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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLSIMULATIONMSG_H
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#define PLSIMULATIONMSG_H
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#include "pnMessage/plMessage.h"
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// PLSIMULATIONMSG
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// Virtual base class for all messages which are specific to the simulation interface
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// (and the simulation pool objects)
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// Most messages which are intended to go through the Simulation interface to the pool
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// objects (without being explictly relayed by the Simulation interface) should subclass
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// from this
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class plSimulationMsg : public plMessage
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{
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public:
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// pass-through constructors
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plSimulationMsg() : plMessage() {};
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plSimulationMsg(const plKey &sender, const plKey &receiver, const double *time) : plMessage(sender, receiver, time) {};
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CLASSNAME_REGISTER( plSimulationMsg );
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GETINTERFACE_ANY( plSimulationMsg, plMessage );
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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};
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#endif // PLSIMULATIONMSG_H
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