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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pnMessage/plSimulationMsg.h"
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#include "hsGeometry3.h"
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class plAngularVelocityMsg : public plSimulationMsg
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{
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public:
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// pass-through constructors
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plAngularVelocityMsg() : plSimulationMsg() {};
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plAngularVelocityMsg (const plKey &sender, const plKey &receiver, const double *time)
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: plSimulationMsg(sender,receiver, time), fAngularVelocity(0.0f,0.0f,0.0f){};
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CLASSNAME_REGISTER( plAngularVelocityMsg );
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GETINTERFACE_ANY( plAngularVelocityMsg , plSimulationMsg);
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void AngularVelocity(hsVector3& vel){fAngularVelocity=vel;}
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const hsVector3& AngularVelocity(){return fAngularVelocity;}
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protected:
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hsVector3 fAngularVelocity;
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};
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