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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// INCLUDES
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// singular
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#include "plAGAnimInstance.h"
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// local
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#include "plAGAnim.h"
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#include "plAGModifier.h"
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#include "plAGMasterMod.h"
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// global
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#include "hsTimer.h" // just when debugging for GetSysSeconds
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// other
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#include "pnNetCommon/plSDLTypes.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "plMessage/plOneShotCallbacks.h"
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#include "plModifier/plSDLModifier.h"
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#include "plSDL/plSDL.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// FLAGS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// enable this to show blend trees before and after attaches and detaches
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// #define SHOW_AG_CHANGES
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// STATIC
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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#ifdef TRACK_AG_ALLOCS
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extern const char *gGlobalAnimName = nil;
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extern const char *gGlobalChannelName = nil;
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#endif // TRACK_AG_ALLOCS
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// plAGAnimInstance
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// ctor -------------------------------------------------------------------
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// -----
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plAGAnimInstance::plAGAnimInstance(plAGAnim * anim, plAGMasterMod * master,
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float blend, uint16_t blendPriority, hsBool cache,
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bool useAmplitude)
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: fAnimation(anim),
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fMaster(master),
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fBlend(blend),
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fAmplitude(useAmplitude ? 1.0f : -1.0f)
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{
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int i;
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fTimeConvert = nil;
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plScalarChannel *timeChan = nil;
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#ifdef TRACK_AG_ALLOCS
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gGlobalAnimName = anim->GetName(); // for debug tracking...
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#endif // TRACK_AG_ALLOCS
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plATCAnim *atcAnim = plATCAnim::ConvertNoRef(anim);
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if (atcAnim)
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{
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fTimeConvert = new plAnimTimeConvert();
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fTimeConvert->Init(atcAnim, this, master);
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timeChan = new plATCChannel(fTimeConvert);
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}
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else
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{
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timeChan = new plScalarSDLChannel(anim->GetLength());
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fSDLChannels.push_back((plScalarSDLChannel *)timeChan);
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}
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int nInChannels = anim->GetChannelCount();
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fCleanupChannels.push_back(timeChan);
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#ifdef SHOW_AG_CHANGES
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hsStatusMessageF("\nAbout to Attach anim <%s>", GetName());
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fMaster->DumpAniGraph("bone_pelvis", false, hsTimer::GetSysSeconds());
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#endif
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for (i = 0; i < nInChannels; i++)
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{
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plAGApplicator * app = fAnimation->GetApplicator(i);
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plAGChannel * inChannel = app->GetChannel();
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const char * channelName = app->GetChannelName();
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plAGModifier * channelMod = master->GetChannelMod(channelName);
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if(channelMod) {
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#ifdef TRACK_AG_ALLOCS
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gGlobalChannelName = channelName;
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#endif // TRACK_AG_ALLOCS
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// we're going to be accumulating a chain of channels.
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// curChannel will always point to the top one...
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plAGChannel *topNode = inChannel;
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if(cache)
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{
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topNode = topNode->MakeCacheChannel(fTimeConvert);
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IRegisterDetach(channelName, topNode);
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}
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if(useAmplitude)
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{
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// amplitude is rarely used and expensive, so only alloc if asked
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// first build a static copy of the incoming channel...
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plAGChannel *zeroState = inChannel->MakeZeroState();
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IRegisterDetach(channelName, zeroState);
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// now make a blend node to blend the anim with its static copy
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topNode = zeroState->MakeBlend(topNode, &fAmplitude, -1);
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}
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// make a time scaler to localize time for this instance
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topNode = topNode->MakeTimeScale(timeChan);
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IRegisterDetach(channelName, topNode);
