSceneObject/plSceneObject.h"
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
#include "pnKeyedObject/plUoid.h"
|
|
|
|
#include "pnSceneObject/plCoordinateInterface.h"
|
|
|
|
|
|
|
|
#define ISaveOrLoadSimpleType() \
|
|
|
|
{ \
|
|
|
|
if (save) \
|
|
|
|
stream->WriteLE(v); \
|
|
|
|
else \
|
|
|
|
stream->ReadLE(&v); \
|
|
|
|
return v; \
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// baseclass save/load methods for various types
|
|
|
|
//
|
|
|
|
hsBitVector plSynchedValueBase::ISaveOrLoad(hsBitVector& v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
if (save)
|
|
|
|
v.Write(stream);
|
|
|
|
else
|
|
|
|
v.Read(stream);
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsScalar plSynchedValueBase::ISaveOrLoad(hsScalar v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
ISaveOrLoadSimpleType();
|
|
|
|
|
|
|
|
double plSynchedValueBase::ISaveOrLoad(double v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
ISaveOrLoadSimpleType();
|
|
|
|
|
|
|
|
Int32 plSynchedValueBase::ISaveOrLoad(Int32 v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
ISaveOrLoadSimpleType();
|
|
|
|
|
|
|
|
UInt32 plSynchedValueBase::ISaveOrLoad(UInt32 v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
ISaveOrLoadSimpleType();
|
|
|
|
|
|
|
|
int plSynchedValueBase::ISaveOrLoad(int v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
ISaveOrLoadSimpleType();
|
|
|
|
|
|
|
|
bool plSynchedValueBase::ISaveOrLoad(bool v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
ISaveOrLoadSimpleType();
|
|
|
|
|
|
|
|
//
|
|
|
|
// save or load a key. return the key.
|
|
|
|
//
|
|
|
|
const plKey plSynchedValueBase::ISaveOrLoad(const plKey key, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
if (save)
|
|
|
|
{
|
|
|
|
if (key)
|
|
|
|
{
|
|
|
|
stream->WriteByte(1);
|
|
|
|
// I need to write a key to MY stream...
|
|
|
|
#if 0 // DEBUG
|
|
|
|
Int32 len = hsStrlen(key->GetName());
|
|
|
|
stream->WriteLE32(len);
|
|
|
|
stream->Write(len, key->GetName());
|
|
|
|
#endif
|
|
|
|
key->GetUoid().Write(stream);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
stream->WriteByte(0);
|
|
|
|
}
|
|
|
|
return key;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Int32 has=stream->ReadByte();
|
|
|
|
if (has)
|
|
|
|
{
|
|
|
|
// read a key from MY stream
|
|
|
|
#if 0 // DEBUG
|
|
|
|
Int32 len = stream->ReadLE32();
|
|
|
|
char tmp[256];
|
|
|
|
hsAssert(len<256, "key name overflow");
|
|
|
|
stream->Read(len, tmp);
|
|
|
|
#endif
|
|
|
|
plUoid uoid;
|
|
|
|
uoid.Read(stream);
|
|
|
|
return mgr->FindKey(uoid);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return (nil);
|
|
|
|
}
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsKeyedObject* plSynchedValueBase::ISaveOrLoad(hsKeyedObject* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plKey key = obj ? obj->GetKey() : nil;
|
|
|
|
key = ISaveOrLoad(key, save, stream, mgr);
|
|
|
|
return key ? key->ObjectIsLoaded() : nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
plSceneNode* plSynchedValueBase::ISaveOrLoad(plSceneNode* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
// return plSceneNode::ConvertNoRef(ISaveOrLoad(hsKeyedObject::ConvertNoRef(obj), save, stream, mgr));
|
|
|
|
hsAssert(false, "SceneNode synchedValues currently not implemented");
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
plSceneObject* plSynchedValueBase::ISaveOrLoad(plSceneObject* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
{ return plSceneObject::ConvertNoRef(ISaveOrLoad(hsKeyedObject::ConvertNoRef(obj), save, stream, mgr)); }
|
|
|
|
|
|
|
|
plCoordinateInterface* plSynchedValueBase::ISaveOrLoad(const plCoordinateInterface* cInt, hsBool32 save, hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plSceneObject* obj = ISaveOrLoad(cInt ? cInt->fOwner : nil, save, stream, mgr);
|
|
|
|
return obj ? obj->fCoordinateInterface : nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
// dummy function to prevent a linker warning complaining about no public symbols if the
|
|
|
|
// contents of the file get compiled out via pre-processor
|
|
|
|
void _preventLNK4221WarningStub()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // USE_SYNCHED_VALUES
|
|
|
|
|