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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACLOG_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACLOG_H
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/****************************************************************************
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*
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* Log API
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*
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***/
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enum ELogSeverity {
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// For indicating design problems
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kLogDebug,
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// For indicating performance warnings
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// (e.g. transaction failed, retrying...)
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kLogPerf,
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// For indicating error conditions that change program behavior
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// (e.g. socket connect failed)
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kLogError,
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// For indicating failures that may lead to program termination
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// (e.g. out of memory)
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kLogFatal,
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kNumLogSeverity
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};
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void LogMsg (ELogSeverity severity, const char format[], ...);
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void LogMsg (ELogSeverity severity, const wchar format[], ...);
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void LogMsgV (ELogSeverity severity, const char format[], va_list args);
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void LogMsgV (ELogSeverity severity, const wchar format[], va_list args);
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void LogBreakOnErrors (bool breakOnErrors);
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void AsyncLogInitialize (
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const wchar logDirName[],
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bool breakOnErrors
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);
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void AsyncLogDestroy ();
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void AsyncLogFlush ();
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void AsyncLogGetDirectory (wchar * dest, unsigned destChars);
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// Low(er) level log API; call this from your LogHander function
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// if you want to use the asynchronous log facility.
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void AsyncLogWriteMsg (
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const wchar facility[],
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ELogSeverity severity,
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const wchar msg[]
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);
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// FLogHandler must be capable of handling multiple threads and re-entrancy
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typedef void (* FLogHandler) (ELogSeverity severity, const wchar msg[]);
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void LogRegisterHandler (FLogHandler callback);
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void LogUnregisterHandler (FLogHandler callback);
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/****************************************************************************
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*
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* Debugging API
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*
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***/
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//#ifdef HS_DEBUGGING
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void LogMsgDebug (const char format[], ...);
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void LogMsgDebug (const wchar format[], ...);
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//#else
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//
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// inline void LogMsgDebug (const char *, ...) { }
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// inline void LogMsgDebug (const wchar *, ...) { }
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//
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//#endif
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