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channelMod->MergeChannel(app, topNode, &fBlend, this, blendPriority);
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}
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else
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hsAssert(false, "Adding an animation with an invalid channel.");
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}
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fFadeBlend = fFadeAmp = false;
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#ifdef TRACK_AG_ALLOCS
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gGlobalAnimName = nil;
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#endif // TRACK_AG_ALLOCS
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}
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// dtor -----------------------------
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// -----
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plAGAnimInstance::~plAGAnimInstance()
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{
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delete fTimeConvert;
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}
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// SearchForGlobals ---------------------
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// -----------------
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void plAGAnimInstance::SearchForGlobals()
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{
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const plAgeGlobalAnim *ageAnim = plAgeGlobalAnim::ConvertNoRef(fAnimation);
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if (ageAnim != nil && fSDLChannels.size() > 0)
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{
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extern const plSDLModifier *ExternFindAgeSDL();
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const plSDLModifier *sdlMod = ExternFindAgeSDL();
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if (!sdlMod)
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return;
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plSimpleStateVariable *var = sdlMod->GetStateCache()->FindVar(ageAnim->GetGlobalVarName());
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if (!var)
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return;
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sdlMod->AddNotifyForVar(fMaster->GetKey(), ageAnim->GetGlobalVarName(), 0);
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int i;
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for (i = 0; i < fSDLChannels.size(); i++)
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fSDLChannels[i]->SetVar(var);
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}
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}
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void plAGAnimInstance::IRegisterDetach(const char *channelName, plAGChannel *channel)
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{
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plDetachMap::value_type newPair(channelName, channel);
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fManualDetachChannels.insert(newPair);
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}
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// SetCurrentTime ---------------------------------------------------------------
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// ---------------
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void plAGAnimInstance::SetCurrentTime(float localT, hsBool jump /* = false */)
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{
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if (fTimeConvert)
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fTimeConvert->SetCurrentAnimTime(localT, jump);
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}
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// SeekRelative ------------------------------------
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// -------------
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void plAGAnimInstance::SeekRelative (float delta, hsBool jump)
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{
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if(fTimeConvert)
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{
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float now = fTimeConvert->CurrentAnimTime();
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fTimeConvert->SetCurrentAnimTime (now + delta, jump);
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}
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}
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// Detach ---------------------
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// -------
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void plAGAnimInstance::Detach()
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{
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fMaster->DetachAnimation(this);
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}
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// DetachChannels ---------------------
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// ---------------
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void plAGAnimInstance::DetachChannels()
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{
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#ifdef SHOW_AG_CHANGES
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hsStatusMessageF("\nAbout to DETACH anim <%s>", GetName());
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fMaster->DumpAniGraph("bone_pelvis", false, hsTimer::GetSysSeconds());
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#endif
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plDetachMap::iterator i = fManualDetachChannels.begin();
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while(i != fManualDetachChannels.end())
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{
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const char *channelName = (*i).first;
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plAGModifier *channelMod = fMaster->GetChannelMod(channelName, true);
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if(channelMod)
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{
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do {
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plAGChannel *channel = (*i).second;
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channelMod->DetachChannel(channel);
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} while (++i != fManualDetachChannels.end() && i->first == channelName);
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} else {
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do {
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} while (++i != fManualDetachChannels.end() && i->first == channelName);
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}
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}
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int cleanCount = fCleanupChannels.size();
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hsAssert(cleanCount, "No time controls when deleting animation");
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for (int j = 0; j < cleanCount; j++)
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{
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delete fCleanupChannels[j];
