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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/CoreLibExe/hsExeError.cpp
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*
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***/
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#include "Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Private
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*
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***/
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static bool s_skipBreak;
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static CCritSect * s_critsect;
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// User options
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static bool s_options[kNumErrorOptions];
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/*****************************************************************************
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*
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* Internal functions
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*
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***/
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//===========================================================================
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AUTO_INIT_FUNC(hsExeErrorInit) {
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// The critical section has to be initialized
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// before program startup and never freed
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static byte rawMemory[sizeof CCritSect];
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s_critsect = new(rawMemory) CCritSect;
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}
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//============================================================================
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static void DoAssert (int line, const char file[], const char msg[]) {
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ErrorMinimizeAppWindow();
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#ifdef HS_BUILD_FOR_WIN32
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if (!s_options[kErrOptNonGuiAsserts]) {
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#ifdef HS_DEBUGGING
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bool wasLeakChecking = ErrorSetOption(kErrOptDisableMemLeakChecking, true);
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if (s_critsect)
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s_critsect->Enter();
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if (_CrtDbgReport(_CRT_ASSERT, file, line, NULL, msg))
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DebugBreak();
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if (s_critsect)
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s_critsect->Leave();
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(void) ErrorSetOption(kErrOptDisableMemLeakChecking, wasLeakChecking);
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#else
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DebugBreakIfDebuggerPresent();
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#endif
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}
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else {
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DebugMsg(msg);
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DebugBreakIfDebuggerPresent();
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}
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#else // !HS_BUILD_FOR_WIN32
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DebugMsg(msg);
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DebugBreakIfDebuggerPresent();
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#endif
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}
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/*****************************************************************************
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*
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* Exports
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*
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***/
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//============================================================================
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#pragma auto_inline(off)
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void __cdecl ErrorFatal (int line, const char file[], const char fmt[], ...) {
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char buffer[256];
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va_list args;
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va_start(args, fmt);
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hsVsnprintf(buffer, arrsize(buffer), fmt, args);
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va_end(args);
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ErrorSetOption(kErrOptDisableMemLeakChecking, true);
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DoAssert(line, file, buffer);
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// Ensure thread crashes immediately by writing to invalid memory
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* (int *) 0 = 0;
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}
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#pragma auto_inline()
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//============================================================================
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#pragma auto_inline(off)
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void __cdecl ErrorAssert (int line, const char file[], const char fmt[], ...) {
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char buffer[256];
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va_list args;
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va_start(args, fmt);
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hsVsnprintf(buffer, arrsize(buffer), fmt, args);
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va_end(args);
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DoAssert(line, file, buffer);
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}
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#pragma auto_inline()
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//============================================================================
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void ErrorMinimizeAppWindow () {
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#ifdef HS_BUILD_FOR_WIN32
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// If the application's topmost window is a fullscreen
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// popup window, minimize it before displaying an error
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HWND appWindow = GetActiveWindow();
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if ( ((GetWindowLong(appWindow, GWL_STYLE) & WS_POPUP) != 0) )
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SetWindowPos(
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appWindow,
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HWND_NOTOPMOST,
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0, 0, // position
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0, 0, // size
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SWP_HIDEWINDOW | SWP_NOMOVE | SWP_NOSIZE
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);
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#endif
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}
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//============================================================================
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bool ErrorSetOption (EErrorOption option, bool on) {
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SWAP(s_options[option], on);
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if (option == kErrOptDisableMemLeakChecking)
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MemSetLeakChecking(on); // reverse logic, so use prev value
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return on;
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}
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//============================================================================
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bool ErrorGetOption (EErrorOption option) {
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return s_options[option];
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}
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//============================================================================
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bool DebugIsDebuggerPresent () {
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bool status = false;
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#ifdef HS_BUILD_FOR_WIN32
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status = 0 != IsDebuggerPresent();
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#endif
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return status;
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}
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//============================================================================
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void DebugBreakIfDebuggerPresent () {
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#ifdef HS_DEBUGGING
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// try breakpoint?
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if (s_skipBreak)
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return;
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__try {
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// break into debugger
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#ifdef _M_IX86
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__asm int 3
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#else
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__debugbreak();
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#endif
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}
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__except(EXCEPTION_EXECUTE_HANDLER) {
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// debugger not present, stop attempting breaks
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s_skipBreak = true;
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}
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#endif
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}
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//============================================================================
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void DebugMsgV (const char fmt[], va_list args) {
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#ifdef HS_DEBUGGING
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// Don't bother with debug output if no debugger attached
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if (!DebugIsDebuggerPresent())
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return;
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char msg[512];
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hsVsnprintf(msg, arrsize(msg), fmt, args);
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// MsDev trashes strings with colons in them; replace with period instead
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for (char * ptr = msg; *ptr; ++ptr) {
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if (*ptr == ':')
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*ptr = '.';
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}
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// Too many threads printing to OutputDebugString causes bizarre
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// results in developer studio; use critsect to serialize writes
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if (s_critsect)
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s_critsect->Enter();
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#ifdef HS_BUILD_FOR_WIN32
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OutputDebugStringA(msg);
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OutputDebugStringA("\n");
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#else
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fprintf(stdout, msg);
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fprintf(stdout, "\n");
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#endif
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if (s_critsect)
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s_critsect->Leave();
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#endif
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}
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//============================================================================
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void __cdecl DebugMsg (const char fmt[], ...) {
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#ifdef HS_DEBUGGING
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va_list args;
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va_start(args, fmt);
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DebugMsgV(fmt, args);
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va_end(args);
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#endif
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}
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