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}
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fCleanupChannels.clear();
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#ifdef SHOW_AG_CHANGES
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hsStatusMessageF("\nFinished DETACHING anim <%s>", GetName());
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fMaster->DumpAniGraph("bone_pelvis", false, hsTimer::GetSysSeconds());
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#endif
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}
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// SetBlend ---------------------------------------
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// ---------
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float plAGAnimInstance::SetBlend(float blend)
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{
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float oldBlend = fBlend.Value(0.0, true);
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if(oldBlend != blend &&
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(oldBlend == 0.0f ||
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blend == 0.0f ||
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oldBlend == 1.0f ||
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blend == 1.0f))
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{
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fMaster->SetNeedCompile(true);
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}
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fBlend.Set(blend);
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return blend;
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}
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// GetBlend -------------------------
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// ---------
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float plAGAnimInstance::GetBlend()
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{
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return fBlend.Value(0);
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}
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// SetAmplitude -------------------------------------
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// -------------
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float plAGAnimInstance::SetAmplitude(float amp)
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{
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if(fAmplitude.Get() != -1.0f)
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{
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fAmplitude.Set(amp);
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}
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return amp;
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}
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// GetAmplitude -------------------------
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// -------------
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float plAGAnimInstance::GetAmplitude()
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{
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return fAmplitude.Value(0);
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}
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// GetName -----------------------------
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// --------
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const char * plAGAnimInstance::GetName()
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{
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if(fAnimation)
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return fAnimation->GetName();
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else
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return nil;
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}
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// SetLoop ----------------------------------
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// --------
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void plAGAnimInstance::SetLoop(hsBool status)
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{
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if (fTimeConvert)
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fTimeConvert->Loop(status);
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}
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// HandleCmd ----------------------------------------
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// ----------
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hsBool plAGAnimInstance::HandleCmd(plAnimCmdMsg *msg)
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{
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if (fTimeConvert)
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return fTimeConvert->HandleCmd(msg);
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return false;
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}
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// IsFinished -----------------------
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// -----------
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hsBool plAGAnimInstance::IsFinished()
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{
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if (fTimeConvert)
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return fTimeConvert->IsStopped();
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return false;
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}
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// IsAtEnd -----------------------
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// --------
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hsBool plAGAnimInstance::IsAtEnd()
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{
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if(fTimeConvert)
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{
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return fTimeConvert->CurrentAnimTime() == fTimeConvert->GetEnd();
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}
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else
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return false;
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}
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// Start -----------------------------------
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// ------
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void plAGAnimInstance::Start(double timeNow)
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{
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if (fTimeConvert)
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{
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if (timeNow < 0)
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fTimeConvert->Start();
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else
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fTimeConvert->Start(timeNow);
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}
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}
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// Stop ---------------------
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// -----
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void plAGAnimInstance::Stop()
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{
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if (fTimeConvert)
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fTimeConvert->Stop();
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}
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// AttachCallbacks --------------------------------------------------
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// ----------------
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void plAGAnimInstance::AttachCallbacks(plOneShotCallbacks *callbacks)
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{
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const plATCAnim *anim = plATCAnim::ConvertNoRef(fAnimation);
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if (callbacks && anim)
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{
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plAnimCmdMsg animMsg;
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|
|
animMsg.SetCmd(plAnimCmdMsg::kAddCallbacks);
|
|
|
|
|
|
|
|
for (int i = 0; i < callbacks->GetNumCallbacks(); i++)
|
|
|
|
{
|
|
|
|
plOneShotCallbacks::plOneShotCallback& cb = callbacks->GetCallback(i);
|
|
|
|
|
|
|
|
plEventCallbackMsg *eventMsg = new plEventCallbackMsg;
|
|
|
|
eventMsg->AddReceiver(cb.fReceiver);
|
|
|
|
eventMsg->fRepeats = 0;
|
|
|
|
eventMsg->fUser = cb.fUser;
|
|
|
|
|
|
|
|
if (cb.fMarker)
|
|
|
|
{
|
|
|
|
float marker = anim->GetMarker(cb.fMarker);
|
|
|
|
hsAssert(marker != -1, "Bad marker name");
|
|
|
|
eventMsg->fEventTime = marker;
|
|
|
|
eventMsg->fEvent = kTime;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
eventMsg->fEvent = kStop;
|
|
|
|
}
|
|
|
|
|
|
|
|
animMsg.AddCallback(eventMsg);
|
|
|
|
hsRefCnt_SafeUnRef(eventMsg);
|
|
|
|
}
|
|
|
|
|
|
|
|
fTimeConvert->HandleCmd(&animMsg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ProcessFade -------------------------------------
|
|
|
|
// ------------
|
|
|
|
void plAGAnimInstance::ProcessFade(float elapsed)
|
|
|
|
{
|
|
|
|
if (fFadeBlend) {
|
|
|
|
float newBlend = ICalcFade(fFadeBlend, GetBlend(), fFadeBlendGoal, fFadeBlendRate, elapsed);
|
|
|
|
SetBlend(newBlend);
|
|
|
|
if(fFadeDetach && (newBlend == fFadeBlendGoal) && (fFadeBlendGoal == 0.0f) )
|
|
|
|
{
|
|
|
|
fMaster->DetachAnimation(this);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fFadeAmp && fAmplitude.Get() != -1.0f) {
|
|
|
|
float curAmp = GetAmplitude();
|
|
|
|
float newAmp = ICalcFade(fFadeAmp, curAmp, fFadeAmpGoal, fFadeAmpRate, elapsed);
|
|
|
|
SetAmplitude(newAmp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ICalcFade ---------------------------------------------------------------------
|
|
|
|
// ----------
|
|
|
|
float plAGAnimInstance::ICalcFade(hsBool &fade, float curVal, float goal,
|
|
|
|
float rate, float elapsed)
|
|
|
|
{
|
|
|
|
float newVal;
|
|
|
|
float curStep = rate * elapsed;
|
|
|
|
if(rate > 0) {
|
|
|
|
newVal = std::min(goal, curVal + curStep);
|
|
|
|
} else {
|
|
|
|
newVal = std::max(goal, curVal + curStep);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(newVal == goal)
|
|
|
|
{
|
|
|
|
fade = false;
|
|
|
|
fMaster->DirtySynchState(kSDLAGMaster, 0); // send SDL state update to server
|
|
|
|
}
|
|
|
|
return newVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
// FadeAndDetach -------------------------------------------------
|
|
|
|
// --------------
|
|
|
|
void plAGAnimInstance::FadeAndDetach(float goal, float rate)
|
|
|
|
{
|
|
|
|
ISetupFade(goal, rate, true, kFadeBlend);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fade --------------------------------------------------------------------------------
|
|
|
|
// -----
|
|
|
|
void plAGAnimInstance::Fade(float goal, float rate, uint8_t type /* = kFadeBlend */)
|
|
|
|
{
|
|
|
|
ISetupFade(goal, rate, false, type);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ISetupFade --------------------------------------------------------------------------
|
|
|
|
// -----------
|
|
|
|
void plAGAnimInstance::ISetupFade(float goal, float rate, bool detach, uint8_t type)
|
|
|
|
{
|
|
|
|
if (rate == 0)
|
|
|
|
{
|
|
|
|
if (type == kFadeBlend)
|
|
|
|
{
|
|
|
|
SetBlend(goal);
|
|
|
|
fFadeBlend = false;
|
|
|
|
if(detach) {
|
|
|
|
fMaster->DetachAnimation(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (type == kFadeAmp)
|
|
|
|
{
|
|
|
|
SetAmplitude(goal);
|
|
|
|
fFadeAmp = false;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
rate = (rate > 0 ? rate : -rate); // For old code that sends negative values
|
|
|
|
|
|
|
|
float curVal = 0;
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case kFadeBlend:
|
|
|
|
curVal = GetBlend();
|
|
|
|
break;
|
|
|
|
case kFadeAmp:
|
|
|
|
curVal = GetAmplitude();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (curVal > goal)
|
|
|
|
rate = -rate;
|
|
|
|
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case kFadeBlend:
|
|
|
|
fFadeBlend = true;
|
|
|
|
fFadeBlendGoal = goal;
|
|
|
|
fFadeBlendRate = rate;
|
|
|
|
fFadeDetach = detach;
|
|
|
|
break;
|
|
|
|
case kFadeAmp:
|
|
|
|
fFadeAmp = true;
|
|
|
|
fFadeAmpGoal = goal;
|
|
|
|
fFadeAmpRate = rate;
|
|
|
|
fFadeDetach = false; // only detach on blend fades, for the moment.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
class agAlloc
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
agAlloc(plAGChannel *object, const char *chanName, const char *animName, uint16_t classIndex)
|
|
|
|
: fObject(object),
|
|
|
|
fClassIndex(classIndex)
|
|
|
|
{
|
|
|
|
fChannelName = hsStrcpy(chanName);
|
|
|
|
fAnimName = hsStrcpy(animName);
|
|
|
|
}
|
|
|
|
|
|
|
|
~agAlloc()
|
|
|
|
{
|
|
|
|
delete[] fChannelName;
|
|
|
|
delete[] fAnimName;
|
|
|
|
}
|
|
|
|
|
|
|
|
plAGChannel *fObject;
|
|
|
|
char *fChannelName;
|
|
|
|
char *fAnimName;
|
|
|
|
uint16_t fClassIndex;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef std::map<plAGChannel *, agAlloc *> agAllocMap;
|
|
|
|
static agAllocMap gAGAllocs;
|
|
|
|
|
|
|
|
void RegisterAGAlloc(plAGChannel *object, const char *chanName, const char *animName, uint16_t classIndex)
|
|
|
|
{
|
|
|
|
gAGAllocs[object] = new agAlloc(object, chanName, animName, classIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
void DumpAGAllocs()
|
|
|
|
{
|
|
|
|
agAllocMap::iterator i = gAGAllocs.begin();
|
|
|
|
agAllocMap::iterator theEnd = gAGAllocs.end();
|
|
|
|
|
|
|
|
hsStatusMessage("DUMPING AG ALLOCATIONS ================================================");
|
|
|
|
|
|
|
|
for ( ; i != theEnd; i++)
|
|
|
|
{
|
|
|
|
agAlloc * al = (*i).second;
|
|
|
|
|
|
|
|
uint16_t realClassIndex = al->fObject->ClassIndex();
|
|
|
|
|
|
|
|
hsStatusMessageF("agAlloc: an: %s ch: %s, cl: %s", al->fAnimName, al->fChannelName, plFactory::GetNameOfClass(realClassIndex));
|
|
|
|
|
|
|
|
}
|
|
|
|
// it's not fast but it's safe and simple..
|
|
|
|
i = gAGAllocs.begin();
|
|
|
|
while(i != gAGAllocs.end())
|
|
|
|
{
|
|
|
|
agAlloc * al = (*i).second;
|
|
|
|
delete al;
|
|
|
|
|
|
|
|
gAGAllocs.erase(i++);
|
|
|
|
}
|
|
|
|
hsStatusMessage("FINISHED DUMPING AG ALLOCATIONS *********************************************");
|
|
|
|
}
|
|
|
|
|
|
|
|
void UnRegisterAGAlloc(plAGChannel *object)
|
|
|
|
{
|
|
|
|
agAllocMap::iterator i = gAGAllocs.find(object);
|
|
|
|
if(i != gAGAllocs.end())
|
|
|
|
{
|
|
|
|
agAlloc * al = (*i).second;
|
|
|
|
|
|
|
|
gAGAllocs.erase(i);
|
|
|
|
delete al;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|